323 lines
8.1 KiB
C++
323 lines
8.1 KiB
C++
/*
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* This file is part of libgim.
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*
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* libgim is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* libgim is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License
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* along with libgim. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright 2010-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#include "region.hpp"
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#include "debug.hpp"
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#include "types/casts.hpp"
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#include <cmath>
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#include <type_traits>
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//-----------------------------------------------------------------------------
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using namespace util;
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//-----------------------------------------------------------------------------
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template <typename T>
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region<T>::region (util::point<2,T> _point,
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util::extent<size_type> _size):
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x (_point.x),
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y (_point.y),
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w (_size.w),
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h (_size.h)
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T>
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region<T>::region (T _x, T _y, size_type _w, size_type _h):
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x (_x),
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y (_y),
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w (_w),
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h (_h)
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{
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DEBUG_ONLY (sanity ());
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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typename region<T>::size_type
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region<T>::area (void) const
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{ return w * h; }
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template <typename T>
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typename region<T>::size_type
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region<T>::diameter (void) const {
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return static_cast<size_type> (std::sqrt (w * w + h * h));
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}
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template <typename T>
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void
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region<T>::scale (T factor) {
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x -= (w * factor - w) / T{2};
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y -= (h * factor - h) / T{2};
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w = w * factor;
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h = h * factor;
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}
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template <typename T>
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bool
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region<T>::empty (void) const
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{ return almost_equal (area (), 0); }
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//-----------------------------------------------------------------------------
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template <typename T>
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point<2,T>
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region<T>::base (void) const {
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return { x, y };
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}
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template <typename T>
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point<2,T>
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region<T>::centre (void) const {
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T cx = x + w / T{2},
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cy = y + h / T{2};
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return point<2,T> { cx, cy };
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}
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template <typename T>
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point<2,T>
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region<T>::closest (point<2,T> p) const {
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return {
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p.x < x ? x :
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p.x > x + w ? x + w :
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p.x,
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p.y < y ? y :
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p.y > y + h ? y + h :
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p.y
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};
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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region<T>::includes (const point<2,T> &p) const {
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return p.x >= x &&
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p.y >= y &&
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p.x - x <= w &&
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p.y - y <= h;
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}
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template <typename T>
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bool
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region<T>::contains (const point<2,T> &p) const {
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return p.x > x &&
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p.y > y &&
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p.x - x < w &&
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p.y - y < h;
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}
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// FIXME: This will fail with an actual infinite range (NaNs will be generated
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// in the conditionals).
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template <typename T>
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bool
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region<T>::overlaps (const region<T> &rhs) const {
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return x < rhs.x + rhs.w &&
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rhs.x < x + w &&
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y < rhs.y + rhs.h &&
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rhs.y < y + h;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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void
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region<T>::constrain (point<2,T> &p) const {
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p.x = std::min (std::max (p.x, x), x + w);
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p.y = std::min (std::max (p.y, y), y + h);
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}
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template <typename T>
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point<2,T>
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region<T>::constrained (const point<2,T> &p) const
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{
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point<2,T> v;
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v.x = std::min (std::max (p.x, x), x + w);
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v.y = std::min (std::max (p.y, y), y + h);
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return v;
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}
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//-----------------------------------------------------------------------------
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template<typename T>
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region<T>
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region<T>::overlap (const region<T> &rhs) const {
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T newx1 = max (x, rhs.x),
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newy1 = max (y, rhs.y),
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newx2 = min (x + sign_cast<T> (w), rhs.x + sign_cast<T> (rhs.w)),
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newy2 = min (y + sign_cast<T> (h), rhs.y + sign_cast<T> (rhs.h));
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if (newx2 < newx1 || newy2 < newy1)
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throw std::logic_error ("No overlap");
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size_type nw = sign_cast<size_type> (newx2 - newx1);
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size_type nh = sign_cast<size_type> (newy2 - newy1);
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return region<T> (newx1, newy1, nw, nh);
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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region<T>::operator== (const region& rhs) const
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{ return almost_equal (x, rhs.x) &&
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almost_equal (y, rhs.y) &&
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almost_equal (w, rhs.w) &&
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almost_equal (h, rhs.h); }
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//-----------------------------------------------------------------------------
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template <typename T>
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void
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region<T>::sanity (void) const {
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CHECK_SOFT (w > 0);
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CHECK_SOFT (h > 0);
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static_assert(!std::is_floating_point<T>::value,
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"Floating point types need width and height checks");
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}
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//-----------------------------------------------------------------------------
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// The desired iterator semantics have been difficult to nail down; is it
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// edge-inclusive, left-bottom inclusive, purely exclusive, integral only?
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// The code has been left here because it was a little annoying to write and
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// we're likely to need it again some day.
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#if 0
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template <typename T>
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typename region<T>::iterator&
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region<T>::iterator::operator++ (void) {
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if (++x > static_cast<T> (w)) {
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x = a;
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++y;
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}
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return *this;
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}
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template <typename T>
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typename region<T>::iterator&
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region<T>::iterator::operator* (void) {
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return *this;
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}
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template <typename T>
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bool
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region<T>::iterator::operator== (const iterator &rhs) const {
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return almost_equal (rhs.x, x) && almost_equal (rhs.y, y);
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}
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template <typename T>
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bool
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region<T>::iterator::operator!= (const iterator &rhs) const {
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return !(*this == rhs);
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}
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template <typename T>
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typename region<T>::iterator
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region<T>::begin (void) {
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return { x, y, x, w, h };
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}
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template <typename T>
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typename region<T>::iterator
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region<T>::end (void) {
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return { x, y + sign_cast<T> (h) + 1, x, w, h };
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}
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#endif
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namespace util {
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template <>
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void region<double>::sanity (void) const {
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CHECK (w >= 0 && h >= 0);
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}
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template <>
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void region<float>::sanity (void) const {
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CHECK (w >= 0 && h >= 0);
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}
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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const region<T>
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region<T>::MAX (std::numeric_limits<T>::lowest (),
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std::numeric_limits<T>::lowest (),
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std::numeric_limits<T>::has_infinity ? std::numeric_limits<T>::infinity () :
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std::numeric_limits<T>::max (),
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std::numeric_limits<T>::has_infinity ? std::numeric_limits<T>::infinity () :
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std::numeric_limits<T>::max ());
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template <typename T>
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const region<T>
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region<T>::UNIT (0, 0, 1, 1);
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//-----------------------------------------------------------------------------
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template <typename T>
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std::ostream&
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util::operator<< (std::ostream &os, const region<T> &rhs) {
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os << "region(" << rhs.x << ", " << rhs.y << ", " << rhs.w << ", " << rhs.h << ")";
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return os;
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}
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//-----------------------------------------------------------------------------
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namespace util {
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template struct region<int32_t>;
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template struct region<int64_t>;
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template struct region<uint32_t>;
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template struct region<uint64_t>;
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template struct region<float>;
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template struct region<double>;
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template std::ostream& operator<< (std::ostream&, const region< int32_t>&);
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template std::ostream& operator<< (std::ostream&, const region< int64_t>&);
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template std::ostream& operator<< (std::ostream&, const region<uint32_t>&);
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template std::ostream& operator<< (std::ostream&, const region<uint64_t>&);
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template std::ostream& operator<< (std::ostream&, const region< float>&);
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template std::ostream& operator<< (std::ostream&, const region< double>&);
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}
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