Danny Robson
bfe0a92eec
This avoids unnecessary rebuilds when we have parallel configurations being built.
169 lines
4.8 KiB
C++
169 lines
4.8 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* Copyright 2015-2017 Danny Robson <danny@nerdcruft.net>
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*/
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#ifndef CRUFT_UTIL_COORD_STORE_HPP
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#define CRUFT_UTIL_COORD_STORE_HPP
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#include "fwd.hpp"
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#include "../platform.hpp"
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#include <cruft/util/preprocessor.hpp>
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#include <cstddef>
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#include <type_traits>
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///////////////////////////////////////////////////////////////////////////////
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// Calculate a reasonable alignment for the given type and arity given what we
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// know about the platform. Only intended to be used with alignas specifiers.
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namespace cruft::coord::detail {
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template <typename T>
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constexpr
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std::size_t
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alignment (std::size_t S)
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{
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(void)S;
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#if defined(__SSE_MATH__)
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// Align to 16 if we have 4x floats on SSE/NEON. There are other
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// possiblities, but we don't care about them right at this point.
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if (!std::is_same<T,float>::value)
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return alignof (T);
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if (S % 4 == 0)
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return 16;
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#elif defined (__ARM_NEON__)
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// TODO: deal with alignment issues before adding alignas specifiers
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#endif
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return alignof (T);
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}
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}
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#define SIMD_ALIGN(S,T) alignas (cruft::coord::detail::alignment<T> (S))
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///////////////////////////////////////////////////////////////////////////////
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// defines the named member variables that a coordinate type is composed of
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#define DEFINE_COORD_STORE(TAG,...) \
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namespace cruft::coord { \
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template <typename T> \
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struct store< \
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VA_ARGS_COUNT(__VA_ARGS__), \
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T, \
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TAG \
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> { \
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union { \
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struct { \
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T __VA_ARGS__; \
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}; \
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T data[VA_ARGS_COUNT(__VA_ARGS__)]; \
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}; \
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}; \
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}
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#define DEFINE_STORE(KLASS,...) \
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template <typename T> \
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struct cruft::coord::store< \
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VA_ARGS_COUNT(__VA_ARGS__), \
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T, \
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::cruft::KLASS< \
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VA_ARGS_COUNT(__VA_ARGS__), \
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T \
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> \
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> { \
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union { \
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T data[VA_ARGS_COUNT(__VA_ARGS__)]; \
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struct { T __VA_ARGS__; }; \
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}; \
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};
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DEFINE_STORE(extent,w)
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DEFINE_STORE(extent,w,h)
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DEFINE_STORE(extent,w,h,d)
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DEFINE_STORE(point, x)
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DEFINE_STORE(point, x, y)
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DEFINE_STORE(point, x, y, z)
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DEFINE_STORE(point, x, y, z, w)
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DEFINE_STORE(vector, x)
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DEFINE_STORE(vector, x, y)
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DEFINE_STORE(vector, x, y, z)
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DEFINE_STORE(vector, x, y, z, w)
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#undef DEFINE_STORE
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namespace cruft::coord {
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template <size_t S, typename T, typename SelfT>
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struct store {
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T data[S];
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};
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}
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#if 0
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template <typename T>
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struct cruft::coord::store<1,T,::cruft::extent<1,T>> {
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union { T data[1]; struct { T w; }; };
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};
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template <typename T>
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struct cruft::coord::store<2,T,::cruft::extent<2,T>> {
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union { struct { T w, h; }; T data[2]; };
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};
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template <typename T>
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struct cruft::coord::store<3,T,::cruft::extent<3,T>> {
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union { struct { T w, h, d; }; T data[3]; };
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};
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template <typename T>
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struct cruft::coord::store<1,T,::cruft::point<1,T>> {
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union { struct { T x; }; T data[1]; };
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};
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template <typename T>
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struct cruft::coord::store<2,T,::cruft::point<2,T>> {
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union { struct { T x, y; }; T data[2]; };
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};
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template <typename T>
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struct cruft::coord::store<3,T,::cruft::point<3,T>> {
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union { struct { T x, y, z; }; T data[3]; };
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};
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template <typename T>
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struct cruft::coord::store<4,T,::cruft::point<4,T>> {
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union { struct { T x, y, z, w; }; T data[4]; };
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};
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template <typename T>
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struct cruft::coord::store<1,T,::cruft::vector<1,T>> {
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union { struct { T x; }; T data[1]; };
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};
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template <typename T>
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struct cruft::coord::store<2,T,::cruft::vector<2,T>> {
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union { struct { T x, y; }; T data[2]; };
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};
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template <typename T>
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struct cruft::coord::store<3,T,::cruft::vector<3,T>> {
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union { struct { T x, y, z; }; T data[3]; };
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};
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template <typename T>
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struct cruft::coord::store<4,T,::cruft::vector<4,T>> {
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union { struct { T x, y, z, w; }; T data[4]; };
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};
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#endif
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#endif
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