libcruft-util/noise/midpoint.cpp

120 lines
3.8 KiB
C++

/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Copyright 2015 Danny Robson <danny@nerdcruft.net>
*/
#include "midpoint.hpp"
#include "region.hpp"
#include "point.hpp"
#include "rand.hpp"
///////////////////////////////////////////////////////////////////////////////
// assumes corner points have been assigned their weights
template <typename T>
static void
fill (util::image::buffer<T> &img,
uint64_t seed,
util::region2u target,
float scale,
float persistence,
float sides)
{
CHECK_EQ (target.e.w % 2, 1);
CHECK_EQ (target.e.h % 2, 1);
CHECK_GE (target.area (), 9);
CHECK_GT (scale, 0);
CHECK_GT (persistence, 0);
CHECK_GE (sides, 0);
const auto w = target.w;
const auto h = target.h;
// 0--1
// | |
// 2--3
const auto p0 = target.p + util::vector2u {0, 0 };
const auto p1 = target.p + util::vector2u {w-1, 0 };
const auto p2 = target.p + util::vector2u {0, h-1};
const auto p3 = target.p + util::vector2u {w-1, h-1};
const auto v0 = img[p0];
const auto v1 = img[p1];
const auto v2 = img[p2];
const auto v3 = img[p3];
// do the centre
{
const auto avg = (v0 + v1 + v2 + v3) / 4;
const auto val = avg + scale * util::noise::rand<T> (seed, target.centre ());
const auto pos = target.p + target.e / 2;
img[pos] = val;
}
// average the sides
{
const auto p01 = target.p + util::vector2u{w/2, 0};
const auto p13 = target.p + util::vector2u{w-1, h/2};
const auto p32 = target.p + util::vector2u{w/2, h-1};
const auto p20 = target.p + util::vector2u{0, h/2};
const auto v01 = (v0 + v1) / 2 + sides * scale * util::noise::rand<T> (seed, p01);
const auto v13 = (v1 + v3) / 2 + sides * scale * util::noise::rand<T> (seed, p13);
const auto v32 = (v3 + v2) / 2 + sides * scale * util::noise::rand<T> (seed, p32);
const auto v20 = (v2 + v0) / 2 + sides * scale * util::noise::rand<T> (seed, p20);
img[p01] = v01;
img[p13] = v13;
img[p32] = v32;
img[p20] = v20;
}
// recurse
if (target.area () > 9) {
auto e = target.e / 2 + 1;
fill (img, seed, {target.p + util::vector2u{ 0, 0 }, e}, scale * persistence, persistence, sides);
fill (img, seed, {target.p + util::vector2u{ w/2, 0 }, e}, scale * persistence, persistence, sides);
fill (img, seed, {target.p + util::vector2u{ 0, h/2 }, e}, scale * persistence, persistence, sides);
fill (img, seed, {target.p + util::vector2u{ w/2, h/2 }, e}, scale * persistence, persistence, sides);
}
}
///////////////////////////////////////////////////////////////////////////////
template <typename T>
void
util::noise::midpoint (image::buffer<T> &img, uint64_t seed, float persistence, float sides)
{
static const util::point2u CORNERS[] = {
{ 0, 0 },
{ 0, img.w - 1 },
{ img.h - 1, 0 },
{ img.h - 1, img.w - 1 }
};
for (auto i: CORNERS)
img[i] = util::noise::rand<T> (seed, i);
fill (img, seed, { { 0, 0 }, img.extent () }, 1.f, persistence, sides);
}
//-----------------------------------------------------------------------------
template void util::noise::midpoint (image::buffer<float>&, uint64_t, float, float);