libcruft-util/noise/basis/value.cpp

106 lines
3.2 KiB
C++

/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
*/
#include "value.hpp"
#include "../../hash/murmur/murmur2.hpp"
using util::noise::basis::value;
///////////////////////////////////////////////////////////////////////////////
// Generate a type from [-UNIT..UNIT]
template <typename T>
T
generate (util::point<2,T> p, uint64_t seed)
{
using util::hash::murmur2::mix;
T v = mix (seed, mix (uint64_t (p.y), uint64_t (p.x))) & 0xffff;
v = v / T{0xffff} * 2 - 1;
CHECK_GE (v, T{0});
CHECK_LE (v, T{1});
return v;
}
///////////////////////////////////////////////////////////////////////////////
template <typename T, util::noise::lerp_t<T> L>
value<T,L>::value (seed_t _seed):
seed (_seed)
{ ; }
//-----------------------------------------------------------------------------
template <typename T, util::noise::lerp_t<T> L>
value<T,L>::value ():
seed (time (nullptr))
{ ; }
//-----------------------------------------------------------------------------
template <typename T, util::noise::lerp_t<T> L>
util::range<T>
value<T,L>::bounds (void) const
{
return { -1, 1 };
}
//-----------------------------------------------------------------------------
template <typename T, util::noise::lerp_t<T> L>
T
value<T,L>::operator() (util::point<2,T> p) const
{
auto p_int = p.template cast<intmax_t> ();
auto p_rem = p - p_int;
// Shift the coordinate system down a little to ensure we get unit weights
// for the lerp. It's better to do this than abs the fractional portion so
// we don't get reflections along the origin.
if (p.x < 0) { p_rem.x = 1 + p_rem.x; p_int.x -= 1; }
if (p.y < 0) { p_rem.y = 1 + p_rem.y; p_int.y -= 1; }
// Generate the four corner values
T p0 = generate<T> (p_int + util::vector<2,T>{ 0, 0 }, this->seed);
T p1 = generate<T> (p_int + util::vector<2,T>{ 1, 0 }, this->seed);
T p2 = generate<T> (p_int + util::vector<2,T>{ 0, 0 }, this->seed);
T p3 = generate<T> (p_int + util::vector<2,T>{ 1, 1 }, this->seed);
// Interpolate on one dimension, then the other.
return L (L (p0, p1, p_rem.x),
L (p2, p3, p_rem.x),
p_rem.y);
}
///////////////////////////////////////////////////////////////////////////////
#include "../lerp.hpp"
namespace util { namespace noise { namespace basis {
template struct value<float, lerp::trunc>;
template struct value<float, lerp::linear>;
template struct value<float, lerp::cubic>;
template struct value<float, lerp::quintic>;
template struct value<double, lerp::trunc>;
template struct value<double, lerp::linear>;
template struct value<double, lerp::cubic>;
template struct value<double, lerp::quintic>;
} } }