libcruft-util/tools/noise.cpp

82 lines
3.0 KiB
C++

#include "image.hpp"
#include "noise.hpp"
#include "noise/fractal/fbm.hpp"
#include "noise/fractal/rmf.hpp"
#include "noise/fractal/hmf.hpp"
#include "noise/fractal/hetero.hpp"
#include "noise/lerp.hpp"
#include "noise/basis/constant.hpp"
#include "noise/basis/value.hpp"
#include "noise/basis/perlin.hpp"
#include "noise/basis/worley.hpp"
#include "noise/turbulence.hpp"
#include "extent.hpp"
template struct util::noise::fractal::fbm<float, util::noise::basis::perlin<float,util::lerp::cubic>>;
template struct util::noise::fractal::hmf<float, util::noise::basis::value<float,util::lerp::cubic>>;
template struct util::noise::fractal::rmf<float, util::noise::basis::constant<float>>;
template struct util::noise::fractal::hetero<float, util::noise::basis::worley<float,2>>;
int
main (void)
{
// setup the output buffer
util::extent2u size {1920, 1080};
util::image::buffer<float> img (size);
uint64_t seed = time (nullptr);
// setup the noise generator
#if 0
//util::noise::fractal::fbm<float, util::noise::basis::worley<float>> b (seed);
//util::noise::fractal::rmf<float, util::noise::basis::worley<float>> b (seed);
//util::noise::fractal::fbm<float, util::noise::basis::perlin<float,util::lerp::cubic>> b (seed);
//util::noise::fractal::rmf<float, util::noise::basis::perlin<float,util::lerp::cubic>> b (seed);
//util::noise::fractal::hmf<float, util::noise::basis::perlin<float,util::lerp::cubic>> b (seed);
util::noise::fractal::hetero<float, util::noise::basis::value<float,util::lerp::quintic>> b (seed);
b.octaves (8);
b.frequency (10.f / size.w);
b.lacunarity = 2.f;
b.H = 1.0f;
b.seed (seed);
#else
util::noise::turbulence<
float,
util::noise::fractal::hetero<float, util::noise::basis::perlin<float,util::lerp::cubic>>,
util::noise::fractal::fbm<float, util::noise::basis::perlin<float,util::lerp::quintic>>
> b (seed, { 0.13f, 0.13f });
b.data.frequency (10.f / size.w);
b.perturb[0].octaves (4);
b.perturb[1].octaves (4);
b.perturb[0].frequency (10.f / size.w);
b.perturb[1].frequency (10.f / size.w);
#endif
// generate the values. offset positions slightly to avoid simple axis issues with perlin basis
{
auto offset = util::vector2f { -100 };
for (size_t y = 0; y < size.h; ++y)
for (size_t x = 0; x < size.w; ++x) {
auto v = b (util::point2f {float (x), float (y)} + offset);
img.data ()[y * size.w + x] = v;
}
}
// rescale into the range [0, 1]
auto range = std::minmax_element (img.begin (), img.end ());
auto offset = *range.first;
auto div = *range.second - *range.first;
std::cerr << "range: [" << *range.first << ", " << *range.second << "]\n";
std::transform (img.begin (), img.end (), img.begin (), [offset,div] (auto i) { return (i - offset) / div; });
// write the image to disk
auto grey = img.clone<uint8_t> ();
util::pgm::write (grey, "noise.ppm");
}