libcruft-util/geom/sample.hpp

176 lines
5.7 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* Copyright 2015-2018 Danny Robson <danny@nerdcruft.net>
*/
#pragma once
#include "../coord/fwd.hpp"
#include "../extent.hpp"
#include "../random.hpp"
#include "ops.hpp"
#include <cstddef>
#include <random>
///////////////////////////////////////////////////////////////////////////////
namespace cruft::geom {
/// A function object that selects a uniformly random point inside a shape
/// using a provided random generator. The point will lie within the shape,
/// inclusive of boundaries.
///
/// May be specialised for arbitrary shapes but uses rejection sampling
/// as a safe default. This implies that execution may not take a constant
/// time.
template <typename ShapeT>
struct sampler {
/// Returns a point which lies within the supplied shape, inclusive
/// of borders.
template <typename GeneratorT>
static auto
eval (ShapeT const &shape, GeneratorT &&g)
{
auto b = bounds (shape);
while (true) {
auto p = sample (b, g);
if (intersects (shape, p))
return p;
}
}
};
///////////////////////////////////////////////////////////////////////////
/// A convenience function that calls sample::fn to select a random point
/// in a provided shape.
template <
typename ShapeT,
typename GeneratorT // random generator
>
auto
sample (ShapeT const &shape, GeneratorT &&gen)
{
return sampler<ShapeT>::eval (shape, std::forward<GeneratorT> (gen));
}
///////////////////////////////////////////////////////////////////////////
std::vector<cruft::point2f>
poisson_sample (cruft::extent2i, float distance, int samples);
///////////////////////////////////////////////////////////////////////////
namespace surface {
/// A generator of samples that lie on the surface of a shape
template <typename ShapeT>
class sampler;
template <typename ShapeT>
sampler (ShapeT const&) -> sampler<std::decay_t<ShapeT>>;
//---------------------------------------------------------------------
template <size_t S, typename T>
class sampler<cruft::extent<S,T>> {
public:
sampler (cruft::extent<S,T> _target):
target (_target)
{ ; }
template <typename GeneratorT>
cruft::point<S,T>
operator() (GeneratorT &&gen) const noexcept
{
cruft::point<S,T> p;
for (size_t i = 0; i < S; ++i)
p[i] = random::uniform (T{0}, target[i], gen);
return p;
}
private:
cruft::extent<S,T> target;
};
/// Approximate a poisson disc sampling through the "Mitchell's Best
/// Candidate" algorithm.
///
/// Try to keep adding a new point to a set. Each new point is the
/// best of a set of candidates. The 'best' is the point that is
/// furthest from all selected points.
///
/// \return A vector of the computed points
template <typename SamplerT, typename DistanceT, typename GeneratorT>
auto
poisson (SamplerT const &target,
GeneratorT &&gen,
DistanceT &&minimum_distance,
size_t candidates_count)
{
using point_type = decltype (target (gen));
using value_type = typename point_type::value_type;
std::vector<point_type> selected;
std::vector<point_type> candidates;
// prime the found elements list with an initial point we can
// perform distance calculations on
selected.push_back (target (gen));
// keep trying to add one more new point
while (1) {
// generate a group of candidate points
candidates.clear ();
std::generate_n (
std::back_inserter (candidates),
candidates_count,
[&] (void) {
return target (gen);
}
);
// find the point whose minimum distance to the existing
// points is the greatest (while also being greater than the
// required minimum distance);
auto best_distance2 = std::numeric_limits<value_type>::lowest ();
size_t best_index = 0;
for (size_t i = 0; i < candidates.size (); ++i) {
auto const p = candidates[i];
auto d2 = std::numeric_limits<value_type>::max ();
// find the minimum distance from this candidate to the
// selected points
for (auto q: selected)
d2 = cruft::min (d2, cruft::distance2 (p, q));
// record if it's the furthest away
if (d2 > best_distance2 && d2 > cruft::pow (minimum_distance (p), 2)) {
best_distance2 = d2;
best_index = i;
}
}
// if we didn't find a suitable point then we give up and
// return the points we found, otherwise record the best point
if (best_distance2 <= 0)
break;
selected.push_back (candidates[best_index]);
}
return selected;
}
}
}