matrix: rename translate/rotate to translation/rotation
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@ -349,16 +349,16 @@ matrix<S,T>::look_at (util::point<3,T> eye,
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//-----------------------------------------------------------------------------
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template <size_t S, typename T>
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matrix4<T>
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matrix<S,T>::translate (util::vector<2,T> v)
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matrix<S,T>::translation (util::vector<2,T> v)
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{
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return translate ({v.x, v.y, 0});
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return translation ({v.x, v.y, 0});
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}
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//-----------------------------------------------------------------------------
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template <size_t S, typename T>
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matrix4<T>
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matrix<S,T>::translate (util::vector<3,T> v)
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matrix<S,T>::translation (util::vector<3,T> v)
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{
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return { {
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{ 1.f, 0.f, 0.f, v.x },
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@ -394,7 +394,7 @@ matrix<S,T>::scale (util::vector<3,T> v)
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//-----------------------------------------------------------------------------
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template <size_t S, typename T>
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matrix4<T>
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matrix<S,T>::rotate (T angle, util::vector<3,T> about)
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matrix<S,T>::rotation (T angle, util::vector<3,T> about)
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{
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about.normalise ();
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10
matrix.hpp
10
matrix.hpp
@ -70,11 +70,11 @@ namespace util {
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static matrix<4,T> look_at (point<3,T> eye, point<3,T> centre, vector<3,T> up);
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// Affine matrices
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static matrix<4,T> translate (util::vector<2,T>);
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static matrix<4,T> translate (util::vector<3,T>);
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static matrix<4,T> scale (util::vector<3,T>);
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static matrix<4,T> scale (T);
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static matrix<4,T> rotate (T angle, util::vector<3,T> about);
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static matrix<4,T> translation (util::vector<2,T>);
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static matrix<4,T> translation (util::vector<3,T>);
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static matrix<4,T> scale (util::vector<3,T>);
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static matrix<4,T> scale (T);
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static matrix<4,T> rotation (T angle, util::vector<3,T> about);
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// Constant matrices
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static const matrix IDENTITY;
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