Danny Robson
c2265b9ed2
sometimes we need to ensure memory allocation has a particular alignment in an _offset_ buffer (which we have no control over, eg renderdoc's OpenGL buffers). this applies an offset to various operations that make the aligned::direct allocator correctly align allocations for buffers that aren't themselves aligned. |
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aligned | ||
arena.cpp | ||
dynamic.cpp | ||
linear.cpp | ||
stack.cpp |