/* * This file is part of libgim. * * libgim is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * libgim is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with libgim. If not, see . * * Copyright 2015 Danny Robson */ #include "aabb.hpp" #include "debug.hpp" using util::AABB; //----------------------------------------------------------------------------- template AABB::AABB (point _p0, point _p1): p0 (_p0), p1 (_p1) { debug::sanity (*this); } //----------------------------------------------------------------------------- template util::extent AABB::magnitude (void) const { extent out; for (size_t i = 0; i < S; ++i) out[i] = p1[i] - p0[i]; return out; } //----------------------------------------------------------------------------- template bool AABB::overlaps (point p) const { for (size_t i = 0; i < S; ++i) if (p0[i] > p[i] || p1[i] < p[i]) return false; return true; } //----------------------------------------------------------------------------- template util::point AABB::closest (point q) const { point res; for (size_t i = 0; i < S; ++i) res[i] = q[i] < p0[i] ? p0[i] : q[i] > p1[i] ? p1[i] : q[i]; return res; } /////////////////////////////////////////////////////////////////////////////// template AABB& AABB::expand (util::vector mag) { p0 -= mag / T{2}; p1 += mag / T{2}; return *this; } //----------------------------------------------------------------------------- template AABB& AABB::expand (T t) { return expand (vector {t}); } //----------------------------------------------------------------------------- template AABB AABB::expanded (vector mag) { auto ret = *this; ret.expand (mag); return ret; } //----------------------------------------------------------------------------- template AABB AABB::expanded (T t) { return expanded (vector {t}); } /////////////////////////////////////////////////////////////////////////////// template AABB& AABB::contract (util::vector mag) { // Avoid contracting magnitudes larger than our extent auto diff = p1 - p0; auto delta = min (diff, mag); p0 += delta / T{2}; p1 -= delta / T{2}; return *this; } //----------------------------------------------------------------------------- template AABB& AABB::contract (T mag) { return contract (util::vector {mag}); } //----------------------------------------------------------------------------- template AABB AABB::contracted (util::vector mag) const { AABB res = *this; res.contract (mag); return res; } //----------------------------------------------------------------------------- template AABB AABB::contracted (T mag) const { return contracted (vector {mag}); } //----------------------------------------------------------------------------- template void AABB::cover (point p) { p0 = min (p, p0); p1 = max (p, p1); } /////////////////////////////////////////////////////////////////////////////// template AABB AABB::operator+ (vector v) const { return { p0 + v, p1 + v }; } //----------------------------------------------------------------------------- template AABB AABB::operator- (vector v) const { return { p0 - v, p1 - v }; } /////////////////////////////////////////////////////////////////////////////// template bool AABB::operator== (const AABB rhs) const { return rhs.p0 == p0 && rhs.p1 == p1; } //----------------------------------------------------------------------------- namespace debug { template struct validator { static bool is_valid (const AABB &b) { for (size_t i = 0; i < S; ++i) if (b.p1[i] < b.p0[i]) return false; return true; } }; } //----------------------------------------------------------------------------- template std::ostream& util::operator<< (std::ostream &os, AABB b) { os << "AABB(" << b.p0 << ", " << b.p1 << ")"; return os; } //----------------------------------------------------------------------------- #define INSTANTIATE_S_T(S,T) \ namespace util { template struct AABB; } \ template bool debug::valid (const AABB&); \ template std::ostream& util::operator<< (std::ostream&, AABB); #define INSTANTIATE(T) \ INSTANTIATE_S_T(2,T) \ INSTANTIATE_S_T(3,T) INSTANTIATE(uint32_t) INSTANTIATE(uint64_t) INSTANTIATE(float) INSTANTIATE(double)