libcruft-vk/traits.hpp

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/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Copyright:
* 2016-2017, Danny Robson <danny@nerdcruft.net>
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*/
#ifndef CRUFT_VK_TRAITS_HPP
#define CRUFT_VK_TRAITS_HPP
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#include "./fwd.hpp"
#include "./vk.hpp"
#include <cruft/util/tuple.hpp>
#include <type_traits>
namespace cruft::vk {
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///////////////////////////////////////////////////////////////////////////
/// describes the native type that corresponds to a given vk-cruft type.
template <typename> struct native_traits { };
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//-------------------------------------------------------------------------
template <> struct native_traits<buffer> { using type = VkBuffer; };
template <> struct native_traits<buffer_view> { using type = VkBufferView; };
template <> struct native_traits<command_buffer> { using type = VkCommandBuffer; };
template <> struct native_traits<command_pool> { using type = VkCommandPool; };
template <> struct native_traits<device_memory> { using type = VkDeviceMemory; };
template <> struct native_traits<device> { using type = VkDevice; };
template <> struct native_traits<event> { using type = VkEvent; };
template <> struct native_traits<fence> { using type = VkFence; };
template <> struct native_traits<framebuffer> { using type = VkFramebuffer; };
template <> struct native_traits<image_view> { using type = VkImageView; };
template <> struct native_traits<instance> { using type = VkInstance; };
template <> struct native_traits<physical_device> { using type = VkPhysicalDevice; };
template <> struct native_traits<pipeline_cache> { using type = VkPipelineCache; };
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template <> struct native_traits<pipeline_layout> { using type = VkPipelineLayout; };
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template <> struct native_traits<queue> { using type = VkQueue; };
template <> struct native_traits<render_pass> { using type = VkRenderPass; };
template <> struct native_traits<semaphore> { using type = VkSemaphore; };
template <> struct native_traits<shader_module> { using type = VkShaderModule; };
template <> struct native_traits<surface> { using type = VkSurfaceKHR; };
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template <> struct native_traits<swapchain> { using type = VkSwapchainKHR; };
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//-------------------------------------------------------------------------
template <>
struct native_traits<pipeline<bindpoint::GRAPHICS>>
{ using type = VkPipeline; };
template <>
struct native_traits<pipeline<bindpoint::COMPUTE>>
{ using type = VkPipeline; };
//-------------------------------------------------------------------------
template <typename T>
using native_t = typename native_traits<T>::type;
///////////////////////////////////////////////////////////////////////////
/// defines whether a type is a native vulkan object.
///
/// note that this only returns true for handle types, not parameter types.
/// eg, VkDevice will return true, but VkDeviceCreateInfo will not.
template <typename>
struct is_native : public std::false_type { };
//-------------------------------------------------------------------------
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#define DEFINE_IS_HANDLE(KLASS) \
template <> \
struct is_native<KLASS> : \
public std::true_type \
{ };
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VK_NATIVE_TYPE_MAP (DEFINE_IS_HANDLE)
#undef DEFINE_IS_HANDLE
//-------------------------------------------------------------------------
template <typename T>
static constexpr auto is_native_v = is_native<T>::value;
///////////////////////////////////////////////////////////////////////////
template <typename>
struct is_wrapper : public std::false_type { };
//-------------------------------------------------------------------------
#define IS_WRAPPER(KLASS) \
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template <> \
struct is_wrapper<KLASS> : \
public std::true_type \
{ };
VK_TYPE_MAP(IS_WRAPPER)
#undef IS_WRAPPER
//-------------------------------------------------------------------------
template <typename T>
static constexpr auto is_wrapper_v = is_wrapper<T>::value;
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///////////////////////////////////////////////////////////////////////////
/// describes the corresponding value for sType in native structures
template <typename>
struct structure_type {};
//-------------------------------------------------------------------------
#define DEFINE_STRUCTURE_TYPE(KLASS,VALUE) \
template <> \
struct structure_type<KLASS> : \
public std::integral_constant< \
VkStructureType, \
PASTE(VK_STRUCTURE_TYPE_,VALUE) \
> \
{ }
DEFINE_STRUCTURE_TYPE (VkInstanceCreateInfo, INSTANCE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkApplicationInfo, APPLICATION_INFO);
DEFINE_STRUCTURE_TYPE (VkDeviceQueueCreateInfo, DEVICE_QUEUE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkDeviceCreateInfo, DEVICE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkSwapchainCreateInfoKHR, SWAPCHAIN_CREATE_INFO_KHR);
DEFINE_STRUCTURE_TYPE (VkImageViewCreateInfo, IMAGE_VIEW_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkShaderModuleCreateInfo, SHADER_MODULE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkPipelineShaderStageCreateInfo, PIPELINE_SHADER_STAGE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkDebugReportCallbackCreateInfoEXT,
DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT);
#undef DEFINE_STRUCTURE_TYPE
//-------------------------------------------------------------------------
template <typename T>
constexpr auto structure_type_v = structure_type<T>::value;
///////////////////////////////////////////////////////////////////////////
/// describes the native type that owns a given native type, and hence
/// forms part of the create/destroy process.
///
/// undefined for types that aren't `owned' types.
template <typename> struct owner_traits {};
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template <> struct owner_traits<buffer> { using type = device; };
template <> struct owner_traits<command_pool> { using type = device; };
template <> struct owner_traits<device_memory> { using type = device; };
template <> struct owner_traits<framebuffer> { using type = device; };
template <> struct owner_traits<image_view> { using type = device; };
template <> struct owner_traits<pipeline_layout> { using type = device; };
template <> struct owner_traits<queue> { using type = device; };
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template <> struct owner_traits<render_pass> { using type = device; };
template <> struct owner_traits<semaphore> { using type = device; };
template <> struct owner_traits<shader_module> { using type = device; };
template <> struct owner_traits<surface> { using type = instance; };
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template <> struct owner_traits<swapchain> { using type = device; };
template <typename T>
using owner_t = typename owner_traits<T>::type;
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///////////////////////////////////////////////////////////////////////////
/// describes the parameter struct used to create a given vulkan type.
///
/// explicitly does not operate on vk-cruft types, only native types.
template <typename>
struct create_info { };
//-------------------------------------------------------------------------
#define DEFINE_CREATE_INFO(TARGET,INFO) \
template <> \
struct create_info<TARGET> \
{ using type = INFO; }
DEFINE_CREATE_INFO (VkImageViewCreateInfo, VkImageViewCreateInfo);
DEFINE_CREATE_INFO (VkShaderModule, VkShaderModuleCreateInfo);
DEFINE_CREATE_INFO (VkPipelineLayout, VkPipelineLayoutCreateInfo);
#undef DEFINE_CREATE_INFO
//-------------------------------------------------------------------------
template <typename T>
using create_info_t = typename create_info<T>::type;
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///////////////////////////////////////////////////////////////////////////
/// lists the `create' and `destroy' methods for a given native type.
///
/// XXX: if such a function does not exist anywhere then we currently use
/// tuple::ignore to simplify implementation elsewhere. we should probably
/// investigate std::is_detected for these cases though.
///
/// clang#18781: we make use of references types extensively here to
/// workaround a potential ODR bug in clang which results in undefined
/// references.
/// or potentially i'm being too clever for my own good, but it works fine
/// in gcc...
template <typename>
struct life_traits { };
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//-------------------------------------------------------------------------
template <> struct life_traits<VkInstance> {
static constexpr auto& create = vkCreateInstance;
static constexpr auto& destroy = vkDestroyInstance;
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};
template <> struct life_traits<VkDevice> {
static constexpr auto& create = vkCreateDevice;
static constexpr auto& destroy = vkDestroyDevice;
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};
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template <> struct life_traits<VkImageView> {
static constexpr auto& create = vkCreateImageView;
static constexpr auto& destroy = vkDestroyImageView;
};
template <> struct life_traits<VkCommandPool> {
static constexpr auto& create = vkCreateCommandPool;
static constexpr auto& destroy = vkDestroyCommandPool;
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};
template <> struct life_traits<VkFence> {
static constexpr auto& create = vkCreateFence;
static constexpr auto& destroy = vkDestroyFence;
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};
template <> struct life_traits<VkSemaphore> {
static constexpr auto& create = vkCreateSemaphore;
static constexpr auto& destroy = vkDestroySemaphore;
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};
template <> struct life_traits<VkEvent> {
static constexpr auto& create = vkCreateEvent;
static constexpr auto& destroy = vkDestroyEvent;
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};
template <> struct life_traits<VkRenderPass> {
static constexpr auto& create = vkCreateRenderPass;
static constexpr auto& destroy = vkDestroyRenderPass;
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};
template <> struct life_traits<VkFramebuffer> {
static constexpr auto& create = vkCreateFramebuffer;
static constexpr auto& destroy = vkDestroyFramebuffer;
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};
template <> struct life_traits<VkShaderModule> {
static constexpr auto& create = vkCreateShaderModule;
static constexpr auto& destroy = vkDestroyShaderModule;
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};
template <> struct life_traits<VkSurfaceKHR> {
static constexpr auto& destroy = vkDestroySurfaceKHR;
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};
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template <>
struct life_traits<VkQueue> {
static constexpr auto& create = vkGetDeviceQueue;
static constexpr auto destroy = ::util::tuple::ignore<
native_t<owner_t<queue>>,
native_t<queue>,
const VkAllocationCallbacks*
>;
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};
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template <> struct life_traits<VkPipelineLayout> {
static constexpr auto& create = vkCreatePipelineLayout;
static constexpr auto& destroy = vkDestroyPipelineLayout;
};
template <> struct life_traits<VkPipelineCache> {
static constexpr auto& create = vkCreatePipelineCache;
static constexpr auto& destroy = vkDestroyPipelineCache;
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};
template <> struct life_traits<VkDeviceMemory> {
static constexpr auto& create = vkAllocateMemory;
static constexpr auto& destroy = vkFreeMemory;
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};
template <> struct life_traits<VkBuffer> {
static constexpr auto& create = vkCreateBuffer;
static constexpr auto& destroy = vkDestroyBuffer;
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};
template <> struct life_traits<VkBufferView> {
static constexpr auto& create = vkCreateBufferView;
};
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template <> struct life_traits<VkSwapchainKHR> {
static constexpr auto& create = vkCreateSwapchainKHR;
static constexpr auto& destroy = vkDestroySwapchainKHR;
};
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//-------------------------------------------------------------------------
template <>
struct life_traits<pipeline<bindpoint::GRAPHICS>> {
static constexpr auto &create = vkCreateGraphicsPipelines;
static constexpr auto &destroy = vkDestroyPipeline;
};
template <>
struct life_traits<pipeline<bindpoint::COMPUTE>> {
static constexpr auto &create = vkCreateComputePipelines;
static constexpr auto &destroy = vkDestroyPipeline;
};
///////////////////////////////////////////////////////////////////////////
/// describes the functions required to enumerate native types
template <typename> struct enum_traits { };
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template <> struct enum_traits<VkPhysicalDevice> {
static constexpr auto &enumerate = vkEnumeratePhysicalDevices;
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};
}
#endif