quaternion: update to use coord framework
This commit is contained in:
parent
bb6678726f
commit
974998cc48
@ -435,6 +435,7 @@ TEST_BIN = \
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test/point \
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test/polynomial \
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test/pool \
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test/quaternion \
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test/rand/buckets \
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test/random \
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test/range \
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@ -20,11 +20,23 @@
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namespace util { namespace coord {
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///////////////////////////////////////////////////////////////////////
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// tags for accessor names
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//
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// colours
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struct rgba { };
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struct hsv { };
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// physical positions
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struct xyzw { };
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// texture coords
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struct stpq { };
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// physical dimensions
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struct whd { };
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// quaternions
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struct wxyz { };
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struct abcd { };
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} }
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#endif
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@ -30,6 +30,7 @@ namespace util {
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template <size_t,typename> struct extent;
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template <size_t,typename> struct vector;
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template <size_t,typename> struct colour;
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template <size_t,typename> struct quaternion;
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///////////////////////////////////////////////////////////////////////
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// operation traits
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@ -52,10 +53,11 @@ namespace util {
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template <template <size_t,typename> class> struct is_coord : std::false_type { };
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template <> struct is_coord<point> : std::true_type { };
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template <> struct is_coord<extent> : std::true_type { };
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template <> struct is_coord<vector> : std::true_type { };
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template <> struct is_coord<colour> : std::true_type { };
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template <> struct is_coord<point> : std::true_type { };
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template <> struct is_coord<extent> : std::true_type { };
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template <> struct is_coord<vector> : std::true_type { };
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template <> struct is_coord<colour> : std::true_type { };
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template <> struct is_coord<quaternion> : std::true_type { };
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template <template <size_t,typename> class K>
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constexpr bool
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@ -168,6 +168,17 @@ namespace util { namespace coord {
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struct { T w,h,d; };
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};
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};
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///////////////////////////////////////////////////////////////////////////
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template <typename T>
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struct store<4,T,wxyz,abcd> {
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union {
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T data[4];
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struct { T w,x,y,z; };
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struct { T a,b,c,d; };
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};
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};
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} }
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#endif
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309
quaternion.cpp
309
quaternion.cpp
@ -15,75 +15,52 @@
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*/
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#include "quaternion.hpp"
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#include "./quaternion.hpp"
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#include "debug.hpp"
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#include "maths.hpp"
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#include "./debug.hpp"
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#include "./maths.hpp"
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#include <iostream>
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//-----------------------------------------------------------------------------
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using util::quaternion;
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using util::matrix4;
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//-----------------------------------------------------------------------------
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template<> const quaternion< float> quaternion< float>::IDENTITY = { 1, 0, 0, 0 };
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template<> const quaternion<double> quaternion<double>::IDENTITY = { 1, 0, 0, 0 };
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template<> const quaternion<4, float> quaternion<4, float>::IDENTITY = { 1, 0, 0, 0 };
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template<> const quaternion<4, double> quaternion<4, double>::IDENTITY = { 1, 0, 0, 0 };
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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quaternion<T>::quaternion (T _a, T _b, T _c, T _d):
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a (_a),
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b (_b),
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c (_c),
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d (_d)
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{ ; }
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template <size_t S, typename T>
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bool
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quaternion<S,T>::is_normalised (void) const
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{
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return almost_equal (T{1}, magnitude2 ());
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>::quaternion (T _a):
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a (_a),
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b (T{}),
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c (T{}),
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d (T{})
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>::quaternion ():
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quaternion (T{}, T{}, T{}, T{})
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>::quaternion (vector3<T> v):
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quaternion (0, v.x, v.y, v.z)
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{ ; }
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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quaternion<T>
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quaternion<T>::rotation (const T radians, const vector<3,T> axis) {
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template <size_t S, typename T>
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quaternion<S,T>
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quaternion<S,T>::rotation (const T radians, const vector<3,T> axis)
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{
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CHECK (axis.is_normalised ());
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auto w = std::cos (radians / 2);
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auto xyz = std::sin (radians / 2) * axis;
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return {
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std::cos (radians / 2),
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std::sin (radians / 2) * axis.x,
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std::sin (radians / 2) * axis.y,
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std::sin (radians / 2) * axis.z
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w, xyz.x, xyz.y, xyz.z
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};
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::rotation (vector<3,T> src, vector<3,T> dst) {
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template <size_t S, typename T>
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quaternion<S,T>
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quaternion<S,T>::rotation (const vector<3,T> src, const vector<3,T> dst)
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{
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auto v = util::cross (src, dst);
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return {
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@ -96,196 +73,148 @@ quaternion<T>::rotation (vector<3,T> src, vector<3,T> dst) {
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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template <size_t S, typename T>
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T
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quaternion<T>::norm2 (void) const
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quaternion<S,T>::magnitude2 (void) const
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{
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return a * a + b * b + c * c + d * d;
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return this->a * this->a +
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this->b * this->b +
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this->c * this->c +
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this->d * this->d;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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template <size_t S, typename T>
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T
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quaternion<T>::norm (void) const
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quaternion<S,T>::magnitude (void) const
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{
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return std::sqrt (norm2 ());
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return std::sqrt (magnitude2 ());
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::normalised (void) const
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template <size_t S, typename T>
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quaternion<S,T>
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quaternion<S,T>::normalised (void) const
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{
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return *this / norm ();
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return *this / magnitude ();
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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quaternion<T>
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quaternion<T>::operator- (void) const
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{
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return { -a, -b, -c, -d };
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::conjugate (void) const
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{
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return { a, -b, -c, -d };
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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quaternion<T>
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quaternion<T>::operator+ (const quaternion<T> q) const
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template <size_t S, typename T>
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quaternion<S,T>
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util::operator* (const quaternion<S,T> a, const quaternion<S,T> b)
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{
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return {
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a + q.a,
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b + q.b,
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c + q.c,
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d + q.d
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a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
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a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
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a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
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a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
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};
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}
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template quaternion<4,float> util::operator* (quaternion<4,float>, quaternion<4,float>);
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//-----------------------------------------------------------------------------
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template <size_t S, typename T>
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quaternion<S,T>
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util::operator/ (const quaternion<S,T> a, const quaternion<S,T> b)
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{
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CHECK (a.is_normalised ());
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CHECK (b.is_normalised ());
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return quaternion<S,T> {
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a.w * b.w + a.x * b.x + a.y * b.y + a.z * b.z,
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- a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
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- a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
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- a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
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};
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}
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template quaternion<4,float> util::operator/ (quaternion<4,float>, quaternion<4,float>);
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///////////////////////////////////////////////////////////////////////////////
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template <size_t S, typename T>
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quaternion<S,T>
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util::operator* (const quaternion<S,T> q, const T t)
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{
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return {
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q.w * t,
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q.x * t,
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q.y * t,
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q.z * t
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};
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::operator- (const quaternion<T> q) const
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template <size_t S, typename T>
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quaternion<S,T>
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util::operator/ (const quaternion<S,T> q, const T t)
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{
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return {
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a - q.a,
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b - q.b,
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c - q.c,
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d - q.d
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q.w / t,
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q.x / t,
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q.y / t,
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q.z / t
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};
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::operator* (const quaternion<T> q) const {
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return {
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a * q.a - b * q.b - c * q.c - d * q.d,
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a * q.b + b * q.a + c * q.d - d * q.c,
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a * q.c - b * q.d + c * q.a + d * q.b,
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a * q.d + b * q.c - c * q.b + d * q.a,
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};
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::operator/ (const quaternion<T> q) const
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{
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auto n = q.norm2 ();
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return {
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( a * q.a + b * q.b + c * q.c + d * q.d) / n,
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(- a * q.b + b * q.a + c * q.d - d * q.c) / n,
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(- a * q.c - b * q.d + c * q.a + d * q.b) / n,
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(- a * q.d + b * q.c - c * q.b + d * q.a) / n
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};
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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quaternion<T>
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quaternion<T>::operator+ (const T t) const
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template <size_t S, typename T>
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util::matrix4<T>
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quaternion<S, T>::as_matrix (void) const
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{
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return { a + t, b, c, d };
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}
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CHECK (is_normalised ());
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::operator- (const T t) const
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{
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return { a - t, b, c, d };
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::operator* (const T t) const
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{
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return { a * t, b, c, d };
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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quaternion<T>
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quaternion<T>::operator/ (const T t) const
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{
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return { a / t, b, c, d };
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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bool
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quaternion<T>::operator== (const quaternion<T> rhs) const
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{
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return almost_equal (a, rhs.a) &&
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almost_equal (b, rhs.b) &&
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almost_equal (c, rhs.c) &&
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almost_equal (d, rhs.d);
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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quaternion<T>::operator!= (const quaternion<T> rhs) const
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{
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return !(*this == rhs);
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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matrix4<T>
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quaternion<T>::rotation_matrix (void) const
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{
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CHECK_EQ (T{1}, norm ());
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const T wx = w * x, wy = w * y, wz = w * z;
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const T xx = x * x, xy = x * y, xz = x * z;
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const T yy = y * y, yz = y * z, zz = z * z;
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const T wx = this->w * this->x, wy = this->w * this->y, wz = this->w * this->z;
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const T xx = this->x * this->x, xy = this->x * this->y, xz = this->x * this->z;
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const T yy = this->y * this->y, yz = this->y * this->z, zz = this->z * this->z;
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return { {
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{ 1 - 2 * (yy - zz), 2 * (xy - wz), 2 * (xz + wy), 0 },
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{ 2 * (xy + wz), 1 - 2 * (xx - zz), 2 * (yz - wx), 0 },
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{ 2 * (xz - wy), 2 * (yz + wx), 1 - 2 * (xx - yy), 0 },
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{ 2 * (xz - wy), 2 * (yz + wx), 1 - 2 * (xx + yy), 0 },
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{ 0, 0, 0, 1 }
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} };
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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template <size_t S, typename T>
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std::ostream&
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util::operator<< (std::ostream &os, quaternion<T> q)
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util::operator<< (std::ostream &os, const quaternion<S,T> q)
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{
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os << q.w << ' ' << q.x << "i " << q.y << "j " << q.z << 'k';
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return os;
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return os << "[" << q.w << ", " << q.x << ", " << q.y << ", " << q.z << "]";
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}
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///////////////////////////////////////////////////////////////////////////////
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template struct util::quaternion<float>;
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template struct util::quaternion<double>;
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template struct util::quaternion<4,float>;
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template struct util::quaternion<4,double>;
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template std::ostream& util::operator<< (std::ostream&, quaternion<float>);
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template std::ostream& util::operator<< (std::ostream&, quaternion<double>);
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template std::ostream& util::operator<< (std::ostream&, quaternion<4,float>);
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template std::ostream& util::operator<< (std::ostream&, quaternion<4,double>);
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///////////////////////////////////////////////////////////////////////////////
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namespace util { namespace debug {
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template <size_t S, typename T>
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struct validator<quaternion<S,T>> {
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static bool is_valid (const quaternion<S,T> &q)
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{
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return q.is_normalised ();
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}
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};
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} }
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//-----------------------------------------------------------------------------
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template bool util::debug::is_valid(const quaternion<4,float>&);
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template bool util::debug::is_valid(const quaternion<4,double>&);
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@ -17,6 +17,8 @@
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#ifndef __UTIL_QUATERNION_HPP
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#define __UTIL_QUATERNION_HPP
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#include "coord.hpp"
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#include "vector.hpp"
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#include "matrix.hpp"
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@ -24,53 +26,46 @@
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namespace util {
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template <typename T>
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struct quaternion {
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///////////////////////////////////////////////////////////////////////
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union {
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struct { T w, x, y, z; };
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struct { T a, b, c, d; };
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T data[4];
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};
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// quaternions must be 4 elements, but we include a size parameter so it
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// fits with the generic coord infrastructure more easily.
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//
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// specifically:
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// large regions of base code require a template template parameter with
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// size and type arguments, which is annoying to work around for this one
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// case.
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//
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// we protect against invalid instantiations through static_assert
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template <size_t S, typename T>
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struct quaternion : public coord::base<4,T,quaternion,coord::wxyz,coord::abcd> {
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static_assert (S == 4, "quaternions must be 4 elements");
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static const quaternion IDENTITY;
|
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using coord::base<S,T,::util::quaternion,::util::coord::wxyz,::util::coord::abcd>::base;
|
||||
|
||||
static quaternion rotation (T radians, vector<3,T> axis);
|
||||
static quaternion rotation (vector<3,T> src, vector<3,T> dst);
|
||||
|
||||
quaternion (T a, T b, T c, T d);
|
||||
quaternion (T a);
|
||||
quaternion ();
|
||||
quaternion (vector<3,T>);
|
||||
T magnitude (void) const;
|
||||
T magnitude2 (void) const;
|
||||
|
||||
T norm (void) const;
|
||||
T norm2 (void) const;
|
||||
bool is_normalised (void) const;
|
||||
quaternion normalised (void) const;
|
||||
|
||||
quaternion operator- (void) const;
|
||||
quaternion conjugate (void) const;
|
||||
matrix4<T> as_matrix (void) const;
|
||||
|
||||
quaternion operator+ (const quaternion) const;
|
||||
quaternion operator- (const quaternion) const;
|
||||
quaternion operator* (const quaternion) const;
|
||||
quaternion operator/ (const quaternion) const;
|
||||
|
||||
quaternion operator+ (const T) const;
|
||||
quaternion operator- (const T) const;
|
||||
quaternion operator* (const T) const;
|
||||
quaternion operator/ (const T) const;
|
||||
|
||||
bool operator== (const quaternion) const;
|
||||
bool operator!= (const quaternion) const;
|
||||
|
||||
matrix4<T> rotation_matrix (void) const;
|
||||
static const quaternion IDENTITY;
|
||||
};
|
||||
|
||||
typedef quaternion<float> quaternionf;
|
||||
template <size_t S, typename T> quaternion<S,T> operator* (const quaternion<S,T>, const quaternion<S,T>);
|
||||
template <size_t S, typename T> quaternion<S,T> operator/ (const quaternion<S,T>, const quaternion<S,T>);
|
||||
|
||||
template <typename T>
|
||||
template <size_t S, typename T> quaternion<S,T> operator* (const quaternion<S,T>, const T);
|
||||
template <size_t S, typename T> quaternion<S,T> operator/ (const quaternion<S,T>, const T);
|
||||
|
||||
typedef quaternion<4,float> quaternionf;
|
||||
|
||||
template <size_t S, typename T>
|
||||
std::ostream&
|
||||
operator<< (std::ostream&, quaternion<T>);
|
||||
operator<< (std::ostream&, quaternion<S,T>);
|
||||
}
|
||||
|
||||
|
||||
|
90
test/quaternion.cpp
Normal file
90
test/quaternion.cpp
Normal file
@ -0,0 +1,90 @@
|
||||
#include <quaternion.hpp>
|
||||
|
||||
#include "tap.hpp"
|
||||
#include "types.hpp"
|
||||
|
||||
using util::quaternion;
|
||||
using util::quaternionf;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
util::TAP::logger tap;
|
||||
|
||||
tap.expect_eq (
|
||||
quaternionf::IDENTITY.magnitude (), 1.f,
|
||||
"identity magnitude is unit"
|
||||
);
|
||||
|
||||
tap.expect_eq (
|
||||
quaternionf::IDENTITY * quaternionf::IDENTITY,
|
||||
quaternionf::IDENTITY,
|
||||
"identity multiplication with identity"
|
||||
);
|
||||
|
||||
{
|
||||
auto val = quaternionf (2, 3, 4, 7).normalised ();
|
||||
|
||||
tap.expect_eq (
|
||||
val * quaternionf::IDENTITY,
|
||||
val,
|
||||
"identity multiplication with quaternion constant"
|
||||
);
|
||||
}
|
||||
|
||||
{
|
||||
util::vector4f a_v { 2, -11, 5, -17};
|
||||
util::vector4f b_v { 3, 13, -7, -19};
|
||||
|
||||
auto a = a_v.normalised ().as<quaternion> ();
|
||||
auto b = b_v.normalised ().as<quaternion> ();
|
||||
auto c = quaternionf {
|
||||
-0.27358657116960006f,
|
||||
-0.43498209092420004f,
|
||||
-0.8443769181970001f,
|
||||
-0.15155515799559996f,
|
||||
};
|
||||
|
||||
tap.expect_eq (a * b, c, "multiplication");
|
||||
tap.expect_neq (b * a, c, "multiplication is not commutative");
|
||||
}
|
||||
|
||||
tap.expect_eq (
|
||||
quaternionf::IDENTITY.as_matrix (),
|
||||
util::matrix4f::IDENTITY,
|
||||
"identity quaternion to matrix"
|
||||
);
|
||||
|
||||
{
|
||||
static const struct {
|
||||
float mag;
|
||||
util::vector3f axis;
|
||||
} ROTATIONS[] = {
|
||||
{ 0.f, { 1.f, 0.f, 0.f } },
|
||||
{ 1.f, { 0.f, 1.f, 0.f } },
|
||||
{ 0.f, { 0.f, 0.f, 1.f } },
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < elems (ROTATIONS); ++i) {
|
||||
const auto &r = ROTATIONS[i];
|
||||
|
||||
tap.expect_eq (quaternionf::rotation (r.mag, r.axis).as_matrix (),
|
||||
util::matrix4f::rotation (r.mag, r.axis),
|
||||
"single basis rotation %zu", i);
|
||||
}
|
||||
|
||||
auto q_total = quaternionf::IDENTITY;
|
||||
auto m_total = util::matrix4f::IDENTITY;
|
||||
|
||||
for (auto r: ROTATIONS) {
|
||||
q_total = q_total.rotation (r.mag, r.axis) * q_total;
|
||||
m_total = m_total.rotation (r.mag, r.axis) * m_total;
|
||||
}
|
||||
|
||||
tap.expect_eq (q_total.as_matrix (), m_total, "chained single axis rotations");
|
||||
}
|
||||
|
||||
return tap.status ();
|
||||
}
|
Loading…
Reference in New Issue
Block a user