114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
#ifndef __VK_TRAITS_HPP
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#define __VK_TRAITS_HPP
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#include "./fwd.hpp"
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#include "./vk.hpp"
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namespace vk {
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///////////////////////////////////////////////////////////////////////////
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template <typename T> struct id_traits { };
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template <> struct id_traits<instance> { using id_t = VkInstance; };
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template <> struct id_traits<physical_device> { using id_t = VkPhysicalDevice; };
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template <> struct id_traits<device> { using id_t = VkDevice; };
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template <> struct id_traits<queue> { using id_t = VkQueue; };
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template <> struct id_traits<command_pool> { using id_t = VkCommandPool; };
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template <> struct id_traits<command_buffer> { using id_t = VkCommandBuffer; };
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template <> struct id_traits<fence> { using id_t = VkFence; };
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template <> struct id_traits<semaphore> { using id_t = VkSemaphore; };
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template <> struct id_traits<event> { using id_t = VkEvent; };
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template <> struct id_traits<render_pass> { using id_t = VkRenderPass; };
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template <> struct id_traits<framebuffer> { using id_t = VkFramebuffer; };
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template <> struct id_traits<shader_module> { using id_t = VkShaderModule; };
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template <> struct id_traits<pipeline> { using id_t = VkPipeline; };
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template <> struct id_traits<pipeline_cache> { using id_t = VkPipelineCache; };
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template <> struct id_traits<device_memory> { using id_t = VkDeviceMemory; };
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template <> struct id_traits<buffer> { using id_t = VkBuffer; };
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template <> struct id_traits<buffer_view> { using id_t = VkBufferView; };
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///////////////////////////////////////////////////////////////////////////
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template <typename T> struct life_traits { };
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template <> struct life_traits<instance> {
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static constexpr auto create = vkCreateInstance;
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static constexpr auto destroy = vkDestroyInstance;
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};
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template <> struct life_traits<device> {
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static constexpr auto create = vkCreateDevice;
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static constexpr auto destroy = vkDestroyDevice;
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};
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template <> struct life_traits<command_pool> {
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static constexpr auto create = vkCreateCommandPool;
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static constexpr auto destroy = vkDestroyCommandPool;
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};
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template <> struct life_traits<fence> {
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static constexpr auto create = vkCreateFence;
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static constexpr auto destroy = vkDestroyFence;
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};
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template <> struct life_traits<semaphore> {
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static constexpr auto create = vkCreateSemaphore;
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static constexpr auto destroy = vkDestroySemaphore;
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};
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template <> struct life_traits<event> {
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static constexpr auto create = vkCreateEvent;
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static constexpr auto destroy = vkDestroyEvent;
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};
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template <> struct life_traits<render_pass> {
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static constexpr auto create = vkCreateRenderPass;
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static constexpr auto destroy = vkDestroyRenderPass;
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};
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template <> struct life_traits<framebuffer> {
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static constexpr auto create = vkCreateFramebuffer;
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static constexpr auto destroy = vkDestroyFramebuffer;
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};
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template <> struct life_traits<shader_module> {
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static constexpr auto create = vkCreateShaderModule;
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static constexpr auto destroy = vkDestroyShaderModule;
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};
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template <VkPipelineBindPoint> struct create_traits { };
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template <> struct create_traits<VK_PIPELINE_BIND_POINT_COMPUTE> {
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static constexpr auto func = vkCreateComputePipelines;
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};
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template <> struct create_traits<VK_PIPELINE_BIND_POINT_GRAPHICS> {
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static constexpr auto func = vkCreateGraphicsPipelines;
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};
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template <> struct life_traits<pipeline> {
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template <VkPipelineBindPoint P>
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static constexpr auto create = create_traits<P>::func;
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static constexpr auto destroy = vkDestroyPipeline;
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};
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template <> struct life_traits<pipeline_cache> {
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static constexpr auto create = vkCreatePipelineCache;
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static constexpr auto destroy = vkDestroyPipelineCache;
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};
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template <> struct life_traits<device_memory> {
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static constexpr auto create = vkAllocateMemory;
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static constexpr auto destroy = vkFreeMemory;
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};
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template <> struct life_traits<buffer> {
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static constexpr auto create = vkCreateBuffer;
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static constexpr auto destroy = vkDestroyBuffer;
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};
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template <> struct life_traits<buffer_view> {
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static constexpr auto create = vkCreateBufferView;
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};
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}
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#endif
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