180 lines
4.7 KiB
C++
180 lines
4.7 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* Copyright 2015-2016 Danny Robson <danny@nerdcruft.net>
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*/
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#include "bezier.hpp"
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#include "polynomial.hpp"
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#include "coord/iostream.hpp"
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///////////////////////////////////////////////////////////////////////////////
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namespace cruft {
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template <>
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point2f
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bezier<2>::eval (float t) const
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{
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CHECK_INCLUSIVE(t, 0.f, 1.f);
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const auto &P0 = m_coeffs[0];
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const auto &P1 = m_coeffs[1];
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const auto &P2 = m_coeffs[2];
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return (
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(1 - t) * (1 - t) * P0 +
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2 * (1 - t) * t * P1 +
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t * t * P2
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).as<cruft::point> ();
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}
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}
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//-----------------------------------------------------------------------------
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namespace cruft {
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template <>
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std::array<cruft::vector2f,3>
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bezier<2>::coeffs (void) const
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{
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auto &v = m_coeffs;
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return {
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+1.f * v[2] -2.f * v[1] + 1.f * v[0],
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-2.f * v[2] +2.f * v[1],
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+1.f * v[2]
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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namespace cruft {
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template <>
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cruft::vector2f
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bezier<2>::d1 (const float t) const noexcept
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{
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CHECK_INCLUSIVE (t, 0.f, 1.f);
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const auto &P0 = m_coeffs[0];
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const auto &P1 = m_coeffs[1];
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const auto &P2 = m_coeffs[2];
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return 2 * (1 - t) * (P1 - P0) +
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2 * t * (P2 - P1);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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namespace cruft {
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template <>
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sdot_t
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bezier<2>::sdot (point2f q) const noexcept
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{
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// setup inter-point vectors
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const auto ab = m_points[1] - m_points[0];
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const auto bc = m_points[2] - m_points[1];
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const auto qa = m_points[0] - q;
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const auto qb = m_points[1] - q;
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const auto qc = m_points[2] - q;
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// setup variables we want to minimise
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float d = std::numeric_limits<float>::infinity ();
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float t = std::numeric_limits<float>::quiet_NaN ();
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// distance from A
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const auto d_a = sign (cross (ab, qa)) * norm2 (qa);
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if (abs (d_a) < abs (d)) {
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d = d_a;
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t = -dot (ab, qa) / norm2 (ab);
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}
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// distance from B
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const auto d_b = sign (cross (bc, qc)) * norm2 (qc);
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if (abs (d_b) < abs (d)) {
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d = d_b;
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t = -dot (bc, qb) / norm2 (bc);
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}
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// Using procedure from: http://blog.gludion.com/2009/08/distance-to-quadratic-bezier-curve.html
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//
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// Parametric form: P(t) = (1-t)^2*P0 + 2t(1-t)P1 + t^2*P2
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//
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// Derivative: dP/dt = -2(1-t)P0 + 2(1-2t)P1 + 2tP2
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// = 2(A+Bt), A=(P1-P0), B=(P2-P1-A)
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//
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const auto &p0 = m_points[0];
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const auto &p1 = m_points[1];
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const auto &p2 = m_points[2];
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const auto A = p1 - p0;
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const auto B = p2 - p1 - A;
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// Make: dot (q, dP/dt) == 0
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// dot (M - P(t), A + Bt) == 0
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//
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// Solve: at^3 + bt^2 + ct + d,
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// a = B^2,
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// b = 3A.B,
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// c = 2A^2+M'.B,
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// d = M'.A,
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// M' = P0-M
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const auto M = q;
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const auto M_ = p0 - M;
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const std::array<float,4>
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poly = {
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dot (B, B),
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3 * dot (A, B),
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2 * dot (A, A) + dot (M_, B),
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dot (M_, A),
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};
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// test at polynomial minima
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for (const auto r: polynomial::roots<3> (poly)) {
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// bail if we have fewer roots than expected
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if (std::isnan (r))
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break;
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// ignore if this root is off the curve
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if (r < 0 || r > 1)
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continue;
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const auto qe = eval (r) - q;
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const auto d_e = sign (cross (ab, qe)) * norm2 (qe);
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if (abs (d_e) <= abs (d)) {
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d = d_e;
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t = r;
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}
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}
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// calculate the angles from the point to the endpoints if needed
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d = sign (d) * std::sqrt (abs (d));
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if (t >= 0 && t <= 1)
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return { d, 0 };
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if (t < 0) {
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return { d, abs (dot (normalised (ab), normalised (qa))) };
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} else
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return { d, abs (dot (normalised (bc), normalised (qc))) };
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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namespace cruft {
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template <>
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float
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bezier<2>::distance (cruft::point2f q) const noexcept
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{
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return abs (sdot (q).distance);
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}
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}
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