Danny Robson
f6056153e3
This places, at long last, the core library code into the same namespace as the extended library code.
135 lines
3.6 KiB
C++
135 lines
3.6 KiB
C++
#include "../pool.hpp"
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#include "../tap.hpp"
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#include <set>
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#include <vector>
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#include <algorithm>
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//-----------------------------------------------------------------------------
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void
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check_single (cruft::TAP::logger &tap)
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{
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// Ensure a single element doesn't break the circular linked list
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cruft::pool<uint64_t> single(1);
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tap.expect_nothrow ([&] {
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single.deallocate (single.allocate ());
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}, "single element acquire-release");
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}
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//-----------------------------------------------------------------------------
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void
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check_unique_ptr (cruft::TAP::logger &tap)
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{
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cruft::pool<uint64_t> uintpool (1025);
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std::set<uint64_t *> uintset;
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// Take all pointers out, checking they are unique, then replace for destruction.
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while (!uintpool.empty ())
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uintset.insert (uintpool.allocate ());
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tap.expect_eq (uintset.size (), uintpool.capacity (), "extracted maximum elements");
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for (auto i: uintset)
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uintpool.deallocate (i);
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tap.expect_eq (uintpool.size (), 0u, "re-inserted maximum elements");
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uintset.clear ();
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// Do the above one more time to ensure that releasing works right
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while (!uintpool.empty ())
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uintset.insert (uintpool.allocate ());
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tap.expect_eq (uintset.size (), uintpool.capacity (), "re-extracted maximum elements");
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}
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//-----------------------------------------------------------------------------
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void
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check_keep_value (cruft::TAP::logger &tap)
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{
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// Ensure that items keep their values.
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cruft::pool<uint64_t> uintpool(256);
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std::vector<uint64_t*> uintvector;
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uintvector.reserve(uintpool.capacity ());
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// Give every item a unique value
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for (unsigned int i = 0; i < uintpool.capacity (); ++i) {
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uint64_t *item = uintpool.allocate ();
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*item = i;
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uintvector.push_back(item);
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}
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CHECK_EQ (uintvector.size (), uintpool.capacity ());
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// Ensure they're all still present
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std::vector<bool> present(uintpool.capacity (), false);
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for (auto i = uintvector.begin (); i != uintvector.end (); ++i) {
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CHECK (**i < uintpool.capacity ());
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CHECK (present[**i] != true);
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present[**i] = true;
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}
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// All must have been marked as present...
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tap.expect (std::find (present.begin (), present.end (), false) == present.end (), "values retained");
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// Release all back into the pool for destruction
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//for (auto i = uintvector.begin (); i != uintvector.end (); ++i)
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// uintpool.release (*i);
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//uintvector.clear ();
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}
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//-----------------------------------------------------------------------------
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void
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check_keep_variadic_value (cruft::TAP::logger &tap)
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{
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struct foo_t {
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foo_t (uint64_t _a, uint64_t _b, uint64_t _c, uint64_t _d):
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a (_a),
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b (_b),
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c (_c),
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d (_d)
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{ ; }
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uint64_t a, b, c, d;
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};
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cruft::pool<foo_t> alloc (512);
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bool success = true;
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for (uint64_t a = 0; a < 8; ++a)
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for (uint64_t b = 0; b < 8; ++b)
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for (uint64_t c = 0; c < 8; ++c) {
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uint64_t d = (a << 24) | (b << 16) | (c << 8);
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auto ptr = alloc.construct (a, b, c, d);
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if (ptr->a != a || ptr->b != b || ptr->c != c || ptr->d != d) {
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success = false;
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goto done;
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}
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}
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done:
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tap.expect (success, "variadiac construction retains values");
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}
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//-----------------------------------------------------------------------------
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int
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main (int, char **)
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{
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cruft::TAP::logger tap;
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check_single (tap);
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check_unique_ptr (tap);
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check_keep_value (tap);
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check_keep_variadic_value (tap);
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return tap.status ();
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}
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