libcruft-vk/traits.hpp

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/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Copyright:
* 2016-2017, Danny Robson <danny@nerdcruft.net>
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*/
#ifndef CRUFT_VK_TRAITS_HPP
#define CRUFT_VK_TRAITS_HPP
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#include "./fwd.hpp"
#include "./vk.hpp"
#include <cruft/util/tuple.hpp>
#include <type_traits>
namespace cruft::vk {
///////////////////////////////////////////////////////////////////////////
/// describes the corresponding value for sType in native structures
template <typename>
struct structure_type {};
//-------------------------------------------------------------------------
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#define DEFINE_STRUCTURE_TYPE(KLASS,VALUE) \
template <> \
struct structure_type<KLASS> : \
public std::integral_constant< \
VkStructureType, \
PASTE(VK_STRUCTURE_TYPE_,VALUE) \
> \
{ }
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DEFINE_STRUCTURE_TYPE (VkInstanceCreateInfo, INSTANCE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkApplicationInfo, APPLICATION_INFO);
DEFINE_STRUCTURE_TYPE (VkDeviceQueueCreateInfo, DEVICE_QUEUE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkDeviceCreateInfo, DEVICE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkSwapchainCreateInfoKHR, SWAPCHAIN_CREATE_INFO_KHR);
DEFINE_STRUCTURE_TYPE (VkImageViewCreateInfo, IMAGE_VIEW_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkShaderModuleCreateInfo, SHADER_MODULE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkPipelineShaderStageCreateInfo, PIPELINE_SHADER_STAGE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkDebugReportCallbackCreateInfoEXT,
DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT);
#undef DEFINE_STRUCTURE_TYPE
//-------------------------------------------------------------------------
template <typename T>
constexpr auto structure_type_v = structure_type<T>::value;
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///////////////////////////////////////////////////////////////////////////
/// describes the parameter struct used to create a given vulkan type.
///
/// explicitly does not operate on vk-cruft types, only native types.
template <typename>
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struct create_info { };
//-------------------------------------------------------------------------
#define DEFINE_CREATE_INFO(TARGET,INFO) \
template <> \
struct create_info<TARGET> \
{ using type = INFO; }
DEFINE_CREATE_INFO (VkImageViewCreateInfo, VkImageViewCreateInfo);
DEFINE_CREATE_INFO (VkShaderModule, VkShaderModuleCreateInfo);
#undef DEFINE_CREATE_INFO
//-------------------------------------------------------------------------
template <typename T>
using create_info_t = typename create_info<T>::type;
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///////////////////////////////////////////////////////////////////////////
/// describes the native type that corresponds to a given vk-cruft type.
template <typename> struct id_traits { };
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//-------------------------------------------------------------------------
template <> struct id_traits<instance> { using type = VkInstance; };
template <> struct id_traits<physical_device> { using type = VkPhysicalDevice; };
template <> struct id_traits<device> { using type = VkDevice; };
template <> struct id_traits<queue> { using type = VkQueue; };
template <> struct id_traits<command_pool> { using type = VkCommandPool; };
template <> struct id_traits<command_buffer> { using type = VkCommandBuffer; };
template <> struct id_traits<fence> { using type = VkFence; };
template <> struct id_traits<semaphore> { using type = VkSemaphore; };
template <> struct id_traits<event> { using type = VkEvent; };
template <> struct id_traits<render_pass> { using type = VkRenderPass; };
template <> struct id_traits<framebuffer> { using type = VkFramebuffer; };
template <> struct id_traits<shader_module> { using type = VkShaderModule; };
template <> struct id_traits<pipeline> { using type = VkPipeline; };
template <> struct id_traits<pipeline_cache> { using type = VkPipelineCache; };
template <> struct id_traits<device_memory> { using type = VkDeviceMemory; };
template <> struct id_traits<buffer> { using type = VkBuffer; };
template <> struct id_traits<buffer_view> { using type = VkBufferView; };
template <> struct id_traits<surface> { using type = VkSurfaceKHR; };
//-------------------------------------------------------------------------
template <typename T>
using id_t = typename id_traits<T>::type;
///////////////////////////////////////////////////////////////////////////
/// describes the native type that owns a given native type, and hence
/// forms part of the create/destroy process.
///
/// undefined for types that aren't `owned' types.
template <typename> struct owner_traits {};
template <> struct owner_traits<queue> { using type = device; };
template <> struct owner_traits<surface> { using type = instance; };
template <typename T>
using owner_t = typename owner_traits<T>::type;
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///////////////////////////////////////////////////////////////////////////
/// lists the `create' and `destroy' methods for a given native type.
///
/// XXX: if such a function does not exist anywhere then we currently use
/// tuple::ignore to simplify implementation elsewhere. we should probably
/// investigate std::is_detected for these cases though.
///
/// clang#18781: we make use of references types extensively here to
/// workaround a potential ODR bug in clang which results in undefined
/// references.
/// or potentially i'm being too clever for my own good, but it works fine
/// in gcc...
template <typename>
struct life_traits { };
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//-------------------------------------------------------------------------
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template <> struct life_traits<instance> {
static constexpr auto& create = vkCreateInstance;
static constexpr auto& destroy = vkDestroyInstance;
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};
template <> struct life_traits<device> {
static constexpr auto& create = vkCreateDevice;
static constexpr auto& destroy = vkDestroyDevice;
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};
template <> struct life_traits<command_pool> {
static constexpr auto& create = vkCreateCommandPool;
static constexpr auto& destroy = vkDestroyCommandPool;
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};
template <> struct life_traits<fence> {
static constexpr auto& create = vkCreateFence;
static constexpr auto& destroy = vkDestroyFence;
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};
template <> struct life_traits<semaphore> {
static constexpr auto& create = vkCreateSemaphore;
static constexpr auto& destroy = vkDestroySemaphore;
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};
template <> struct life_traits<event> {
static constexpr auto& create = vkCreateEvent;
static constexpr auto& destroy = vkDestroyEvent;
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};
template <> struct life_traits<render_pass> {
static constexpr auto& create = vkCreateRenderPass;
static constexpr auto& destroy = vkDestroyRenderPass;
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};
template <> struct life_traits<framebuffer> {
static constexpr auto& create = vkCreateFramebuffer;
static constexpr auto& destroy = vkDestroyFramebuffer;
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};
template <> struct life_traits<shader_module> {
static constexpr auto& create = vkCreateShaderModule;
static constexpr auto& destroy = vkDestroyShaderModule;
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};
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template <> struct life_traits<surface> {
static constexpr auto& destroy = vkDestroySurfaceKHR;
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};
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template <>
struct life_traits<queue> {
static constexpr auto& create = vkGetDeviceQueue;
static constexpr auto destroy = ::util::tuple::ignore<
id_t<owner_t<queue>>,
id_t<queue>,
const VkAllocationCallbacks*
>;
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};
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template <VkPipelineBindPoint> struct create_traits { };
template <> struct create_traits<VK_PIPELINE_BIND_POINT_COMPUTE> {
static constexpr auto func = vkCreateComputePipelines;
};
template <> struct create_traits<VK_PIPELINE_BIND_POINT_GRAPHICS> {
static constexpr auto func = vkCreateGraphicsPipelines;
};
// XXX: Currently causes a segfault under gcc-5.3.0 when stabs debgging is
// enabled. See gcc#71058
//
//template <> struct life_traits<pipeline> {
// template <VkPipelineBindPoint P>
// static constexpr auto create = create_traits<P>::func;
// static constexpr auto destroy = vkDestroyPipeline;
//};
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template <> struct life_traits<pipeline_cache> {
static constexpr auto& create = vkCreatePipelineCache;
static constexpr auto& destroy = vkDestroyPipelineCache;
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};
template <> struct life_traits<device_memory> {
static constexpr auto& create = vkAllocateMemory;
static constexpr auto& destroy = vkFreeMemory;
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};
template <> struct life_traits<buffer> {
static constexpr auto& create = vkCreateBuffer;
static constexpr auto& destroy = vkDestroyBuffer;
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};
template <> struct life_traits<buffer_view> {
static constexpr auto& create = vkCreateBufferView;
};
///////////////////////////////////////////////////////////////////////////
/// describes the functions required to enumerate native types
template <typename> struct enum_traits { };
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template <> struct enum_traits<physical_device> {
static constexpr auto enumerate = vkEnumeratePhysicalDevices;
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};
}
#endif