tools/hello: load shaders using the image path as a base
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@ -25,6 +25,7 @@
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#include <cruft/util/log.hpp>
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#include <cruft/util/log.hpp>
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#include <cruft/util/colour.hpp>
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#include <cruft/util/colour.hpp>
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#include <cruft/util/point.hpp>
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#include <cruft/util/point.hpp>
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#include <cruft/util/exe.hpp>
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#include <atomic>
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#include <atomic>
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#include <mutex>
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#include <mutex>
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@ -501,8 +502,9 @@ main (void)
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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auto vert_module = cruft::vk::make_owned<cruft::vk::shader_module> (ldevice, "./hello.vert.spv");
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auto const cwd = cruft::image_path ().parent_path ();
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auto frag_module = cruft::vk::make_owned<cruft::vk::shader_module> (ldevice, "./hello.frag.spv");
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auto vert_module = cruft::vk::make_owned<cruft::vk::shader_module> (ldevice, cwd / "hello.vert.spv");
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auto frag_module = cruft::vk::make_owned<cruft::vk::shader_module> (ldevice, cwd / "hello.frag.spv");
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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