libcruft-util/noise/basis/value.ipp

91 lines
2.8 KiB
C++

/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
*/
#ifdef __UTIL_NOISE_BASIS_VALUE_IPP
#error
#endif
#define __UTIL_NOISE_BASIS_VALIE_IPP
#include "../rand.hpp"
namespace util { namespace noise { namespace basis {
///////////////////////////////////////////////////////////////////////////
template <typename T, util::noise::lerp_t<T> L>
value<T,L>::value (seed_t _seed):
m_seed (_seed)
{ ; }
//-------------------------------------------------------------------------
template <typename T, util::noise::lerp_t<T> L>
util::range<T>
value<T,L>::bounds (void) const
{
return { -1, 1 };
}
//-------------------------------------------------------------------------
template <typename T, lerp_t<T> L>
seed_t
value<T,L>::seed (void) const
{
return m_seed;
}
//-------------------------------------------------------------------------
template <typename T, lerp_t<T> L>
seed_t
value<T,L>::seed (seed_t _seed)
{
return m_seed = _seed;
}
//-------------------------------------------------------------------------
template <typename T, util::noise::lerp_t<T> L>
T
value<T,L>::operator() (util::point<2,T> p) const
{
// extract integer and fractional parts. be careful to always round down
// (particularly with negatives) and avoid rounding errors.
auto p_int = p.template cast<intmax_t> ();
if (p.x < 0) p_int.x -= 1;
if (p.y < 0) p_int.y -= 1;
auto p_rem = p - p_int;
// generate the corner points
auto p0 = p_int + util::vector<2,intmax_t> { 0, 0 };
auto p1 = p_int + util::vector<2,intmax_t> { 1, 0 };
auto p2 = p_int + util::vector<2,intmax_t> { 0, 1 };
auto p3 = p_int + util::vector<2,intmax_t> { 1, 1 };
// Generate the four corner values
T g0 = noise::rand<float> (m_seed, p0);
T g1 = noise::rand<float> (m_seed, p1);
T g2 = noise::rand<float> (m_seed, p2);
T g3 = noise::rand<float> (m_seed, p3);
// Interpolate on one dimension, then the other.
auto l0 = L (g0, g1, p_rem.x);
auto l1 = L (g2, g3, p_rem.x);
auto l_ = L (l0, l1, p_rem.y);
return l_;
}
} } }