100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#ifdef __UTIL_NOISE_BASIS_PERLIN_IPP
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#error
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#endif
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#define __UTIL_NOISE_BASIS_PERLIN_IPP
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#include "../rand.hpp"
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namespace util { namespace noise { namespace basis {
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///////////////////////////////////////////////////////////////////////////
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template <typename T, util::noise::lerp_t<T> L>
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perlin<T,L>::perlin (seed_t _seed):
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m_seed (_seed)
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{ ; }
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//-------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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util::range<T>
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perlin<T,L>::bounds (void) const
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{
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return {
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-std::sqrt (T{2}) / 2,
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std::sqrt (T{2}) / 2
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};
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}
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//-------------------------------------------------------------------------
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template <typename T, lerp_t<T> L>
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seed_t
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perlin<T,L>::seed (void) const
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{
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return m_seed;
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}
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//-------------------------------------------------------------------------
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template <typename T, lerp_t<T> L>
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seed_t
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perlin<T,L>::seed (seed_t _seed)
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{
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return m_seed = _seed;
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}
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//-------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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T
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perlin<T,L>::operator() (util::point<2,T> p) const
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{
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// extract integer and fractional parts. be careful to always round down
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// (particularly with negatives) and avoid rounding errors.
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = p - p_int;
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// generate the corner positions
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auto p0 = p_int + util::vector<2,intmax_t> { 0, 0 };
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auto p1 = p_int + util::vector<2,intmax_t> { 1, 0 };
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auto p2 = p_int + util::vector<2,intmax_t> { 0, 1 };
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auto p3 = p_int + util::vector<2,intmax_t> { 1, 1 };
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// generate the corner gradients
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auto g0 = noise::rand<2,T> (m_seed, p0);
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auto g1 = noise::rand<2,T> (m_seed, p1);
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auto g2 = noise::rand<2,T> (m_seed, p2);
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auto g3 = noise::rand<2,T> (m_seed, p3);
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// compute the dot products
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T v0 = dot (g0, p - p0);
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T v1 = dot (g1, p - p1);
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T v2 = dot (g2, p - p2);
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T v3 = dot (g3, p - p3);
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// interpolate the results
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auto L0 = L (v0, v1, p_rem.x);
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auto L1 = L (v2, v3, p_rem.x);
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auto L_ = L (L0, L1, p_rem.y);
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return L_;
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}
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} } }
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