Danny Robson
4116442e40
debug is relied upon by a great deal of other units so it's very difficult to include other popular headers like format.hpp without triggering cyclic dependencies.
631 lines
24 KiB
C++
631 lines
24 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2010-2017 Danny Robson <danny@nerdcruft.net>
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*/
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#pragma once
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//#include "maths.hpp" // XXX: See notes at the end of file for maths.hpp inclusion
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#include <cmath>
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#include <algorithm>
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#include <stdexcept>
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#include <string>
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#include <thread>
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#include <iosfwd>
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#include <sstream>
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///////////////////////////////////////////////////////////////////////////////
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// it is fractionally easier to define a constexpr variable which can be used
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// in constexpr-if to enable/disable some codepaths rather than deal with
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// macros in some scenarios. eg, templates are complicated enough without
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// (more) macros.
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#if !defined(NDEBUG)
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constexpr bool debug_enabled = true;
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constexpr bool assertions_enabled = true;
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#else
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constexpr bool debug_enabled = false;
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constexpr bool assertions_enabled = false;
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#endif
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///----------------------------------------------------------------------------
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/// enable some code only if assertions are enabled
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///
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/// explicitly does not use constexpr if to remove the code as some paths may
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/// refer to variables which do not always exist, and current compiler
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/// implementations are a little picky here.
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#ifndef NDEBUG
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#include <iostream>
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#define DEBUG_ONLY(X) do { X; } while (0)
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#else
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#define DEBUG_ONLY(X) do { ; } while (0)
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#endif
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//#define DEBUG_ONLY(X) do { if constexpr (debug_enabled) { X } } while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define EXIT_XSUCCESS 0
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#define EXIT_XSKIP 77
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#define EXIT_XHARD_ERROR 99
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///////////////////////////////////////////////////////////////////////////////
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#define TRACE { \
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DEBUG_ONLY ( \
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std::cerr << "tid: " << std::this_thread::get_id () \
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<< "; " << __FILE__ \
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<< ":" << __func__ \
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<< ":" << __LINE__ \
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<< '\n'; \
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); \
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}
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#define WARN(C) do { \
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DEBUG_ONLY ( \
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if (C) { \
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std::cerr << __FILE__ \
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<< ":" << __func__ \
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<< ":" << __LINE__ \
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<< ", " << #C \
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<< '\n'; \
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} \
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); \
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} while (0)
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#define WARN_RETURN(CONDITION,VALUE) do { \
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if (const auto& __warn_return = (CONDITION); !!__warn_return) { \
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if constexpr (debug_enabled) { \
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std::cerr << __FILE__ << ':' \
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<< __LINE__ << ':' \
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<< __PRETTY_FUNCTION__ << "; " \
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<< #CONDITION << '\n'; \
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breakpoint (); \
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} \
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\
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return (VALUE); \
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} \
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} while (0)
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#define RETURN_UNLESS(VALUE,CONDITION) do { \
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if (const auto &__return_unless = (CONDITION); !__return_unless) { \
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if constexpr (debug_enabled) { \
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std::cerr << __FILE__ << ':' \
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<< __LINE__ << ':' \
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<< __PRETTY_FUNCTION__ << "; " \
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<< #CONDITION << '\n'; \
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breakpoint (); \
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} \
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\
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return (VALUE); \
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} \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK(C) do { \
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DEBUG_ONLY ( \
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if (!(C)) \
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panic (#C); \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define SCOPED_SANITY(A) \
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::util::debug::scoped_sanity PASTE(__scoped_sanity_checker,__LINE__) ((A)); \
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(void)PASTE(__scoped_sanity_checker,__LINE__);
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_SANITY(A) CHECK(::util::debug::is_valid ((A)))
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_EQ(A,B) do { \
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DEBUG_ONLY ( \
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const auto &__a = (A); \
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const auto &__b = (B); \
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\
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if (!::util::almost_equal (__a, __b)) { \
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std::cerr << "expected equality\n" \
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"__a: " #A " is " << __a << "\n" \
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"__b: " #B " is " << __b << "\n"; \
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} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_LT(A,B) do { \
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DEBUG_ONLY ( \
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const auto &__a = (A); \
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const auto &__b = (B); \
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\
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if (__a >= __b) { \
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std::cerr << "expected less than\n" \
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"__a: " << #A << " is " << __a << "\n" \
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"__b: " << #B << " is " << __b << "\n"; \
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}; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_LE(A,B) do { \
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DEBUG_ONLY ( \
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const auto &__a = (A); \
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const auto &__b = (B); \
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\
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if (__a > __b) { \
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std::cerr << "expected less than or equal\n" \
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"__a: " << #A << " is " << __a << "\n" \
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"__b: " << #B << " is " << __b << "\n"; \
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} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_GT(A,B) do { \
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DEBUG_ONLY ( \
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const auto &__a = (A); \
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const auto &__b = (B); \
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\
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if (__a <= __b) { \
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std::cerr << "expected greater than\n" \
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"__a: " << #A << " is " << __a << "\n" \
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"__b: " << #B << " is " << __b << "\n"; \
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} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_GE(A,B) do { \
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DEBUG_ONLY ( \
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const auto &__a = (A); \
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const auto &__b = (B); \
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\
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if (__a < __b) { \
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std::cerr << "expected greater or equal\n" \
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"__a: " << #A << " is " << __a << "\n" \
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"__b: " << #B << " is " << __b << "\n"; \
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}; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_LIMIT(V,L,H) do { \
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DEBUG_ONLY ( \
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const auto &__v = (V); \
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const auto &__l = (L); \
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const auto &__h = (H); \
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\
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if (__v < __l || __v > __h) { \
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std::cerr << "expected limit\n" \
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"__l: " << #L << " is " << +__l << "\n" \
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"__h: " << #H << " is " << +__h << "\n" \
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"__v: " << #V << " is " << +__v << "\n"; \
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}; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_NEQ(A,B) do { \
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DEBUG_ONLY( \
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const auto &__a = (A); \
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const auto &__b = (B); \
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\
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if (::util::almost_equal (__a, __b)) { \
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std::cerr << "expected inequality\n" \
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"__a: " << #A << " is " << __a << "\n" \
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"__b: " << #B << " is " << __b << "\n"; \
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}; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_ZERO(A) do { \
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DEBUG_ONLY ( \
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const auto &__a = (A); \
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\
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if (!::util::almost_zero (__a)) { \
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std::cerr << "expected zero\n" \
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"__a: " << #A << " is " << __a << "\n"; \
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}; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_NEZ(A) do { \
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DEBUG_ONLY ( \
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const auto &__a = (A); \
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\
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if (::util::exactly_zero (__a)) \
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std::cerr << "expected non-zero\n" \
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"__a: " << #A << " is " << __a << '\n'; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_MOD(V,M) do { \
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DEBUG_ONLY ( \
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const auto &__check_mod_v = (V); \
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const auto &__check_mod_m = (M); \
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\
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if (!::util::exactly_zero (__check_mod_v % __check_mod_m)) \
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std::cerr << "expected zero modulus\n" \
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"__v: " << #V << " is " << __check_mod_v << "\n" \
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"__m: " << #M << " is " << __check_mod_m << "\n"; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#if defined(ENABLE_DEBUGGING)
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#define CHECK_ENUM(C, ...) do { \
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const auto &__c = (C); \
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const auto &__e = { __VA_ARGS__ }; \
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\
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if (std::find (std::cbegin (__e), \
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std::cend (__e), \
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__c) == std::end (__e)) { \
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std::cerr << "expect enum\n" \
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"__c: " << #C << " is " << __c << '\n'; \
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} \
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} while (0)
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#else
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#define CHECK_ENUM(C,...)
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#endif
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#if !defined(NDEBUG)
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#define CHECK_FINITE(V) do { \
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const auto &__v = (V); \
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if (!std::isfinite (__v)) { \
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std::cerr << "expected finite value\n" \
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"__v: " << #V << " is " << __v << '\n'; \
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} \
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} while (0)
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#else
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#define CHECK_FINITE(V,...)
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#endif
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_THROWS(E,C) do { \
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DEBUG_ONLY ( \
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bool caught = false; \
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\
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try \
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{ C; } \
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catch (E const&) \
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{ caught = true; } \
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\
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if (!caught) \
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std::cerr << "expected exception: " << #E << '\n' \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_NOTHROW(C) do { \
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DEBUG_ONLY ( \
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try { \
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C; \
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} catch (const std::exception &e) { \
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std::cerr << "unexpected exception: " << e.what () << '\n'; \
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} catch (...) { \
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std::cerr << "unexpected exception: unknown\n"; \
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} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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/// make the compiler think a particular variable may now be aliased somewhere.
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///
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/// useful for preventing optimisations eliding a variable.
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///
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/// stolen from Chandler Carruth's 2015 talk: "Tuning C++".
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namespace util::debug {
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template <class T>
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inline T*
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escape (T *t)
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{
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asm volatile ("": : "g"(t): "memory");
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return t;
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}
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template <class T>
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inline const T*
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escape (const T *t)
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{
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asm volatile ("": : "g"(t): "memory");
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return t;
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}
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|
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template <class T>
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inline const T&
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escape (const T &t)
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{
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return *escape (&t);
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}
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template <class T>
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inline T&
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escape (T &t)
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{
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return *escape (&t);
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}
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template <typename T, typename ...Args>
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inline void
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escape (T t, Args ...args)
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{
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escape (t);
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escape (args...);
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}
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}
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|
|
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///////////////////////////////////////////////////////////////////////////////
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/// force the compiler to conceptually dirty the global memory space.
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///
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/// stolen from Chandler Carruth's 2015 talk: "Tuning C++".
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namespace util::debug {
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inline void
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clobber (void)
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{
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asm volatile ("": : : "memory");
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}
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}
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|
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void breakpoint (void);
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|
|
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///////////////////////////////////////////////////////////////////////////////
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namespace util::debug::detail {
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void
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panic [[noreturn]] (const char *msg);
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|
|
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void not_implemented [[noreturn]] (const char *msg);
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|
|
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void unreachable [[noreturn]] (const char *msg);
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}
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|
|
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constexpr void
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panic [[noreturn]] (const char *msg)
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{
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! msg
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? panic (msg)
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: util::debug::detail::panic (msg);
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}
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|
|
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inline void
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panic [[noreturn]] (const std::string &msg)
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{
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panic (msg.c_str ());
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}
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|
|
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///////////////////////////////////////////////////////////////////////////////
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// not_implemented/unreachable/panic must be callable from constexpr contexts.
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// but they rely on functions that aren't constexpr to perform the controlled
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// abort.
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//
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// we can work around this in the same way assert does by using a conditional
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// that hides an extern function that actually does the work. as we can't
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// utilise external state this has to be the message variable which will
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// assume isn't ever null.
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//
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// to avoid warnings about a return from a noreturn function we recurse into
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// ourself in the alternate case. this branch shouldn't ever be taken, but if
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// it is we were planning on crashing anyway...
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|
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///////////////////////////////////////////////////////////////////////////////
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constexpr void
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not_implemented [[noreturn]] (const char *msg)
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{
|
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! msg
|
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? not_implemented (msg)
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: util::debug::detail::not_implemented (msg);
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}
|
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|
|
|
|
constexpr void
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|
not_implemented [[noreturn]] (void)
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|
{
|
|
not_implemented ("operation not implemented");
|
|
}
|
|
|
|
|
|
constexpr void unimplemented [[noreturn]] (void) { not_implemented (); }
|
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|
|
|
|
constexpr void unimplemented [[noreturn]] (const char *msg) { not_implemented (msg); }
|
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|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
constexpr void
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|
unreachable [[noreturn]] (const char *msg)
|
|
{
|
|
! msg
|
|
? unreachable (msg)
|
|
: util::debug::detail::unreachable (msg);
|
|
}
|
|
|
|
|
|
constexpr void
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|
unreachable [[noreturn]] (void)
|
|
{
|
|
unreachable ("unreachable code executed");
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/// report a fatal error induced by an unhandled value, especially in switch
|
|
/// statements. will almost invariably abort the application.
|
|
namespace util::debug::detail {
|
|
template <typename T>
|
|
void
|
|
unhandled [[noreturn]] (T &&t) noexcept
|
|
{
|
|
std::ostringstream os;
|
|
os << "unhandled value: " << t << '\n';
|
|
::panic (os.str ());
|
|
}
|
|
}
|
|
|
|
|
|
template <typename T>
|
|
constexpr void
|
|
unhandled [[noreturn]] (T &&t) noexcept
|
|
{
|
|
util::debug::detail::unhandled (std::forward<T> (t));
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void warn (void);
|
|
void warn (const std::string&);
|
|
void warn (const char *);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void await_debugger (void);
|
|
void prepare_debugger (void);
|
|
|
|
void force_console (void);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void enable_fpe (void);
|
|
void disable_fpe (void);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
namespace util::debug {
|
|
void init (void);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// returns true if an instance of type `T' appears to be in a valid state.
|
|
//
|
|
// written as a struct rather than a function so that behaviour may be
|
|
// arbitrarily specialised. all users are free to specialise this struct
|
|
// with an user types.
|
|
//
|
|
// all specialisations must be safe to call on arbitrary data without
|
|
// exceptions or faults as this mechanism is used to control some
|
|
// debugging paths which themselves are the configuration points for
|
|
// throwing/logging/etc behaviour.
|
|
template <typename T>
|
|
struct validator {
|
|
static bool is_valid (const T&) noexcept;
|
|
};
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
template <typename T>
|
|
bool is_valid (const T &t) noexcept
|
|
{
|
|
return validator<T>::is_valid (t);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
// forwarding validator from a pointer type to a reference type.
|
|
//
|
|
// null pointers are assumed to be invalid
|
|
template <typename T>
|
|
struct validator<T*> {
|
|
static bool is_valid (const T *val) noexcept
|
|
{
|
|
return val && ::util::debug::is_valid (*val);
|
|
}
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// asserts that an instance of type `T' is in a valid state.
|
|
//
|
|
// behaviour will be controlled by NDEBUG and other assertion machinery and
|
|
// so may be optimised out entirely in optimised builds.
|
|
template <typename T>
|
|
void sanity (const T &t)
|
|
{
|
|
(void)t;
|
|
CHECK (is_valid (t));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
template <
|
|
template<typename...> class T,
|
|
typename ...Args
|
|
>
|
|
void sanity (const T<Args...> &t)
|
|
{
|
|
(void)t;
|
|
CHECK (is_valid (t));
|
|
}
|
|
|
|
|
|
template <typename ValueT>
|
|
class scoped_sanity {
|
|
public:
|
|
scoped_sanity (ValueT &_value):
|
|
m_value (_value)
|
|
{
|
|
sanity (m_value);
|
|
}
|
|
|
|
~scoped_sanity ()
|
|
{
|
|
sanity (m_value);
|
|
}
|
|
|
|
private:
|
|
const ValueT& m_value;
|
|
};
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// XXX: maths needs to be included so that CHECK_EQ/NEQ can call almost_equal,
|
|
// but maths.hpp might be using CHECK_ macros so we must include maths.hpp
|
|
// after we define the CHECK_ macros so the preprocessor can resolve them.
|
|
#include "maths.hpp"
|