libcruft-vk/tools/hello/shader.vert

17 lines
319 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}