Danny Robson
c2265b9ed2
sometimes we need to ensure memory allocation has a particular alignment in an _offset_ buffer (which we have no control over, eg renderdoc's OpenGL buffers). this applies an offset to various operations that make the aligned::direct allocator correctly align allocations for buffers that aren't themselves aligned.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2016 Danny Robson <danny@nerdcruft.net>
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*/
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#ifndef __UTIL_ALLOC_FWD_HPP
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#define __UTIL_ALLOC_FWD_HPP
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namespace util::alloc {
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namespace raw {
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class affix;
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class fallback;
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class linear;
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class malloc;
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class null;
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class stack;
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class dynamic;
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namespace aligned {
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template <typename AllocT> class foreign;
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template <typename AllocT> class direct;
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}
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}
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template <typename T> class arena;
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template <typename B, typename T> class allocator;
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}
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#endif
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