46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#ifdef __UTIL_NOISE_BASIS_EXP_IPP
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#error
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#endif
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#define __UTIL_NOISE_BASIS_EXP_IPP
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#include "../../rand.hpp"
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#include <cmath>
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namespace util { namespace noise { namespace basis { namespace gradient {
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///////////////////////////////////////////////////////////////////////////
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template <size_t S, typename T>
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exp<S,T>::exp (seed_t _seed, T _base, T _exponent):
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uniform<S,T> (_seed),
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m_base (_base),
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m_exponent (_exponent)
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{ ; }
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///////////////////////////////////////////////////////////////////////////
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template <size_t S, typename T>
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vector<S,T>
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exp<S,T>::generate (pointi<S> p) const
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{
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auto t = rand::scalar<float> (this->seed (), p);
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auto factor = std::pow (m_base, -t * m_exponent);
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return factor * uniform<S,T>::generate (p);
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}
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} } } }
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