libcruft-util/vector.cpp

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/*
* This file is part of libgim.
*
* libgim is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
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*
* libgim is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
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*
* You should have received a copy of the GNU General Public License
* along with libgim. If not, see <http://www.gnu.org/licenses/>.
*
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* Copyright 2011 Danny Robson <danny@nerdcruft.net>
*/
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#include "vector.hpp"
#include "debug.hpp"
#include "maths.hpp"
#include "random.hpp"
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#include <algorithm>
#include <cmath>
#include <limits>
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#include <numeric>
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#if defined(COMPILER_GCC)
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#pragma GCC optimize("-O3")
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#endif
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//-----------------------------------------------------------------------------
using namespace util;
using std::begin;
using std::end;
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::operator* (T rhs) const {
util::vector<S,T> out;
for (size_t i = 0; i < S; ++i)
out.data[i] = this->data[i] * rhs;
return out;
}
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template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::operator*= (T rhs) {
for (auto &i: this->data)
i *= rhs;
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return *this;
}
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template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::operator* (const vector<S,T> &rhs) const {
util::vector<S,T> out;
for (size_t i = 0; i < S; ++i)
out.data[i] = this->data[i] * rhs.data[i];
return out;
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}
template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::operator*= (const vector<S,T> &rhs) {
for (size_t i = 0; i < S; ++i)
this->data[i] *= rhs.data[i];
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return *this;
}
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::operator/ (T rhs) const {
util::vector<S,T> out;
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for (size_t i = 0; i < S; ++i)
out.data[i] = this->data[i] / rhs;
return out;
}
template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::operator/= (T rhs) {
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for (size_t i = 0; i < S; ++i)
this->data[i] /= rhs;
return *this;
}
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::operator+ (const util::vector<S,T> &rhs) const {
util::vector<S,T> out;
for (size_t i = 0; i < S; ++i)
out.data[i] = this->data[i] + rhs.data[i];
return out;
}
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template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::operator+ (T rhs) const {
util::vector<S,T> out;
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for (size_t i = 0; i < S; ++i)
out.data[i] = this->data[i] + rhs;
return out;
}
template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::operator+= (const util::vector<S,T> &rhs) {
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for (size_t i = 0; i < S; ++i)
this->data[i] += rhs.data[i];
return *this;
}
template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::operator+= (T rhs) {
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for (size_t i = 0; i < S; ++i)
this->data[i] += rhs;
return *this;
}
//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::operator- (void) const {
util::vector<S,T> out;
for (size_t i = 0; i < S; ++i)
out.data[i] = -this->data[i];
return out;
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}
template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::operator- (const util::vector<S,T> &rhs) const {
util::vector<S,T> out;
for (size_t i = 0; i < S; ++i)
out.data[i] = this->data[i] - rhs.data[i];
return out;
}
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template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::operator-= (const util::vector<S,T> &rhs) {
for (size_t i = 0; i < S; ++i)
this->data[i] -= rhs.data[i];
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return *this;
}
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template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::operator- (T rhs) const {
util::vector<S,T> out;
for (size_t i = 0; i < S; ++i)
out.data[i] = this->data[i] - rhs;
return out;
}
template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::operator-= (T rhs) {
for (size_t i = 0; i < S; ++i)
this->data[i] -= rhs;
return *this;
}
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::operator= (const util::vector<S,T> &rhs) {
std::copy (begin (rhs.data), end (rhs.data), begin (this->data));
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return *this;
}
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template <size_t S, typename T>
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bool
util::vector<S,T>::operator== (const util::vector<S,T> &rhs) const {
for (size_t i = 0; i < S; ++i)
if (!almost_equal (this->data[i], rhs.data[i]))
return false;
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return true;
}
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
T
util::vector<S,T>::magnitude (void) const {
// TODO: this should not truncate for integral types
return static_cast<T> (std::sqrt (magnitude2 ()));
}
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template <size_t S, typename T>
T
util::vector<S,T>::magnitude2 (void) const {
T total { 0 };
for (size_t i = 0; i < S; ++i)
total += pow2 (this->data[i]);
return total;
}
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template <size_t S, typename T>
util::vector<S,T>&
util::vector<S,T>::normalise (void) {
T mag = magnitude ();
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for (size_t i = 0; i < S; ++i)
this->data[i] /= mag;
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return *this;
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}
template <size_t S, typename T>
util::vector<S,T>
util::vector<S,T>::normalised (void) const {
T mag = magnitude ();
util::vector<S,T> out;
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for (size_t i = 0; i < S; ++i)
out.data[i] = this->data[i] / mag;
return out;
}
//-----------------------------------------------------------------------------
template <typename T>
util::vector<2,T>
util::polar_to_cartesian (const util::vector<2,T> &v) {
return util::vector<2,T> {
v.r * std::cos (v.t),
v.r * std::sin (v.t)
};
}
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
T
util::vector<S,T>::dot (const util::vector<S,T> &rhs) const {
T total { 0 };
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for (size_t i = 0; i < S; ++i)
total += this->data[i] * rhs.data[i];
return total;
}
template <typename T>
util::vector<3,T>
util::cross (const util::vector<3,T> &a,
const util::vector<3,T> &b)
{
return util::vector<3,T> {
a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x
};
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}
template util::vector3f util::cross(const util::vector3f&, const util::vector3f&);
template util::vector3d util::cross(const util::vector3d&, const util::vector3d&);
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//-----------------------------------------------------------------------------
template <typename T>
util::vector<3,T>
util::spherical_to_cartesian (const util::vector<3,T> &s) {
return util::vector<3,T> {
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s.x * sin (s.y) * cos (s.z),
s.x * sin (s.y) * sin (s.z),
s.x * cos (s.y),
};
}
template <typename T>
util::vector<3,T>
util::cartesian_to_spherical (const util::vector<3,T> &c) {
T mag = c.magnitude ();
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return util::vector<3,T> {
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mag,
acos (c.z / mag),
atan2 (c.y, c.x)
};
}
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
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bool
util::vector<S,T>::is_zero (void) const {
return std::all_of (begin (this->data),
end (this->data),
[] (T i) { return almost_zero (i); });
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}
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
const util::vector<S,T>
util::vector<S,T>::ZERO (T{0});
//-----------------------------------------------------------------------------
template <size_t S, typename T>
void
util::vector<S,T>::sanity (void) const {
CHECK_SOFT (std::all_of (begin (this->data),
end (this->data),
[] (T i) { return !std::isnan (i); }));
}
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::vector<S,T>
util::operator* (T a, const util::vector<S,T> &b)
{ return b * a; }
template util::vector<1,float> util::operator* (float, const util::vector<1,float>&);
template util::vector<2,float> util::operator* (float, const util::vector<2,float>&);
template util::vector<3,float> util::operator* (float, const util::vector<3,float>&);
template util::vector<1,double> util::operator* (double, const util::vector<1,double>&);
template util::vector<2,double> util::operator* (double, const util::vector<2,double>&);
template util::vector<3,double> util::operator* (double, const util::vector<3,double>&);
//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::vector<S,T>
util::operator+ (T a, const util::vector<S,T> &b)
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{ return b + a; }
template util::vector<1,float> util::operator+ (float, const util::vector<1,float>&);
template util::vector<2,float> util::operator+ (float, const util::vector<2,float>&);
template util::vector<3,float> util::operator+ (float, const util::vector<3,float>&);
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template util::vector<1,double> util::operator+ (double, const util::vector<1,double>&);
template util::vector<2,double> util::operator+ (double, const util::vector<2,double>&);
template util::vector<3,double> util::operator+ (double, const util::vector<3,double>&);
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
util::vector<S,T>
util::operator- (T a, const util::vector<S,T> &b)
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{ return a + (-b); }
template util::vector<1,float> util::operator- (float, const util::vector<1,float>&);
template util::vector<2,float> util::operator- (float, const util::vector<2,float>&);
template util::vector<3,float> util::operator- (float, const util::vector<3,float>&);
template util::vector<1,double> util::operator- (double, const util::vector<1,double>&);
template util::vector<2,double> util::operator- (double, const util::vector<2,double>&);
template util::vector<3,double> util::operator- (double, const util::vector<3,double>&);
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
std::ostream&
util::operator<< (std::ostream &os, const util::vector<S,T> &v) {
os << "vec" << S << "(" << v.data[0];
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for (size_t i = 1; i < S; ++i)
os << ", " << v.data[i];
os << ")";
return os;
}
template std::ostream& util::operator<< (std::ostream&, const util::vector<1,float> &v);
template std::ostream& util::operator<< (std::ostream&, const util::vector<2,float> &v);
template std::ostream& util::operator<< (std::ostream&, const util::vector<3,float> &v);
template std::ostream& util::operator<< (std::ostream&, const util::vector<4,float> &v);
template std::ostream& util::operator<< (std::ostream&, const util::vector<1,double> &v);
template std::ostream& util::operator<< (std::ostream&, const util::vector<2,double> &v);
template std::ostream& util::operator<< (std::ostream&, const util::vector<3,double> &v);
template std::ostream& util::operator<< (std::ostream&, const util::vector<4,double> &v);
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//-----------------------------------------------------------------------------
template <size_t S, typename T>
const json::node&
util::operator>> (const json::node &node, util::vector<S,T> &v) {
const json::array &array = node.as_array ();
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if (array.size () != S)
throw std::runtime_error ("Invalid dimensionality for json-to-vector");
// XXX: This used to be a std::transform but gcc 4.9.0 hit an internal
// compiler error at this point in release mode, so we dumb it down a
// little.
for (size_t i = 0; i < array.size (); ++i)
v.data[i] = static_cast<T> (array[i].as_number ().native ());
return node;
}
template const json::node& util::operator>> (const json::node&, util::vector<1,float>&);
template const json::node& util::operator>> (const json::node&, util::vector<2,float>&);
template const json::node& util::operator>> (const json::node&, util::vector<3,float>&);
template const json::node& util::operator>> (const json::node&, util::vector<4,float>&);
template const json::node& util::operator>> (const json::node&, util::vector<1,double>&);
template const json::node& util::operator>> (const json::node&, util::vector<2,double>&);
template const json::node& util::operator>> (const json::node&, util::vector<3,double>&);
template const json::node& util::operator>> (const json::node&, util::vector<4,double>&);
//-----------------------------------------------------------------------------
#define INSTANTIATE(T) \
template struct util::vector<1,T>; \
template struct util::vector<2,T>; \
template struct util::vector<3,T>; \
template struct util::vector<4,T>;
INSTANTIATE(uint32_t)
INSTANTIATE(int32_t)
INSTANTIATE(uint64_t)
INSTANTIATE(int64_t)
INSTANTIATE(float)
INSTANTIATE(double)
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//-----------------------------------------------------------------------------
namespace util {
template <> vector<1,float> random (void) { util::vector<1,float> out; randomise (out.data); return out; }
template <> vector<2,float> random (void) { util::vector<2,float> out; randomise (out.data); return out; }
template <> vector<3,float> random (void) { util::vector<3,float> out; randomise (out.data); return out; }
template <> vector<4,float> random (void) { util::vector<4,float> out; randomise (out.data); return out; }
template <> vector<1,double> random (void) { util::vector<1,double> out; randomise (out.data); return out; }
template <> vector<2,double> random (void) { util::vector<2,double> out; randomise (out.data); return out; }
template <> vector<3,double> random (void) { util::vector<3,double> out; randomise (out.data); return out; }
template <> vector<4,double> random (void) { util::vector<4,double> out; randomise (out.data); return out; }
}