libcruft-util/geom/ray.cpp

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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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*
* Copyright 2015 Danny Robson <danny@nerdcruft.net>
*/
#include "ray.hpp"
#include "iostream.hpp"
#include "ops.hpp"
#include "../coord/iostream.hpp"
#include "../debug.hpp"
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using util::geom::ray;
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///////////////////////////////////////////////////////////////////////////////
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/// returns the distance along the ray in a ray-plane intersection
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///
/// returns inf if parallel
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/// returns 0 if corayar
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template <size_t S, typename T>
T
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ray<S,T>::intersect (plane<S,T> q) const
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{
return dot (q.coefficients, origin. template redim<S+1> (1)) /
dot (q.coefficients, direction.template redim<S+1> (0));
}
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///----------------------------------------------------------------------------
/// returns the distance from origin to AABB intersection
///
/// returns NaN on miss
/// returns NaN if behind
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template <size_t S, typename T>
T
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ray<S,T>::intersect (aabb<S,T> r) const
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{
auto t1 = (r.lo - origin) / direction;
auto t2 = (r.hi - origin) / direction;
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auto vmin = min (t1, t2);
auto vmax = max (t1, t2);
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auto tmin = max (vmin);
auto tmax = min (vmax);
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// closest intersection is behind us
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if (tmax < 0)
return std::numeric_limits<T>::quiet_NaN ();
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// missed intersection
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if (tmin > tmax)
return std::numeric_limits<T>::quiet_NaN ();
return tmin;
}
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///----------------------------------------------------------------------------
/// returns the smallest distance from ray origin to a sphere intersection
///
/// returns NaN on miss
/// returns NaN if behind
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template <size_t S, typename T>
T
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ray<S,T>::intersect (sphere<S,T> s) const
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{
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T b = dot (direction, origin - s.centre);
T c = dot (origin - s.centre, origin - s.centre) - s.radius * s.radius;
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T D = b * b - c;
if (D < 0)
return std::numeric_limits<T>::quiet_NaN ();
auto t_ = std::sqrt (D);
auto t0 = -b + t_;
auto t1 = -b - t_;
return t1 >= 0 ? t1 :
t0 >= 0 ? t0 :
std::numeric_limits<T>::quiet_NaN ();
}
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///////////////////////////////////////////////////////////////////////////////
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/// returns the closest parameter along the ray to a given point
template <size_t S, typename T>
T
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ray<S,T>::closest (point<S,T> q) const
{
// project the origin-point difference onto the direction
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return dot (origin - q, direction);
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}
//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::point<S,T>
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ray<S,T>::at (T t) const
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{
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return origin + direction * t;
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}
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///////////////////////////////////////////////////////////////////////////////
template <size_t S, typename T>
std::ostream&
util::geom::operator<< (std::ostream &os, ray<S,T> r)
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{
return os << "ray(" << r.origin << ',' << r.direction << ')';
}
template std::ostream& util::geom::operator<< (std::ostream&, ray<3,float>);
template std::ostream& util::geom::operator<< (std::ostream&, ray<3,double>);
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///////////////////////////////////////////////////////////////////////////////
template struct util::geom::ray<2,float>;
template struct util::geom::ray<3,float>;