libcruft-vk/traits.hpp

214 lines
8.0 KiB
C++

/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Copyright:
* 2016-2017, Danny Robson <danny@nerdcruft.net>
*/
#ifndef CRUFT_VK_TRAITS_HPP
#define CRUFT_VK_TRAITS_HPP
#include "./fwd.hpp"
#include "./vk.hpp"
#include <type_traits>
namespace cruft::vk {
/// describes the corresponding value for sType in native structures
template <typename T>
struct structure_type {};
//-------------------------------------------------------------------------
#define DEFINE_STRUCTURE_TYPE(KLASS,VALUE) \
template <> \
struct structure_type<KLASS> : \
public std::integral_constant< \
VkStructureType, \
PASTE(VK_STRUCTURE_TYPE_,VALUE) \
> \
{ }
DEFINE_STRUCTURE_TYPE (VkInstanceCreateInfo, INSTANCE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkApplicationInfo, APPLICATION_INFO);
DEFINE_STRUCTURE_TYPE (VkDeviceQueueCreateInfo, DEVICE_QUEUE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkDeviceCreateInfo, DEVICE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkSwapchainCreateInfoKHR, SWAPCHAIN_CREATE_INFO_KHR);
DEFINE_STRUCTURE_TYPE (VkImageViewCreateInfo, IMAGE_VIEW_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkShaderModuleCreateInfo, SHADER_MODULE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkPipelineShaderStageCreateInfo, PIPELINE_SHADER_STAGE_CREATE_INFO);
DEFINE_STRUCTURE_TYPE (VkDebugReportCallbackCreateInfoEXT,
DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT);
#undef DEFINE_STRUCTURE_TYPE
//-------------------------------------------------------------------------
template <typename T>
constexpr auto structure_type_v = structure_type<T>::value;
///////////////////////////////////////////////////////////////////////////
template <typename T>
struct create_info { };
//-------------------------------------------------------------------------
#define DEFINE_CREATE_INFO(TARGET,INFO) \
template <> \
struct create_info<TARGET> \
{ using type = INFO; }
DEFINE_CREATE_INFO (VkImageViewCreateInfo, VkImageViewCreateInfo);
DEFINE_CREATE_INFO (VkShaderModule, VkShaderModuleCreateInfo);
#undef DEFINE_CREATE_INFO
//-------------------------------------------------------------------------
template <typename T>
using create_info_t = typename create_info<T>::type;
///////////////////////////////////////////////////////////////////////////
template <typename T> struct id_traits { };
template <> struct id_traits<instance> { using id_t = VkInstance; };
template <> struct id_traits<physical_device> { using id_t = VkPhysicalDevice; };
template <> struct id_traits<device> { using id_t = VkDevice; };
template <> struct id_traits<queue> { using id_t = VkQueue; };
template <> struct id_traits<command_pool> { using id_t = VkCommandPool; };
template <> struct id_traits<command_buffer> { using id_t = VkCommandBuffer; };
template <> struct id_traits<fence> { using id_t = VkFence; };
template <> struct id_traits<semaphore> { using id_t = VkSemaphore; };
template <> struct id_traits<event> { using id_t = VkEvent; };
template <> struct id_traits<render_pass> { using id_t = VkRenderPass; };
template <> struct id_traits<framebuffer> { using id_t = VkFramebuffer; };
template <> struct id_traits<shader_module> { using id_t = VkShaderModule; };
template <> struct id_traits<pipeline> { using id_t = VkPipeline; };
template <> struct id_traits<pipeline_cache> { using id_t = VkPipelineCache; };
template <> struct id_traits<device_memory> { using id_t = VkDeviceMemory; };
template <> struct id_traits<buffer> { using id_t = VkBuffer; };
template <> struct id_traits<buffer_view> { using id_t = VkBufferView; };
template <> struct id_traits<surface> { using id_t = VkSurfaceKHR; };
///////////////////////////////////////////////////////////////////////////
template <typename T> struct life_traits { };
template <> struct life_traits<instance> {
static constexpr auto create = vkCreateInstance;
static constexpr auto destroy = vkDestroyInstance;
};
template <> struct life_traits<device> {
static constexpr auto create = vkCreateDevice;
static constexpr auto destroy = vkDestroyDevice;
};
template <> struct life_traits<command_pool> {
static constexpr auto create = vkCreateCommandPool;
static constexpr auto destroy = vkDestroyCommandPool;
};
template <> struct life_traits<fence> {
static constexpr auto create = vkCreateFence;
static constexpr auto destroy = vkDestroyFence;
};
template <> struct life_traits<semaphore> {
static constexpr auto create = vkCreateSemaphore;
static constexpr auto destroy = vkDestroySemaphore;
};
template <> struct life_traits<event> {
static constexpr auto create = vkCreateEvent;
static constexpr auto destroy = vkDestroyEvent;
};
template <> struct life_traits<render_pass> {
static constexpr auto create = vkCreateRenderPass;
static constexpr auto destroy = vkDestroyRenderPass;
};
template <> struct life_traits<framebuffer> {
static constexpr auto create = vkCreateFramebuffer;
static constexpr auto destroy = vkDestroyFramebuffer;
};
template <> struct life_traits<shader_module> {
static constexpr auto create = vkCreateShaderModule;
static constexpr auto destroy = vkDestroyShaderModule;
};
template <> struct life_traits<surface> {
static constexpr auto destroy = vkDestroySurfaceKHR;
};
template <>
struct life_traits<queue> {
static constexpr auto get = vkGetDeviceQueue;
};
template <VkPipelineBindPoint> struct create_traits { };
template <> struct create_traits<VK_PIPELINE_BIND_POINT_COMPUTE> {
static constexpr auto func = vkCreateComputePipelines;
};
template <> struct create_traits<VK_PIPELINE_BIND_POINT_GRAPHICS> {
static constexpr auto func = vkCreateGraphicsPipelines;
};
// XXX: Currently causes a segfault under gcc-5.3.0 when stabs debgging is
// enabled. See gcc#71058
//
//template <> struct life_traits<pipeline> {
// template <VkPipelineBindPoint P>
// static constexpr auto create = create_traits<P>::func;
// static constexpr auto destroy = vkDestroyPipeline;
//};
template <> struct life_traits<pipeline_cache> {
static constexpr auto create = vkCreatePipelineCache;
static constexpr auto destroy = vkDestroyPipelineCache;
};
template <> struct life_traits<device_memory> {
static constexpr auto create = vkAllocateMemory;
static constexpr auto destroy = vkFreeMemory;
};
template <> struct life_traits<buffer> {
static constexpr auto create = vkCreateBuffer;
static constexpr auto destroy = vkDestroyBuffer;
};
template <> struct life_traits<buffer_view> {
static constexpr auto create = vkCreateBufferView;
};
///////////////////////////////////////////////////////////////////////////
template <typename T> struct enum_traits { };
template <> struct enum_traits<physical_device> {
static constexpr auto enumerate = vkEnumeratePhysicalDevices;
};
///////////////////////////////////////////////////////////////////////////
template <typename T> struct format_traits {};
}
#endif