/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2015-2017 Danny Robson */ #ifndef __UTIL_COORD_STORE_HPP #define __UTIL_COORD_STORE_HPP #include "fwd.hpp" #include "../preprocessor.hpp" #include "../platform.hpp" #include #include /////////////////////////////////////////////////////////////////////////////// // Calculate a reasonable alignment for the given type and arity given what we // know about the platform. Only intended to be used with alignas specifiers. namespace util::coord::detail { template constexpr size_t alignment (size_t S) { (void)S; #if defined(__SSE_MATH__) // Align to 16 if we have 4x floats on SSE/NEON. There are other // possiblities, but we don't care about them right at this point. if (!std::is_same::value) return alignof (T); if (S % 4 == 0) return 16; #elif defined (__ARM_NEON__) // TODO: deal with alignment issues before adding alignas specifiers #endif return alignof (T); } } #define SIMD_ALIGN(S,T) alignas (util::coord::detail::alignment (S)) /////////////////////////////////////////////////////////////////////////////// // defines the named member variables that a coordinate type is composed of #define DEFINE_COORD_STORE(TAG,...) \ namespace util::coord { \ template \ struct store< \ VA_ARGS_COUNT(__VA_ARGS__), \ T, \ TAG \ > { \ union { \ struct { \ T __VA_ARGS__; \ }; \ T data[VA_ARGS_COUNT(__VA_ARGS__)]; \ }; \ }; \ } template struct util::coord::store<1,T,::util::extent<1,T>> { union { struct { T w; }; T data[1]; }; }; template struct util::coord::store<2,T,::util::extent<2,T>> { union { struct { T w, h; }; T data[2]; }; }; template struct util::coord::store<3,T,::util::extent<3,T>> { union { struct { T w, h, d; }; T data[3]; }; }; template struct util::coord::store<1,T,::util::point<1,T>> { union { struct { T x; }; T data[1]; }; }; template struct util::coord::store<2,T,::util::point<2,T>> { union { struct { T x, y; }; T data[2]; }; }; template struct util::coord::store<3,T,::util::point<3,T>> { union { struct { T x, y, z; }; T data[3]; }; }; template struct util::coord::store<4,T,::util::point<4,T>> { union { struct { T x, y, z, w; }; T data[4]; }; }; template struct util::coord::store<1,T,::util::vector<1,T>> { union { struct { T x; }; T data[1]; }; }; template struct util::coord::store<2,T,::util::vector<2,T>> { union { struct { T x, y; }; T data[2]; }; }; template struct util::coord::store<3,T,::util::vector<3,T>> { union { struct { T x, y, z; }; T data[3]; }; }; template struct util::coord::store<4,T,::util::vector<4,T>> { union { struct { T x, y, z, w; }; T data[4]; }; }; #endif