#include "bezier.hpp" #include "tap.hpp" #include //----------------------------------------------------------------------------- template void test_eval (cruft::TAP::logger&); template void test_intersect (cruft::TAP::logger&); template void test_region (cruft::TAP::logger&); //----------------------------------------------------------------------------- template <> void test_eval<1> (cruft::TAP::logger &tap) { static const cruft::bezier<1> b1 ({{ 0.f, 0.f}, {100.f, 100.f}}); auto p0 = b1.eval(0.f); auto p1 = b1.eval(1.f); tap.expect_eq (p0, b1[0], "eval bezier-1 extrema"); tap.expect_eq (p1, b1[1], "eval bezier-1 extrema"); auto px = b1.eval(0.5f); auto rx = b1[0] + 0.5f * (b1[1]-b1[0]); tap.expect_eq (px, rx, "eval bezier-1 midpoint"); } //----------------------------------------------------------------------------- template <> void test_eval<2> (cruft::TAP::logger &tap) { static const cruft::bezier<2> b2 ({{ 0.f, 0.f}, { 50.f, 50.f}, {100.f, 100.f}}); auto p0 = b2.eval(0.f); auto p2 = b2.eval(1.f); tap.expect_eq (p0, b2[0], "eval bezier-2 extrema"); tap.expect_eq (p2, b2[2], "eval bezier-2 extrema"); auto px = b2.eval(0.5f); auto rx = b2[0] + 0.5f * (b2[2]-b2[0]); tap.expect_eq (px, rx, "eval bezier-2 midpoint"); } //----------------------------------------------------------------------------- template <> void test_eval<3> (cruft::TAP::logger &tap) { static const cruft::bezier<3> b3 ({{ 0.f, 0.f }, { 33.f, 33.f }, { 67.f, 67.f }, { 100.f, 100.f }}); auto p0 = b3.eval (0.f); auto p3 = b3.eval (1.f); tap.expect_eq (p0, b3[0], "eval bezier-3 extrema"); tap.expect_eq (p3, b3[3], "eval bezier-3 extrema"); auto px = b3.eval (0.5f); auto rx = b3[0] + 0.5f * (b3[3] - b3[0]); tap.expect_eq (px, rx, "eval bezier-3 midpoint"); } //----------------------------------------------------------------------------- template <> void test_intersect<1> (cruft::TAP::logger &tap) { // A line from (0,0) to (100,100) static const cruft::bezier<1> b1 ({{0.f, 0.f}, {100.f, 100.f}}); // Through the centre tap.expect_eq (b1.intersections ({0.f, 100.f}, {100.f, 0.f}), 1u, "intersect bezier-1 centre"); tap.expect_eq (b1.intersections ({100.f, 0.f}, {0.f, 100.f}), 1u, "intersect bezier-1 centre"); // Coincident with endpoints tap.expect_eq (b1.intersections ({0.f, 0.f}, {1.f,0.f}), 1u, "intersect bezier-1 endpoints"); tap.expect_eq (b1.intersections ({100.f, 100.f}, {100.f,0.f}), 1u, "intersect bezier-1 endpoints"); // Co-planar tap.expect_eq (b1.intersections ({0.f, 0.f}, {1.f, 1.f}), 1u, "intersect bezier-1 co-planar"); // Underneath tap.expect_eq (b1.intersections ({1000.f, -10.f}, {-1000.f, -10.f}), 0u, "intersect bezier-1 under"); // Above tap.expect_eq (b1.intersections ({1000.f, 110.f}, {-1000.f, 110.f}), 0u, "intersect bezier-1 above"); } //----------------------------------------------------------------------------- template <> void test_intersect<2> (cruft::TAP::logger &tap) { // A linear curve from (0,0) to (100,100) static const cruft::bezier<2> b2 ({{ 0.0f, 0.0f}, { 50.f, 50.f}, {100.f, 100.f}}); // Through the centre tap.expect_eq (b2.intersections ({100.f, 0.f}, {0.f, 100.f}), 1u, "intersect bezier-2 centre"); tap.expect_eq (b2.intersections ({0.f, 100.f}, {100.f, 0.f}), 1u, "intersect bezier-2 centre"); // Coincident with endpoints tap.expect_eq (b2.intersections ({0.f, 0.f}, {0.f,100.f}), 1u, "intersect bezier-2 endpoint"); tap.expect_eq (b2.intersections ({0.f, 0.f}, {100.f,0.f}), 1u, "intersect bezier-2 endpoint"); tap.expect_eq (b2.intersections ({100.f, 100.f}, {100.f,0.f}), 1u, "intersect bezier-2 endpoint"); // Co-planar tap.expect_eq (b2.intersections ({0.f, 0.f}, {1.f, 1.f}), 1u, "intersect bezier-2 co-planar"); // Underneath tap.expect_eq (b2.intersections ({1000.f, -10.f}, {-1000.f, -10.f}), 0u, "intersect bezier-2 under"); // Above tap.expect_eq (b2.intersections ({1000.f, 110.f}, {-1000.f, 110.f}), 0u, "intersect bezier-2 above"); } //----------------------------------------------------------------------------- template <> void test_intersect<3> (cruft::TAP::logger &tap) { // A linear curve from (0,0) to (100,100) static const cruft::bezier<3> b3 ({{ 0.f, 0.f }, { 33.f, 33.f }, { 67.f, 67.f }, { 100.f, 100.f }}); // Through the centre tap.expect_eq (b3.intersections ({100.f, 0.f}, {0.f, 100.f}), 1u, "intersect bezier-3 centre"); // Coincident with endpoints tap.expect_eq (b3.intersections ({0.f, 0.f}, {0.f,100.f}), 1u, "intersect bezier-3 endpoint"); tap.expect_eq (b3.intersections ({0.f, 0.f}, {100.f,0.f}), 1u, "intersect bezier-3 endpoint"); tap.expect_eq (b3.intersections ({100.f, 100.f}, {100.f,0.f}), 1u, "intersect bezier-3 endpoint"); // Co-planar tap.expect_eq (b3.intersections ({0.f, 0.f}, {1.f, 1.f}), 1u, "intersect bezier-3 co-planar"); // Underneath tap.expect_eq (b3.intersections ({1000.f, -10.f}, {-1000.f, -10.f}), 0u, "intersect bezier-3 under"); // Above tap.expect_eq (b3.intersections ({1000.f, 110.f}, {-1000.f, 110.f}), 0u, "intersect bezier-3 above"); } //----------------------------------------------------------------------------- template <> void test_region<1> (cruft::TAP::logger &tap) { cruft::point2f p0 { 0, 0 }, // p1 { 100, 0 }, p2 { 100, 100 }, p3 { 0, 100 }; static const cruft::bezier<1> upright ({p0, p2}); static const cruft::bezier<1> downleft ({p2, p0}); static const cruft::bezier<1> vertical ({p0, p3}); static const cruft::bezier<1> horizontal ({p0, p2}); tap.expect_eq (upright.region (), cruft::region2f (p0, p2), "bezier-1 region"); tap.expect_eq (downleft.region (), cruft::region2f (p0, p2), "bezier-1 region"); tap.expect_eq (vertical.region (), cruft::region2f (p0, p3), "bezier-1 region"); tap.expect_eq (horizontal.region (), cruft::region2f (p0, p2), "bezier-1 region"); } //----------------------------------------------------------------------------- template <> void test_region<2> (cruft::TAP::logger &tap) { cruft::point2f p0 { 0, 0 }, p1 { 50, 50 }, p2 { 100, 100 }; static const cruft::bezier<2> upright({p0, p1, p2}); tap.expect_eq (upright.region (), cruft::region2f (p0, p2), "bezier-2 region"); } //----------------------------------------------------------------------------- template <> void test_region<3> (cruft::TAP::logger &tap) { cruft::point2f p0 { 0, 0 }, p1 { 33, 33 }, p2 { 67, 67 }, p3 { 100, 100 }; static const cruft::bezier<3> upright({p0, p1, p2, p3}); tap.expect_eq (upright.region (), cruft::region2f (p0, p3), "bezier-3 region"); } //----------------------------------------------------------------------------- int main (int, char**) { cruft::TAP::logger tap; test_eval<1> (tap); test_eval<2> (tap); test_eval<3> (tap); test_intersect<1> (tap); test_intersect<2> (tap); test_intersect<3> (tap); test_region<1> (tap); test_region<2> (tap); test_region<3> (tap); return tap.status (); }