603 lines
19 KiB
C++
603 lines
19 KiB
C++
/*
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* This file is part of libgim.
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*
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* libgim is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* libgim is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License
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* along with libgim. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright 2011-2014 Danny Robson <danny@nerdcruft.net>
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*/
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#include "matrix.hpp"
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#include "point.hpp"
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#include "debug.hpp"
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#include <cstring>
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#include <cmath>
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using namespace util;
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>
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matrix<T>::transposed (void) const
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{
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matrix<T> m;
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for (size_t i = 0; i < 4; ++i)
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for (size_t j = 0; j < 4; ++j)
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m.values[i][j] = values[j][i];
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return m;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>&
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matrix<T>::transpose (void)
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{
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for (size_t i = 0; i < 4; ++i)
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for (size_t j = i + 1; j < 4; ++j)
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std::swap (values[i][j], values[j][i]);
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return *this;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>
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matrix<T>::inverse (void) const {
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matrix<T> m;
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T d = det ();
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if (almost_zero (d))
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throw std::runtime_error ("non-singular matrix");
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auto v = values;
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m.values[0][0] = v[1][2] * v[2][3] * v[3][1] -
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v[1][3] * v[2][2] * v[3][1] +
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v[1][3] * v[2][1] * v[3][2] -
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v[1][1] * v[2][3] * v[3][2] -
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v[1][2] * v[2][1] * v[3][3] +
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v[1][1] * v[2][2] * v[3][3];
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m.values[0][1] = v[0][3] * v[2][2] * v[3][1] -
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v[0][2] * v[2][3] * v[3][1] -
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v[0][3] * v[2][1] * v[3][2] +
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v[0][1] * v[2][3] * v[3][2] +
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v[0][2] * v[2][1] * v[3][3] -
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v[0][1] * v[2][2] * v[3][3];
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m.values[0][2] = v[0][2] * v[1][3] * v[3][1] -
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v[0][3] * v[1][2] * v[3][1] +
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v[0][3] * v[1][1] * v[3][2] -
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v[0][1] * v[1][3] * v[3][2] -
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v[0][2] * v[1][1] * v[3][3] +
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v[0][1] * v[1][2] * v[3][3];
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m.values[0][3] = v[0][3] * v[1][2] * v[2][1] -
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v[0][2] * v[1][3] * v[2][1] -
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v[0][3] * v[1][1] * v[2][2] +
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v[0][1] * v[1][3] * v[2][2] +
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v[0][2] * v[1][1] * v[2][3] -
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v[0][1] * v[1][2] * v[2][3];
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m.values[1][0] = v[1][3] * v[2][2] * v[3][0] -
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v[1][2] * v[2][3] * v[3][0] -
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v[1][3] * v[2][0] * v[3][2] +
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v[1][0] * v[2][3] * v[3][2] +
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v[1][2] * v[2][0] * v[3][3] -
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v[1][0] * v[2][2] * v[3][3];
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m.values[1][1] = v[0][2] * v[2][3] * v[3][0] -
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v[0][3] * v[2][2] * v[3][0] +
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v[0][3] * v[2][0] * v[3][2] -
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v[0][0] * v[2][3] * v[3][2] -
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v[0][2] * v[2][0] * v[3][3] +
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v[0][0] * v[2][2] * v[3][3];
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m.values[1][2] = v[0][3] * v[1][2] * v[3][0] -
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v[0][2] * v[1][3] * v[3][0] -
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v[0][3] * v[1][0] * v[3][2] +
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v[0][0] * v[1][3] * v[3][2] +
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v[0][2] * v[1][0] * v[3][3] -
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v[0][0] * v[1][2] * v[3][3];
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m.values[1][3] = v[0][2] * v[1][3] * v[2][0] -
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v[0][3] * v[1][2] * v[2][0] +
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v[0][3] * v[1][0] * v[2][2] -
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v[0][0] * v[1][3] * v[2][2] -
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v[0][2] * v[1][0] * v[2][3] +
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v[0][0] * v[1][2] * v[2][3];
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m.values[2][0] = v[1][1] * v[2][3] * v[3][0] -
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v[1][3] * v[2][1] * v[3][0] +
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v[1][3] * v[2][0] * v[3][1] -
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v[1][0] * v[2][3] * v[3][1] -
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v[1][1] * v[2][0] * v[3][3] +
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v[1][0] * v[2][1] * v[3][3];
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m.values[2][1] = v[0][3] * v[2][1] * v[3][0] -
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v[0][1] * v[2][3] * v[3][0] -
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v[0][3] * v[2][0] * v[3][1] +
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v[0][0] * v[2][3] * v[3][1] +
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v[0][1] * v[2][0] * v[3][3] -
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v[0][0] * v[2][1] * v[3][3];
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m.values[2][2] = v[0][1] * v[1][3] * v[3][0] -
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v[0][3] * v[1][1] * v[3][0] +
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v[0][3] * v[1][0] * v[3][1] -
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v[0][0] * v[1][3] * v[3][1] -
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v[0][1] * v[1][0] * v[3][3] +
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v[0][0] * v[1][1] * v[3][3];
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m.values[2][3] = v[0][3] * v[1][1] * v[2][0] -
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v[0][1] * v[1][3] * v[2][0] -
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v[0][3] * v[1][0] * v[2][1] +
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v[0][0] * v[1][3] * v[2][1] +
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v[0][1] * v[1][0] * v[2][3] -
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v[0][0] * v[1][1] * v[2][3];
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m.values[3][0] = v[1][2] * v[2][1] * v[3][0] -
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v[1][1] * v[2][2] * v[3][0] -
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v[1][2] * v[2][0] * v[3][1] +
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v[1][0] * v[2][2] * v[3][1] +
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v[1][1] * v[2][0] * v[3][2] -
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v[1][0] * v[2][1] * v[3][2];
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m.values[3][1] = v[0][1] * v[2][2] * v[3][0] -
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v[0][2] * v[2][1] * v[3][0] +
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v[0][2] * v[2][0] * v[3][1] -
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v[0][0] * v[2][2] * v[3][1] -
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v[0][1] * v[2][0] * v[3][2] +
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v[0][0] * v[2][1] * v[3][2];
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m.values[3][2] = v[0][2] * v[1][1] * v[3][0] -
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v[0][1] * v[1][2] * v[3][0] -
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v[0][2] * v[1][0] * v[3][1] +
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v[0][0] * v[1][2] * v[3][1] +
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v[0][1] * v[1][0] * v[3][2] -
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v[0][0] * v[1][1] * v[3][2];
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m.values[3][3] = v[0][1] * v[1][2] * v[2][0] -
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v[0][2] * v[1][1] * v[2][0] +
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v[0][2] * v[1][0] * v[2][1] -
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v[0][0] * v[1][2] * v[2][1] -
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v[0][1] * v[1][0] * v[2][2] +
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v[0][0] * v[1][1] * v[2][2];
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m /= d;
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return m;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>&
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matrix<T>::invert (void) {
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auto m = *this;
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m.invert ();
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*this = m;
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return *this;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>
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matrix<T>::inverse_affine (void) const {
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return matrix<T>(*this).invert_affine ();
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>&
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matrix<T>::invert_affine (void) {
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CHECK_HARD (is_affine ());
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// inv ([ M b ] == [ inv(M) -inv(M).b ]
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// [ 0 1 ]) [ 0 1 ]
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// Invert the 3x3 M
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T A = (values[1][1] * values[2][2] - values[1][2] * values[2][1]);
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T B = (values[1][2] * values[2][0] - values[1][0] * values[2][2]);
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T C = (values[1][0] * values[2][1] - values[1][1] * values[2][0]);
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T D = (values[0][2] * values[2][1] - values[0][1] * values[2][2]);
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T E = (values[0][0] * values[2][2] - values[0][2] * values[2][0]);
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T F = (values[2][0] * values[0][1] - values[0][0] * values[2][1]);
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T G = (values[0][1] * values[1][2] - values[0][2] * values[1][1]);
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T H = (values[0][2] * values[1][0] - values[0][0] * values[1][2]);
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T K = (values[0][0] * values[1][1] - values[0][1] * values[1][0]);
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T d = values[0][0] * A + values[0][1] * B + values[0][2] * C;
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CHECK_NEQ (d, 0.0);
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values[0][0] = A / d;
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values[0][1] = D / d;
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values[0][2] = G / d;
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values[1][0] = B / d;
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values[1][1] = E / d;
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values[1][2] = H / d;
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values[2][0] = C / d;
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values[2][1] = F / d;
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values[2][2] = K / d;
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// Multiply the b
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T b0 = - values[0][0] * values[0][3] - values[0][1] * values[1][3] - values[0][2] * values[2][3];
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T b1 = - values[1][0] * values[0][3] - values[1][1] * values[1][3] - values[1][2] * values[2][3];
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T b2 = - values[2][0] * values[0][3] - values[2][1] * values[1][3] - values[2][2] * values[2][3];
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values[0][3] = b0;
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values[1][3] = b1;
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values[2][3] = b2;
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return *this;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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T
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matrix<T>::det (void) const {
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return values[0][3] * values[1][2] * values[2][1] * values[3][0] -
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values[0][2] * values[1][3] * values[2][1] * values[3][0] -
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values[0][3] * values[1][1] * values[2][2] * values[3][0] +
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values[0][1] * values[1][3] * values[2][2] * values[3][0] +
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values[0][2] * values[1][1] * values[2][3] * values[3][0] -
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values[0][1] * values[1][2] * values[2][3] * values[3][0] -
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values[0][3] * values[1][2] * values[2][0] * values[3][1] +
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values[0][2] * values[1][3] * values[2][0] * values[3][1] +
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values[0][3] * values[1][0] * values[2][2] * values[3][1] -
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values[0][0] * values[1][3] * values[2][2] * values[3][1] -
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values[0][2] * values[1][0] * values[2][3] * values[3][1] +
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values[0][0] * values[1][2] * values[2][3] * values[3][1] +
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values[0][3] * values[1][1] * values[2][0] * values[3][2] -
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values[0][1] * values[1][3] * values[2][0] * values[3][2] -
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values[0][3] * values[1][0] * values[2][1] * values[3][2] +
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values[0][0] * values[1][3] * values[2][1] * values[3][2] +
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values[0][1] * values[1][0] * values[2][3] * values[3][2] -
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values[0][0] * values[1][1] * values[2][3] * values[3][2] -
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values[0][2] * values[1][1] * values[2][0] * values[3][3] +
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values[0][1] * values[1][2] * values[2][0] * values[3][3] +
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values[0][2] * values[1][0] * values[2][1] * values[3][3] -
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values[0][0] * values[1][2] * values[2][1] * values[3][3] -
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values[0][1] * values[1][0] * values[2][2] * values[3][3] +
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values[0][0] * values[1][1] * values[2][2] * values[3][3];
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>
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matrix<T>::operator* (const matrix<T> &rhs) const {
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matrix<T> m;
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for (unsigned row = 0; row < 4; ++row) {
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for (unsigned col = 0; col < 4; ++col) {
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m.values[row][col] = T {0};
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for (unsigned inner = 0; inner < 4; ++inner)
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m.values[row][col] += values[row][inner] * rhs.values[inner][col];
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}
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}
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return m;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>&
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matrix<T>::operator*=(const matrix<T> &rhs) {
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return *this = *this * rhs;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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vector<4,T>
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matrix<T>::operator* (const vector<4,T> &rhs) const {
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return vector<4,T> {
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values[0][0] * rhs.x + values[0][1] * rhs.y + values[0][2] * rhs.z + values[0][3] * rhs.w,
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values[1][0] * rhs.x + values[1][1] * rhs.y + values[1][2] * rhs.z + values[1][3] * rhs.w,
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values[2][0] * rhs.x + values[2][1] * rhs.y + values[2][2] * rhs.z + values[2][3] * rhs.w,
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values[3][0] * rhs.x + values[3][1] * rhs.y + values[3][2] * rhs.z + values[3][3] * rhs.w
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};
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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point<4,T>
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matrix<T>::operator* (const point<4,T> &rhs) const
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{
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return point<4,T> {
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values[0][0] * rhs.x + values[0][1] * rhs.y + values[0][2] * rhs.z + values[0][3] * rhs.w,
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values[1][0] * rhs.x + values[1][1] * rhs.y + values[1][2] * rhs.z + values[1][3] * rhs.w,
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values[2][0] * rhs.x + values[2][1] * rhs.y + values[2][2] * rhs.z + values[2][3] * rhs.w,
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values[3][0] * rhs.x + values[3][1] * rhs.y + values[3][2] * rhs.z + values[3][3] * rhs.w
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};
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>&
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matrix<T>::operator*= (T f){
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for (size_t i = 0; i < 4; ++i)
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for (size_t j = 0; j < 4; ++j)
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values[i][j] *= f;
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return *this;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>
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matrix<T>::operator/ (T s) const {
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matrix<T> m;
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for (size_t r = 0; r < m.rows; ++r)
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for (size_t c = 0; c < m.cols; ++c)
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m.values[r][c] = values[r][c] / s;
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return m;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>&
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matrix<T>::operator/= (T s) {
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for (size_t r = 0; r < rows; ++r)
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for (size_t c = 0; c < cols; ++c)
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values[r][c] /= s;
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return *this;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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matrix<T>::operator== (const matrix<T> &rhs) const {
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for (size_t r = 0; r < rows; ++r)
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for (size_t c = 0; c < cols; ++c)
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if (!almost_equal (rhs.values[r][c], values[r][c]))
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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matrix<T>::is_affine (void) const {
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return exactly_equal (values[3][0], T {0}) &&
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exactly_equal (values[3][1], T {0}) &&
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exactly_equal (values[3][2], T {0}) &&
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exactly_equal (values[3][3], T {1});
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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matrix<T>
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matrix<T>::ortho (T left, T right,
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T bottom, T top,
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T near, T far)
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{
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CHECK_GT (far, near);
|
|
|
|
T tx = - (right + left) / (right - left);
|
|
T ty = - (top + bottom) / (top - bottom);
|
|
T tz = - (far + near) / (far - near);
|
|
|
|
T rl = 2 / (right - left);
|
|
T tb = 2 / (top - bottom);
|
|
T fn = 2 / (far - near);
|
|
|
|
return { {
|
|
{ rl, 0, 0, tx },
|
|
{ 0, tb, 0, ty },
|
|
{ 0, 0, fn, tz },
|
|
{ 0, 0, 0, 1 },
|
|
} };
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
template <typename T>
|
|
matrix<T>
|
|
matrix<T>::ortho2D (T left, T right,
|
|
T bottom, T top)
|
|
{
|
|
return ortho (left, right, bottom, top, -1, 1);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
template <typename T>
|
|
matrix<T>
|
|
matrix<T>::perspective (T fov, T aspect, T near, T far)
|
|
{
|
|
T f = std::tan (fov / 2);
|
|
|
|
T tx = 1 / (f * aspect);
|
|
T ty = 1 / f;
|
|
T z1 = (far + near) / (near - far);
|
|
T z2 = (2 * far * near) / (near - far);
|
|
|
|
return { {
|
|
{ tx, 0, 0, 0 },
|
|
{ 0, ty, 0, 0 },
|
|
{ 0, 0, z1, z2 },
|
|
{ 0, 0, -1, 0 }
|
|
} };
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Emulates gluLookAt
|
|
template <typename T>
|
|
matrix<T>
|
|
matrix<T>::look_at (util::point<3,T> eye,
|
|
util::point<3,T> centre,
|
|
util::vector<3,T> up)
|
|
{
|
|
const auto f = eye.to (centre).normalise ();
|
|
const auto s = cross (f, up).normalise ();
|
|
const auto u = cross (s, f);
|
|
|
|
return { {
|
|
{ s.x, s.y, s.z, -dot (s, eye) },
|
|
{ u.x, u.y, u.z, -dot (u, eye) },
|
|
{ -f.x, -f.y, -f.z, dot (f, eye) },
|
|
{ 0, 0, 0, 1 },
|
|
} };
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
template <typename T>
|
|
matrix<T>
|
|
matrix<T>::translate (util::vector<3,T> v)
|
|
{
|
|
return { {
|
|
{ 1.f, 0.f, 0.f, v.x },
|
|
{ 0.f, 1.f, 0.f, v.y },
|
|
{ 0.f, 0.f, 1.f, v.z },
|
|
{ 0.f, 0.f, 0.f, 1.f },
|
|
} };
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
template <typename T>
|
|
matrix<T>
|
|
matrix<T>::scale (T mag)
|
|
{
|
|
return scale (vector<3,T> (mag));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
template <typename T>
|
|
matrix<T>
|
|
matrix<T>::scale (util::vector<3,T> v)
|
|
{
|
|
return { {
|
|
{ v.x, 0.f, 0.f, 0.f },
|
|
{ 0.f, v.y, 0.f, 0.f },
|
|
{ 0.f, 0.f, v.z, 0.f },
|
|
{ 0.f, 0.f, 0.f, 1.f }
|
|
} };
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
template <typename T>
|
|
matrix<T>
|
|
matrix<T>::rotate (T angle, util::vector<3,T> about)
|
|
{
|
|
about.normalise ();
|
|
|
|
T c = std::cos (angle);
|
|
T s = std::sin (angle);
|
|
T x = about.x,
|
|
y = about.y,
|
|
z = about.z;
|
|
|
|
return { {
|
|
{ x * x * (1 - c) + c,
|
|
x * y * (1 - c) - z * s,
|
|
x * z * (1 - c) + y * s,
|
|
0
|
|
},
|
|
|
|
{ y * x * (1 - c) + z * s,
|
|
y * y * (1 - c) + c,
|
|
y * z * (1 - c) - x * s,
|
|
0
|
|
},
|
|
|
|
{ z * x * (1 - c) - y * s,
|
|
z * y * (1 - c) + x * s,
|
|
z * z * (1 - c) + c,
|
|
0
|
|
},
|
|
|
|
{ 0, 0, 0, 1 }
|
|
} };
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
template <typename T>
|
|
const matrix<T>
|
|
matrix<T>::IDENTITY = { { { 1, 0, 0, 0 },
|
|
{ 0, 1, 0, 0 },
|
|
{ 0, 0, 1, 0 },
|
|
{ 0, 0, 0, 1 } } };
|
|
|
|
|
|
template <typename T>
|
|
const matrix<T>
|
|
matrix<T>::ZEROES = { { { 0, 0, 0, 0 },
|
|
{ 0, 0, 0, 0 },
|
|
{ 0, 0, 0, 0 },
|
|
{ 0, 0, 0, 0 } } };
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
namespace util {
|
|
template struct matrix<float>;
|
|
template struct matrix<double>;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
namespace util {
|
|
template <typename T>
|
|
std::ostream&
|
|
operator<< (std::ostream &os, const matrix<T> &m) {
|
|
os << "{ {" << m.values[0][0] << ", "
|
|
<< m.values[0][1] << ", "
|
|
<< m.values[0][2] << ", "
|
|
<< m.values[0][3] << "}, "
|
|
<< "{" << m.values[1][0] << ", "
|
|
<< m.values[1][1] << ", "
|
|
<< m.values[1][2] << ", "
|
|
<< m.values[1][3] << "}, "
|
|
<< "{" << m.values[2][0] << ", "
|
|
<< m.values[2][1] << ", "
|
|
<< m.values[2][2] << ", "
|
|
<< m.values[2][3] << "}, "
|
|
<< "{" << m.values[3][0] << ", "
|
|
<< m.values[3][1] << ", "
|
|
<< m.values[3][2] << ", "
|
|
<< m.values[3][3] << "} }";
|
|
|
|
return os;
|
|
}
|
|
}
|
|
|
|
template std::ostream& util::operator<< (std::ostream&, const matrix<float>&);
|
|
template std::ostream& util::operator<< (std::ostream&, const matrix<double>&);
|