libcruft-util/geom/tri.hpp

126 lines
3.2 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* Copyright 2016-2018 Danny Robson <danny@nerdcruft.net>
*/
#ifndef CRUFT_GEOM_TRI_HPP
#define CRUFT_GEOM_TRI_HPP
#include "../point.hpp"
#include "sample/fwd.hpp"
#include <cstddef>
#include <random>
namespace cruft::geom {
///////////////////////////////////////////////////////////////////////////
template <size_t S, typename T>
struct tri {
tri () = default;
tri (point<S,T> _a, point<S,T> _b, point<S,T> _c):
a (_a), b (_b), c (_c)
{ ; }
cruft::point<S,T> a, b, c;
};
template <size_t S, typename T>
tri (point<S,T>, point<S,T>, point<S,T>) -> tri<S,T>;
using tri3f = tri<3,float>;
namespace sample {
template <size_t S, typename T>
class surface<tri<S,T>> {
public:
using shape_type = tri<S,T>;
explicit surface (tri<S,T> _target):
base (_target.a),
v0 (_target.b - _target.a),
v1 (_target.c - _target.a)
{ ; }
template <typename GeneratorT>
cruft::point<S,T>
operator() (GeneratorT &&gen) const noexcept
{
std::uniform_real_distribution<float> dist (0, 1);
return base + dist (gen) * v0 + dist (gen) * v1;
}
private:
cruft::point<S,T> base;
cruft::vector<S,T> v0;
cruft::vector<S,T> v1;
};
};
///////////////////////////////////////////////////////////////////////////
// n-dimensional triangle area
template <std::size_t DimensionV, typename ValueT>
ValueT
area (tri<DimensionV,ValueT> obj)
{
// heron's formula
const auto ab = cruft::distance (obj.a, obj.b);
const auto bc = cruft::distance (obj.b, obj.c);
const auto ca = cruft::distance (obj.c, obj.a);
const auto s = (ab + bc + ca) / 2;
return std::sqrt (s * (s - ab) * (s - bc) * (s - ca));
}
//-------------------------------------------------------------------------
// 2-dimension triangle area
template <typename T>
T
area (tri<2,T> obj)
{
// | x1 y1 1 |
// area = 0.5 det | x2 y2 1 |
// | x3 y3 1 |
return std::abs (
-obj.b.x * obj.a.y
+obj.c.x * obj.a.y
+obj.a.x * obj.b.y
-obj.c.x * obj.b.y
-obj.a.x * obj.c.y
+obj.b.x * obj.c.y
) / 2;
}
//-------------------------------------------------------------------------
// 3-dimension triangle area
template <typename T>
T
area (tri<3,T> obj)
{
const auto ab = obj.a - obj.b;
const auto ac = obj.a - obj.c;
return norm (cross (ab, ac)) / 2;
}
//-------------------------------------------------------------------------
// convenience forwarder
template <size_t S, typename T>
T
area (point<S,T> a, point<S,T> b, point<S,T> c)
{
return area (tri (a, b, c));
}
};
#endif