169 lines
5.9 KiB
C++
169 lines
5.9 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2016 Danny Robson <danny@nerdcruft.net>
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*/
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#ifndef CRUFT_UTIL_ALLOC_RAW_DYNAMIC_HPP
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#define CRUFT_UTIL_ALLOC_RAW_DYNAMIC_HPP
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#include <cstddef>
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#include <memory>
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namespace util::alloc::raw {
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// wraps an allocator given at construction time, forwarding all calls to
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// the inner object. used to allow virtual dispatch of the non-virtual
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// allocator interface.
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class dynamic {
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public:
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//---------------------------------------------------------------------
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// disable copying, but allow moving (required for calls to 'make')
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dynamic (const dynamic&) = delete;
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dynamic& operator= (const dynamic&) = delete;
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dynamic (dynamic &&rhs) = default;
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dynamic& operator= (dynamic&&) = default;
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//---------------------------------------------------------------------
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// construct an inner wrapper for type T. used to get around lack of
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// ambiguous template constructors.
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template <typename T, typename ...Args>
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static dynamic
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make (Args &&...args)
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{
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return dynamic (
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std::make_unique<child<T>> (
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std::forward<Args> (args)...
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)
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);
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}
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//---------------------------------------------------------------------
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// allocation management
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auto allocate (size_t bytes) { return m_child->allocate (bytes); }
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auto allocate (size_t bytes, size_t alignment) { return m_child->allocate (bytes, alignment); }
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auto deallocate (void *ptr, size_t bytes) { return m_child->deallocate (ptr, bytes); }
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auto deallocate (void *ptr, size_t bytes, size_t alignment) { return m_child->deallocate (ptr, bytes, alignment); }
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//---------------------------------------------------------------------
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auto base (void) { return m_child->base (); }
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auto base (void) const { return m_child->base (); }
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auto offset (const void *ptr) const
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{ return m_child->offset (ptr); }
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//---------------------------------------------------------------------
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auto reset (void) { return m_child->reset (); }
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//---------------------------------------------------------------------
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// capacity queries
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auto capacity (void) const { return m_child->capacity (); }
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auto used (void) const { return m_child->used (); }
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auto remain (void) const { return m_child->remain (); }
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private:
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// Internal base for arbitrary allocator types. Necessary for
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// type ellision in super-client classes.
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class interface {
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public:
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interface () = default;
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interface (const interface&) = delete;
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interface (interface&&) = delete;
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interface& operator= (const interface&) = delete;
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interface& operator= (interface&&) = delete;
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virtual ~interface () { ; }
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// allocation management
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virtual void* allocate (size_t bytes) = 0;
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virtual void* allocate (size_t bytes, size_t alignment) = 0;
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virtual void deallocate (void *ptr, size_t bytes) = 0;
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virtual void deallocate (void *ptr, size_t bytes, size_t alignment) = 0;
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virtual void* base (void) = 0;
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virtual const void* base (void) const = 0;
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virtual size_t offset (const void*) const = 0;
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virtual void reset (void) = 0;
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// capacity queries
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virtual size_t capacity (void) const = 0;
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virtual size_t used (void) const = 0;
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virtual size_t remain (void) const = 0;
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};
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template <typename T>
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class child final : public interface {
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public:
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template <typename ...Args>
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child (Args &&...args):
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interface (),
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m_target (std::forward<Args> (args)...)
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{ ; }
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// allocation management
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void*
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allocate (size_t bytes) override
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{ return m_target.allocate (bytes); }
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void*
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allocate (size_t bytes, size_t alignment) override
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{ return m_target.allocate (bytes, alignment); }
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void
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deallocate (void *ptr, size_t bytes) override
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{ m_target.deallocate (ptr, bytes); }
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void
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deallocate (void *ptr, size_t bytes, size_t alignment) override
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{ m_target.deallocate (ptr, bytes, alignment); }
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const void*
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base (void) const override
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{ return m_target.base (); }
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void*
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base (void) override
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{ return m_target.base (); }
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size_t
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offset (const void *ptr) const override
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{ return m_target.offset (ptr); }
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void reset (void) override
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{ return m_target.reset (); }
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// capacity queries
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size_t capacity (void) const override { return m_target.capacity (); }
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size_t used (void) const override { return m_target.used (); }
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size_t remain (void) const override { return m_target.remain (); }
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private:
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T m_target;
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};
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dynamic (std::unique_ptr<interface> _child):
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m_child (std::move (_child))
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{ ; }
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std::unique_ptr<interface> m_child;
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};
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}
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#endif
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