243 lines
9.0 KiB
C++
243 lines
9.0 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright:
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* 2016-2017, Danny Robson <danny@nerdcruft.net>
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*/
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#ifndef CRUFT_VK_TRAITS_HPP
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#define CRUFT_VK_TRAITS_HPP
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#include "./fwd.hpp"
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#include "./vk.hpp"
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#include <cruft/util/tuple.hpp>
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#include <type_traits>
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namespace cruft::vk {
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/// describes the corresponding value for sType in native structures
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template <typename T>
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struct structure_type {};
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//-------------------------------------------------------------------------
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#define DEFINE_STRUCTURE_TYPE(KLASS,VALUE) \
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template <> \
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struct structure_type<KLASS> : \
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public std::integral_constant< \
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VkStructureType, \
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PASTE(VK_STRUCTURE_TYPE_,VALUE) \
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> \
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{ }
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DEFINE_STRUCTURE_TYPE (VkInstanceCreateInfo, INSTANCE_CREATE_INFO);
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DEFINE_STRUCTURE_TYPE (VkApplicationInfo, APPLICATION_INFO);
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DEFINE_STRUCTURE_TYPE (VkDeviceQueueCreateInfo, DEVICE_QUEUE_CREATE_INFO);
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DEFINE_STRUCTURE_TYPE (VkDeviceCreateInfo, DEVICE_CREATE_INFO);
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DEFINE_STRUCTURE_TYPE (VkSwapchainCreateInfoKHR, SWAPCHAIN_CREATE_INFO_KHR);
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DEFINE_STRUCTURE_TYPE (VkImageViewCreateInfo, IMAGE_VIEW_CREATE_INFO);
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DEFINE_STRUCTURE_TYPE (VkShaderModuleCreateInfo, SHADER_MODULE_CREATE_INFO);
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DEFINE_STRUCTURE_TYPE (VkPipelineShaderStageCreateInfo, PIPELINE_SHADER_STAGE_CREATE_INFO);
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DEFINE_STRUCTURE_TYPE (VkDebugReportCallbackCreateInfoEXT,
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DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT);
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#undef DEFINE_STRUCTURE_TYPE
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//-------------------------------------------------------------------------
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template <typename T>
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constexpr auto structure_type_v = structure_type<T>::value;
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///////////////////////////////////////////////////////////////////////////
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template <typename T>
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struct create_info { };
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//-------------------------------------------------------------------------
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#define DEFINE_CREATE_INFO(TARGET,INFO) \
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template <> \
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struct create_info<TARGET> \
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{ using type = INFO; }
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DEFINE_CREATE_INFO (VkImageViewCreateInfo, VkImageViewCreateInfo);
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DEFINE_CREATE_INFO (VkShaderModule, VkShaderModuleCreateInfo);
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#undef DEFINE_CREATE_INFO
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//-------------------------------------------------------------------------
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template <typename T>
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using create_info_t = typename create_info<T>::type;
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///////////////////////////////////////////////////////////////////////////
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template <typename T> struct id_traits { };
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//-------------------------------------------------------------------------
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template <> struct id_traits<instance> { using type = VkInstance; };
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template <> struct id_traits<physical_device> { using type = VkPhysicalDevice; };
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template <> struct id_traits<device> { using type = VkDevice; };
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template <> struct id_traits<queue> { using type = VkQueue; };
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template <> struct id_traits<command_pool> { using type = VkCommandPool; };
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template <> struct id_traits<command_buffer> { using type = VkCommandBuffer; };
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template <> struct id_traits<fence> { using type = VkFence; };
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template <> struct id_traits<semaphore> { using type = VkSemaphore; };
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template <> struct id_traits<event> { using type = VkEvent; };
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template <> struct id_traits<render_pass> { using type = VkRenderPass; };
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template <> struct id_traits<framebuffer> { using type = VkFramebuffer; };
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template <> struct id_traits<shader_module> { using type = VkShaderModule; };
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template <> struct id_traits<pipeline> { using type = VkPipeline; };
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template <> struct id_traits<pipeline_cache> { using type = VkPipelineCache; };
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template <> struct id_traits<device_memory> { using type = VkDeviceMemory; };
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template <> struct id_traits<buffer> { using type = VkBuffer; };
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template <> struct id_traits<buffer_view> { using type = VkBufferView; };
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template <> struct id_traits<surface> { using type = VkSurfaceKHR; };
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//-------------------------------------------------------------------------
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template <typename T>
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using id_t = typename id_traits<T>::type;
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///////////////////////////////////////////////////////////////////////////
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template <typename> struct owner_traits {};
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template <> struct owner_traits<queue> { using type = device; };
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template <> struct owner_traits<surface> { using type = instance; };
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template <typename T>
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using owner_t = typename owner_traits<T>::type;
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///////////////////////////////////////////////////////////////////////////
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template <typename T> struct life_traits { };
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template <> struct life_traits<instance> {
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static constexpr auto create = vkCreateInstance;
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static constexpr auto destroy = vkDestroyInstance;
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};
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template <> struct life_traits<device> {
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static constexpr auto create = vkCreateDevice;
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static constexpr auto destroy = vkDestroyDevice;
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};
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template <> struct life_traits<command_pool> {
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static constexpr auto create = vkCreateCommandPool;
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static constexpr auto destroy = vkDestroyCommandPool;
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};
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template <> struct life_traits<fence> {
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static constexpr auto create = vkCreateFence;
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static constexpr auto destroy = vkDestroyFence;
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};
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template <> struct life_traits<semaphore> {
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static constexpr auto create = vkCreateSemaphore;
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static constexpr auto destroy = vkDestroySemaphore;
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};
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template <> struct life_traits<event> {
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static constexpr auto create = vkCreateEvent;
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static constexpr auto destroy = vkDestroyEvent;
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};
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template <> struct life_traits<render_pass> {
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static constexpr auto create = vkCreateRenderPass;
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static constexpr auto destroy = vkDestroyRenderPass;
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};
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template <> struct life_traits<framebuffer> {
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static constexpr auto create = vkCreateFramebuffer;
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static constexpr auto destroy = vkDestroyFramebuffer;
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};
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template <> struct life_traits<shader_module> {
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static constexpr auto create = vkCreateShaderModule;
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static constexpr auto destroy = vkDestroyShaderModule;
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};
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template <> struct life_traits<surface> {
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static constexpr auto destroy = vkDestroySurfaceKHR;
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};
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template <>
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struct life_traits<queue> {
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// clang#18781: we work around an ODR bug in clang which causes
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// undefined references by explicitly using a temporary here. ideally
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// this causes minimal difference in the generated output.
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using create_t = decltype(vkGetDeviceQueue);
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static constexpr create_t& create = vkGetDeviceQueue;
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static constexpr auto destroy = ::util::tuple::ignore<
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id_t<owner_t<queue>>,
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id_t<queue>,
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const VkAllocationCallbacks*
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>;
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};
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template <VkPipelineBindPoint> struct create_traits { };
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template <> struct create_traits<VK_PIPELINE_BIND_POINT_COMPUTE> {
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static constexpr auto func = vkCreateComputePipelines;
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};
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template <> struct create_traits<VK_PIPELINE_BIND_POINT_GRAPHICS> {
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static constexpr auto func = vkCreateGraphicsPipelines;
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};
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// XXX: Currently causes a segfault under gcc-5.3.0 when stabs debgging is
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// enabled. See gcc#71058
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//
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//template <> struct life_traits<pipeline> {
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// template <VkPipelineBindPoint P>
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// static constexpr auto create = create_traits<P>::func;
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// static constexpr auto destroy = vkDestroyPipeline;
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//};
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template <> struct life_traits<pipeline_cache> {
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static constexpr auto create = vkCreatePipelineCache;
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static constexpr auto destroy = vkDestroyPipelineCache;
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};
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template <> struct life_traits<device_memory> {
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static constexpr auto create = vkAllocateMemory;
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static constexpr auto destroy = vkFreeMemory;
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};
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template <> struct life_traits<buffer> {
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static constexpr auto create = vkCreateBuffer;
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static constexpr auto destroy = vkDestroyBuffer;
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};
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template <> struct life_traits<buffer_view> {
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static constexpr auto create = vkCreateBufferView;
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};
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///////////////////////////////////////////////////////////////////////////
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template <typename T> struct enum_traits { };
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template <> struct enum_traits<physical_device> {
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static constexpr auto enumerate = vkEnumeratePhysicalDevices;
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};
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///////////////////////////////////////////////////////////////////////////
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template <typename T> struct format_traits {};
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}
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#endif
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