n/basis: extract gradient generators
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@ -150,8 +150,10 @@ UTIL_FILES = \
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noise/basis/constant.cpp \
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noise/basis/constant.hpp \
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noise/basis/constant.ipp \
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noise/basis/expdist.hpp \
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noise/basis/expdist.ipp \
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noise/basis/gradient/uniform.hpp \
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noise/basis/gradient/uniform.ipp \
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noise/basis/gradient/exp.hpp \
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noise/basis/gradient/exp.ipp \
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noise/basis/patch.hpp \
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noise/basis/patch.ipp \
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noise/basis/perlin.hpp \
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@ -15,30 +15,28 @@
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*/
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#ifndef __UTIL_NOISE_BASIS_EXPGRAD_HPP
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#define __UTIL_NOISE_BASIS_EXPGRAD_HPP
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#ifndef __UTIL_NOISE_BASIS_GRADIENT_EXP_HPP
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#define __UTIL_NOISE_BASIS_GRADIENT_EXP_HPP
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#include "./gradient.hpp"
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#include "../fwd.hpp"
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#include "../../point.hpp"
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#include "../../range.hpp"
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#include "./uniform.hpp"
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#include "../../fwd.hpp"
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#include "../../../point.hpp"
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///////////////////////////////////////////////////////////////////////////////
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// modifies a standard uniforma gradient generator to follow an exponential
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// distribution, base^(-t*exp)
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//
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//
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namespace util { namespace noise { namespace basis {
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namespace util { namespace noise { namespace basis { namespace gradient {
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template <
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size_t S, // probe point dimensionality
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typename T // probe point value_type
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>
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struct expgrad : public gradient<S,T> {
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explicit expgrad (seed_t seed,
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T base = (T)1.02,
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T exponent = T{256});
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struct exp : public uniform<S,T> {
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explicit exp (seed_t seed,
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T base = (T)1.02,
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T exponent = T{256});
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T base (void) const;
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T base (T);
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@ -52,8 +50,8 @@ namespace util { namespace noise { namespace basis {
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T m_base;
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T m_exponent;
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};
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} } }
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} } } }
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#include "expgrad.ipp"
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#include "exp.ipp"
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#endif
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@ -14,19 +14,20 @@
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* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#ifdef __UTIL_NOISE_BASIS_EXPGRAD_IPP
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#ifdef __UTIL_NOISE_BASIS_EXP_IPP
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#error
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#endif
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#define __UTIL_NOISE_BASIS_EXPGRAD_IPP
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#define __UTIL_NOISE_BASIS_EXP_IPP
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#include "../rand.hpp"
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#include "../../rand.hpp"
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#include <cmath>
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namespace util { namespace noise { namespace basis {
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namespace util { namespace noise { namespace basis { namespace gradient {
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///////////////////////////////////////////////////////////////////////////
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template <size_t S, typename T>
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expgrad<S,T>::expgrad (seed_t _seed, T _base, T _exponent):
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gradient<S,T> (_seed),
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exp<S,T>::exp (seed_t _seed, T _base, T _exponent):
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uniform<S,T> (_seed),
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m_base (_base),
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m_exponent (_exponent)
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{ ; }
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@ -35,10 +36,10 @@ namespace util { namespace noise { namespace basis {
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///////////////////////////////////////////////////////////////////////////
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template <size_t S, typename T>
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vector<S,T>
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expgrad<S,T>::generate (pointi<S> p) const
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exp<S,T>::generate (pointi<S> p) const
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{
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auto t = rand::scalar<float> (this->seed (), p);
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auto factor = std::pow (m_base, -t * m_exponent);
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return factor * gradient<S,T>::generate (p);
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return factor * uniform<S,T>::generate (p);
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}
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} } }
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} } } }
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@ -15,21 +15,20 @@
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*/
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#ifndef __UTIL_NOISE_BASIS_GRADIENT_HPP
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#define __UTIL_NOISE_BASIS_GRADIENT_HPP
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#ifndef __UTIL_NOISE_BASIS_GRADIENT_UNIFORM_HPP
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#define __UTIL_NOISE_BASIS_GRADIENT_UNIFORM_HPP
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#include "../fwd.hpp"
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#include "../../point.hpp"
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#include "../../range.hpp"
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#include "../../fwd.hpp"
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#include "../../../point.hpp"
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namespace util { namespace noise { namespace basis {
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namespace util { namespace noise { namespace basis { namespace gradient {
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/// Perlin: interpolated value across each grid space
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template <
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size_t S, // probe point dimensionality
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typename T // probe point value_type
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>
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struct gradient {
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gradient (seed_t);
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struct uniform {
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uniform (seed_t);
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seed_t seed (void) const;
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seed_t seed (seed_t);
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@ -39,9 +38,9 @@ namespace util { namespace noise { namespace basis {
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seed_t m_seed;
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};
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} } }
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} } } }
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#include "gradient.ipp"
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#include "uniform.ipp"
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#endif
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@ -14,17 +14,17 @@
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* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#ifdef __UTIL_NOISE_BASIS_GRADIENT_IPP
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#ifdef __UTIL_NOISE_BASIS_GRADIENT_UNIFORM_IPP
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#error
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#endif
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#define __UTIL_NOISE_BASIS_GRADIENT_IPP
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#define __UTIL_NOISE_BASIS_GRADIENT_UNIFORM_IPP
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#include "../rand.hpp"
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#include "../../rand.hpp"
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namespace util { namespace noise { namespace basis {
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namespace util { namespace noise { namespace basis { namespace gradient {
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///////////////////////////////////////////////////////////////////////////
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template <size_t S, typename T>
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gradient<S,T>::gradient (seed_t _seed):
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uniform<S,T>::uniform (seed_t _seed):
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m_seed (_seed)
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{ ; }
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@ -32,7 +32,7 @@ namespace util { namespace noise { namespace basis {
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//-------------------------------------------------------------------------
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template <size_t S, typename T>
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seed_t
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gradient<S,T>::seed (void) const
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uniform<S,T>::seed (void) const
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{
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return m_seed;
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}
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@ -41,7 +41,7 @@ namespace util { namespace noise { namespace basis {
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//-------------------------------------------------------------------------
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template <size_t S, typename T>
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seed_t
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gradient<S,T>::seed (seed_t _seed)
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uniform<S,T>::seed (seed_t _seed)
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{
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return m_seed = _seed;
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}
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@ -50,9 +50,8 @@ namespace util { namespace noise { namespace basis {
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//-------------------------------------------------------------------------
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template <size_t S, typename T>
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vector<S,T>
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gradient<S,T>::generate (pointi<S> p) const
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uniform<S,T>::generate (pointi<S> p) const
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{
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return rand::coord<vector,T> (m_seed, p) * 2 - 1;
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}
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} } }
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} } } }
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@ -18,7 +18,7 @@
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#ifndef __UTIL_NOISE_BASIS_PERLIN_HPP
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#define __UTIL_NOISE_BASIS_PERLIN_HPP
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#include "./gradient.hpp"
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#include "./gradient/uniform.hpp"
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#include "./type/gradient.hpp"
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#include "../fwd.hpp"
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@ -36,7 +36,7 @@ namespace util { namespace noise { namespace basis {
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template < // gradient provider class, must provide generate(point_t)
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size_t,
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typename
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> class G = gradient
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> class G = gradient::uniform
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>
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struct perlin : public G<S,T>, public type::gradient<S> {
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using value_t = T;
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@ -8,7 +8,7 @@
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#include "noise/fractal/runtime.hpp"
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#include "noise/lerp.hpp"
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#include "noise/basis/constant.hpp"
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#include "noise/basis/expgrad.hpp"
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#include "noise/basis/gradient/exp.hpp"
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#include "noise/basis/value.hpp"
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#include "noise/basis/patch.hpp"
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#include "noise/basis/perlin.hpp"
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@ -32,13 +32,13 @@ template struct util::noise::fractal::rmf<util::noise::basis::constant<S,float>>
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template struct util::noise::fractal::fbm<
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util::noise::basis::perlin<
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S,float,util::lerp::cubic,util::noise::basis::gradient
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S,float,util::lerp::cubic,util::noise::basis::gradient::uniform
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>
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>;
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template struct util::noise::fractal::fbm<
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util::noise::basis::perlin<
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S,float,util::lerp::quintic,util::noise::basis::expgrad
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S,float,util::lerp::quintic,util::noise::basis::gradient::exp
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>
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>;
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@ -292,14 +292,14 @@ main (int argc, char **argv)
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switch (lerp) {
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case LINEAR: b.reset<
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basis::perlin<
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S,float,util::lerp::linear,basis::expgrad
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S,float,util::lerp::linear,basis::gradient::exp
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>
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> (seed); break;
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case CUBIC: b.reset<basis::perlin<S,float,util::lerp::cubic,basis::expgrad>> (seed); break;
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case QUINTIC: b.reset<basis::perlin<S,float,util::lerp::quintic,basis::expgrad>> (seed); break;
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case COSINE: b.reset<basis::perlin<S,float,util::lerp::cosine,basis::expgrad>> (seed); break;
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case TRUNC: b.reset<basis::perlin<S,float,util::lerp::truncate,basis::expgrad>> (seed); break;
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case CUBIC: b.reset<basis::perlin<S,float,util::lerp::cubic,basis::gradient::exp>> (seed); break;
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case QUINTIC: b.reset<basis::perlin<S,float,util::lerp::quintic,basis::gradient::exp>> (seed); break;
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case COSINE: b.reset<basis::perlin<S,float,util::lerp::cosine,basis::gradient::exp>> (seed); break;
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case TRUNC: b.reset<basis::perlin<S,float,util::lerp::truncate,basis::gradient::exp>> (seed); break;
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default:
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unreachable ();
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