AUTOMAKE_OPTIONS = dist-bzip2 dist-xz subdir-objects ACLOCAL_AMFLAGS = -I m4 AM_CXXFLAGS = $(UTIL_CRUFT_CFLAGS) DEFAULT_INCLUDES = -I${top_srcdir} -I${top_builddir} -I${top_builddir}/vk noinst_LIBRARIES = libcruft-vk.a SUFFIXES = .hpp.xml .hpp vk.hpp: vk.xml vk.xsl $(XSLTPROC) $(XSLTFLAGS) -o $(builddir)/$@ $(srcdir)/vk.xsl $(srcdir)/vk.xml EXTRA_DIST = vk.xml vk.xsl #BUILT_SOURCES = vk.hpp libcruft_vk_a_SOURCES = \ vk.hpp \ fwd.hpp \ object.cpp \ object.hpp \ buffer.cpp \ buffer.hpp \ command_buffer.cpp \ command_buffer.hpp \ command_pool.cpp \ command_pool.hpp \ device.cpp \ device.hpp \ device_memory.cpp \ device_memory.hpp \ event.cpp \ event.hpp \ except.cpp \ except.hpp \ fence.cpp \ fence.hpp \ framebuffer.cpp \ framebuffer.hpp \ instance.cpp \ instance.hpp \ image.cpp \ image.hpp \ physical_device.cpp \ physical_device.hpp \ pipeline.cpp \ pipeline.hpp \ pipeline_cache.cpp \ pipeline_cache.hpp \ queue.cpp \ queue.hpp \ render_pass.cpp \ render_pass.hpp \ semaphore.cpp \ semaphore.hpp \ shader_module.cpp \ shader_module.hpp \ traits.hpp