/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2015 Danny Robson */ #ifndef __UTIL_NOISE_RAND_HPP #define __UTIL_NOISE_RAND_HPP #include "./rand/permute.hpp" #include "./rand/hash.hpp" #include namespace util { namespace noise { using seed_t = uint64_t; } } namespace util { namespace noise { namespace rand { /// generate a uniform random floating point in the range [0, 1] from a seed and vector template < typename U, size_t S, typename T, template class Q > U scalar (uint64_t seed, Q value) noexcept { #if 1 return permute::scalar (seed, value); #else return hash::scalar (seed, value); #endif } /// generate a coordinate type with uniform random components in the range [0, 1] template < template class R, typename U, size_t S, typename T, template class Q > R coord (uint64_t seed, Q value) noexcept { #if 1 return permute::coord (seed, value); #else return hash::coord (seed, value); #endif } } } } #endif