376 lines
16 KiB
C++
376 lines
16 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2010-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#ifndef __DEBUG_HPP
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#define __DEBUG_HPP
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//#include "maths.hpp" // XXX: See notes at the end of file for maths.hpp inclusion
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#include <iostream>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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///////////////////////////////////////////////////////////////////////////////
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#ifdef ENABLE_DEBUGGING
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#define DEBUG_ONLY(X) do { \
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X \
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} while (0)
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#else
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#define DEBUG_ONLY(X)
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#endif
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///////////////////////////////////////////////////////////////////////////////
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#define EXIT_XSUCCESS 0
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#define EXIT_XSKIP 77
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#define EXIT_XHARD_ERROR 99
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///////////////////////////////////////////////////////////////////////////////
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#define TRACE { \
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DEBUG_ONLY( \
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std::cerr << __FILE__ << ":" << __func__ << ":" << __LINE__ << std::endl; \
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); \
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}
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#define WARN(C) do { \
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DEBUG_ONLY( \
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if (C) { \
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std::cerr << __FILE__ << ":" << __func__ << ":" << __LINE__ << ", " << #C << std::endl; \
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} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define _CHECK_META(C, SUCCESS, FAILURE) do { \
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const auto __DEBUG_value = (C); \
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if (!__DEBUG_value) { \
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std::cerr << PACKAGE << ": " \
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<< __FILE__ << ":" \
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<< __LINE__ << ": " \
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<< __FUNCTION__ \
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<< ". Assertion '" << #C \
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<< "' failed: " << __DEBUG_value << std::endl; \
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\
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{ FAILURE } \
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} else { \
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{ SUCCESS } \
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} \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK(C) do { DEBUG_ONLY(_CHECK_META((C), { ; }, { panic (); });); } while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_EQ(A,B) do { \
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DEBUG_ONLY( \
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const auto __a = (A); \
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const auto __b = (B); \
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_CHECK_META (util::almost_equal (__a, __b), \
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{ ; }, \
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{ \
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std::ostringstream __debug_os; \
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__debug_os.precision (15); \
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__debug_os \
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<< "expected equality.\n" \
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<< "__a: " << #A << " is " << __a << ")" \
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<< "\n != \n" \
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<< "__b: " << #B << " is " << __b << ")"; \
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panic (__debug_os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_LT(A,B) do { \
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DEBUG_ONLY( \
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const auto __a = (A); \
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const auto __b = (B); \
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_CHECK_META (__a < __b, \
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{ ; }, \
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{ \
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std::ostringstream __debug_check_lt_os; \
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__debug_check_lt_os \
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<< "expected less than.\n" \
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<< "__a: " << #A << " is " << __a << ")" \
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<< "\n >= \n" \
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<< "__b: " << #B << " is " << __b << ")"; \
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panic (__debug_check_lt_os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_LE(A,B) do { \
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DEBUG_ONLY( \
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const auto __a = (A); \
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const auto __b = (B); \
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_CHECK_META (__a <= __b, \
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{ ; }, \
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{ \
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std::ostringstream __debug_check_lt_os; \
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__debug_check_lt_os \
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<< "expected less or equal to\n" \
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<< "__a: " << #A << " is " << __a << ")" \
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<< "\n > \n" \
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<< "__b: " << #B << " is " << __b << ")"; \
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panic (__debug_check_lt_os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_GT(A,B) do { \
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DEBUG_ONLY( \
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const auto __a = (A); \
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const auto __b = (B); \
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_CHECK_META (__a > __b, \
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{ ; }, \
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{ \
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std::ostringstream __debug_check_gt_os; \
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__debug_check_gt_os \
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<< "expected greater than.\n" \
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<< "__a: " << #A << " is " << __a << ")" \
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<< "\n <= \n" \
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<< "__b: " << #B << " is " << __b << ")"; \
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panic (__debug_check_gt_os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_GE(A,B) do { \
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DEBUG_ONLY( \
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const auto __a = (A); \
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const auto __b = (B); \
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_CHECK_META (__a >= __b, \
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{ ; }, \
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{ \
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std::ostringstream __debug_check_gt_os; \
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__debug_check_gt_os \
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<< "expected greater or equal to.\n" \
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<< "__a: " << #A << " is " << __a << ")" \
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<< "\n < \n" \
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<< "__b: " << #B << " is " << __b << ")"; \
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panic (__debug_check_gt_os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_LIMIT(VAL,LO,HI) do { \
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DEBUG_ONLY( \
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const auto __val = (VAL); \
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const auto __hi = (HI); \
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const auto __lo = (LO); \
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\
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_CHECK_META (__val >= __lo && __val <= __hi, \
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{ ; }, \
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{ \
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std::ostringstream __os; \
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__os << "expected satisifies limit\n" \
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<< "__val: " << #VAL << " = " << __val << '\n' \
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<< "__lo: " << #LO << " = " << __lo << '\n' \
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<< "__hi: " << #HI << " = " << __hi << '\n'; \
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panic (__os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_NEQ(A,B) do { \
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DEBUG_ONLY( \
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const auto __a = (A); \
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const auto __b = (B); \
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_CHECK_META (!util::almost_equal (__a, __b), \
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{ ; }, \
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{ \
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std::ostringstream __debug_neq_os; \
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__debug_neq_os << "unexpected equality.\n" \
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<< "__a: " << #A << " is " << __a << ")" \
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<< "\n == \n" \
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<< "__b: " << #B << " is " << __b << ")"; \
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panic (__debug_neq_os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_ZERO(A) do { \
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DEBUG_ONLY( \
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const auto __a = (A); \
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_CHECK_META (almost_zero (__a), \
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{ ; }, \
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{ \
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std::ostringstream __debug_nez_os; \
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__debug_nez_os << "expected zero.\n" \
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<< "__a: " << #A << " is " << __a << ")"; \
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panic (__debug_nez_os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_NEZ(A) do { \
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DEBUG_ONLY( \
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const auto __a = (A); \
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_CHECK_META (!almost_zero (__a), \
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{ ; }, \
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{ \
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std::ostringstream __debug_nez_os; \
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__debug_nez_os << "unexpected zero.\n" \
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<< "__a: " << #A << " is " << __a << ")"; \
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panic (__debug_nez_os.str ()); \
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}); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_THROWS(E,C) do { \
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DEBUG_ONLY( \
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bool caught = false; \
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\
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try \
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{ C; } \
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catch (E) \
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{ caught = true; } \
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\
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if (!caught) \
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panic ("expected exception: " #E); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_NOTHROW(C) do { \
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DEBUG_ONLY( \
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try { \
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C; \
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} catch (...) { \
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panic ("unexpected exception"); \
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} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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class panic_error {
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protected:
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std::string m_what;
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public:
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explicit panic_error (const std::string &_what):
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m_what (_what)
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{ ; }
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};
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///////////////////////////////////////////////////////////////////////////////
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void panic [[noreturn]] (const std::string&);
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constexpr void panic [[noreturn]] (const char*);
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constexpr void panic [[noreturn]] (void);
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///////////////////////////////////////////////////////////////////////////////
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constexpr void not_implemented [[noreturn]] (void);
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constexpr void not_implemented [[noreturn]] (const char *msg);
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///////////////////////////////////////////////////////////////////////////////
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constexpr void unreachable [[noreturn]] (void);
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constexpr void unreachable [[noreturn]] (const char*);
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void unusual (void);
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///////////////////////////////////////////////////////////////////////////////
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void breakpoint (void);
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///////////////////////////////////////////////////////////////////////////////
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void enable_fpe (void);
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void disable_fpe (void);
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///////////////////////////////////////////////////////////////////////////////
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namespace util { namespace debug {
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void init (void);
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template <typename T>
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bool valid (const T&);
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template <
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template<size_t, typename...> class T,
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size_t S,
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typename ...Args
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>
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struct validator {
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static bool is_valid (const T<S,Args...>&);
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};
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template <
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template<size_t,typename...> class T,
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size_t S,
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typename ...Args
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>
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bool valid (const T<S,Args...> &v)
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{ return validator<T,S,Args...>::is_valid (v); }
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template <typename T>
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void sanity (const T &t)
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{
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(void)t;
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CHECK (valid (t));
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}
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template <
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template<typename...> class T,
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typename ...Args
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>
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void sanity (const T<Args...> &t)
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{
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(void)t;
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CHECK (valid (t));
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}
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} }
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///////////////////////////////////////////////////////////////////////////////
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// XXX: maths needs to be included so that CHECK_EQ/NEQ can call almost_equal,
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// but maths.hpp might be using CHECK_ macros so we must include maths.hpp
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// after we define the CHECK_ macros so the preprocessor can resolve them.
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#include "./maths.hpp"
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#include "./debug.ipp"
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#endif // __DEBUG_HPP
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