libcruft-util/colour.cpp

84 lines
2.5 KiB
C++

/*
* This file is part of libgim.
*
* libgim is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* libgim is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with libgim. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2010-2013 Danny Robson <danny@nerdcruft.net>
*/
#include "colour.hpp"
#include "range.hpp"
#include "random.hpp"
//-----------------------------------------------------------------------------
using namespace util;
//-----------------------------------------------------------------------------
const util::colour util::colour::WHITE ({ 1.0, 1.0, 1.0, 1.0 });
const util::colour util::colour::BLACK ({ 0.0, 0.0, 0.0, 1.0 });
const util::colour util::colour::RED ({ 1.0, 0.0, 0.0, 1.0 });
const util::colour util::colour::GREEN ({ 0.0, 1.0, 0.0, 1.0 });
const util::colour util::colour::BLUE ({ 0.0, 0.0, 1.0, 1.0 });
//-----------------------------------------------------------------------------
//! Extract a colour object from a JSON node.
//!
//! Data must be an array or 3 or 4 numbers. Guarantees success, or throws a
//! json::type_error.
const json::node&
operator>> (const json::node &node, colour &c) {
c.red = node[0].as_number ();
c.green = node[1].as_number ();
c.blue = node[2].as_number ();
try {
c.alpha = node[3].as_number ();
} catch (...) {
c.alpha = 1.0;
}
return node;
}
//-----------------------------------------------------------------------------
namespace util {
template<>
colour
random (void) {
return colour ({ range<double>::UNIT.random (),
range<double>::UNIT.random (),
range<double>::UNIT.random (),
range<double>::UNIT.random () });
}
template <>
colour&
randomise (colour &c)
{ return c = random<colour> (); }
}
//-----------------------------------------------------------------------------
std::ostream&
operator<< (std::ostream &os, const util::colour &c) {
os << "colour(" << c.red << ", " << c.green << ", " << c.blue << ", " << c.alpha << ")";
return os;
}