matrix: rename translate/rotate to translation/rotation

This commit is contained in:
Danny Robson 2016-08-10 17:42:19 +10:00
parent de48f75e96
commit bb6678726f
2 changed files with 9 additions and 9 deletions

View File

@ -349,16 +349,16 @@ matrix<S,T>::look_at (util::point<3,T> eye,
//-----------------------------------------------------------------------------
template <size_t S, typename T>
matrix4<T>
matrix<S,T>::translate (util::vector<2,T> v)
matrix<S,T>::translation (util::vector<2,T> v)
{
return translate ({v.x, v.y, 0});
return translation ({v.x, v.y, 0});
}
//-----------------------------------------------------------------------------
template <size_t S, typename T>
matrix4<T>
matrix<S,T>::translate (util::vector<3,T> v)
matrix<S,T>::translation (util::vector<3,T> v)
{
return { {
{ 1.f, 0.f, 0.f, v.x },
@ -394,7 +394,7 @@ matrix<S,T>::scale (util::vector<3,T> v)
//-----------------------------------------------------------------------------
template <size_t S, typename T>
matrix4<T>
matrix<S,T>::rotate (T angle, util::vector<3,T> about)
matrix<S,T>::rotation (T angle, util::vector<3,T> about)
{
about.normalise ();

View File

@ -70,11 +70,11 @@ namespace util {
static matrix<4,T> look_at (point<3,T> eye, point<3,T> centre, vector<3,T> up);
// Affine matrices
static matrix<4,T> translate (util::vector<2,T>);
static matrix<4,T> translate (util::vector<3,T>);
static matrix<4,T> scale (util::vector<3,T>);
static matrix<4,T> scale (T);
static matrix<4,T> rotate (T angle, util::vector<3,T> about);
static matrix<4,T> translation (util::vector<2,T>);
static matrix<4,T> translation (util::vector<3,T>);
static matrix<4,T> scale (util::vector<3,T>);
static matrix<4,T> scale (T);
static matrix<4,T> rotation (T angle, util::vector<3,T> about);
// Constant matrices
static const matrix IDENTITY;