colour: add hsv/rgb conversions

This commit is contained in:
Danny Robson 2015-04-09 21:50:42 +10:00
parent e7fba43935
commit a7f96a127d
3 changed files with 106 additions and 0 deletions

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@ -26,6 +26,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
using util::colour; using util::colour;
using util::colour3f;
using util::colour4f; using util::colour4f;
@ -271,6 +272,78 @@ colour<S,T>::from_x11 (const std::string &name)
} }
///////////////////////////////////////////////////////////////////////////////
colour3f
util::rgb_to_hsv (colour3f rgb)
{
// Calculate chroma
auto M = max (rgb);
auto m = min (rgb);
auto C = M - m;
// Undefined for zero chroma
if (almost_zero (C))
return { -1.f, 0.f, M };
// Calculate hue
float H = exactly_equal (rgb.r, M) ? (rgb.g - rgb.b) :
exactly_equal (rgb.g, M) ? 2 + (rgb.b - rgb.r) :
exactly_equal (rgb.b, M) ? 4 + (rgb.r - rgb.g) :
0 ;
H /= C;
H *= 60;
if (H < 0)
H += 360;
// Calculate value
auto V = M;
// Calculate saturation
auto S = almost_zero (V) ? 0.f : C / V;
return { H, S, V };
}
//-----------------------------------------------------------------------------
colour3f
util::hsv_to_rgb (colour3f hsv)
{
CHECK_GE (hsv.h, 0);
CHECK_LT (hsv.h, 360);
CHECK_GE (hsv.s, 0);
CHECK_LE (hsv.s, 1);
CHECK_GE (hsv.v, 0);
CHECK_LE (hsv.v, 1);
float C = hsv.v * hsv.s;
float H = hsv.h / 60;
float X = C * (1 - std::abs (std::fmod (H, 2.f) - 1));
// monochromatic'ish
if (almost_zero (hsv.s))
return colour3f { hsv.v };
colour3f rgb;
unsigned hex = (unsigned)H;
switch (hex) {
case 0: rgb = { C, X, 0 }; break;
case 1: rgb = { X, C, 0 }; break;
case 2: rgb = { 0, C, X }; break;
case 3: rgb = { 0, X, C }; break;
case 4: rgb = { X, 0, C }; break;
case 5: rgb = { C, 0, X }; break;
}
auto m = hsv.v - C;
return rgb + m;
}
///---------------------------------------------------------------------------- ///----------------------------------------------------------------------------
//! Extract a colour object from a JSON node. //! Extract a colour object from a JSON node.

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@ -50,6 +50,11 @@ namespace util {
// Convenience types // Convenience types
typedef colour<4,float> colour4f; typedef colour<4,float> colour4f;
typedef colour<3,float> colour3f;
// RGB <-> HSV
colour3f rgb_to_hsv (colour3f);
colour3f hsv_to_rgb (colour3f);
// Serialisation // Serialisation
const json::tree::node& operator>> (const json::tree::node&, util::colour4f&); const json::tree::node& operator>> (const json::tree::node&, util::colour4f&);

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@ -22,4 +22,32 @@ main (int, char**)
// Check lookups are working // Check lookups are working
CHECK_EQ (util::colour4f::from_html ("white"), util::colour4f::WHITE); CHECK_EQ (util::colour4f::from_html ("white"), util::colour4f::WHITE);
CHECK_EQ (util::colour4f::from_x11 ("white"), util::colour4f::WHITE); CHECK_EQ (util::colour4f::from_x11 ("white"), util::colour4f::WHITE);
// Check HSV conversions
{
// white: hue is undefined
auto white = util::rgb_to_hsv ({1,1,1});
CHECK_EQ (white.s, 0);
CHECK_EQ (white.v, 1);
// black: hue is undefined
auto black = util::rgb_to_hsv ({0,0,0});
CHECK_EQ (black.s, 0);
CHECK_EQ (black.v, 0);
struct {
util::colour3f rgb;
util::colour3f hsv;
} TESTS[] = {
{ { 1, 0, 0, }, { 0, 1, 1, } }, // red
{ { 0, 1, 0, }, { 120, 1, 1, } }, // green
{ { 0, 0, 1, }, { 240, 1, 1, } }, // blue
{ { 0.75f, 0.25f, 0.75f }, { 300, 2/3.f, 0.75f } },
};
for (auto i: TESTS) {
CHECK_EQ (util::rgb_to_hsv (i.rgb), i.hsv);
CHECK_EQ (util::hsv_to_rgb (i.hsv), i.rgb);
}
}
} }