/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * Copyright 2011-2019 Danny Robson */ #pragma once #include "cast.hpp" #include "debug/assert.hpp" #include "debug/panic.hpp" #include "parallel/stack.hpp" #include "view.hpp" #include #include #include #include namespace cruft { /// A simple, thread safe, pre-allocated pool allocator. template class pool { private: /// A collection of all unallocated slots. parallel::stack m_available; /// A pointer to the start of the allocated region. void *m_store; /// The total number of items for which storage has been allocated. std::size_t m_capacity; // We used to use std::aligned_storage_t and arrays/vectors proper for // data storage. But this requires that the user has already defined // ValueT ahead of time (given we need to call sizeof outside a deduced // context). // // We tried a strategy where nodes were a union of ValueT and a // linked-list. However this proved heinously expensive to traverse to // find allocated objects that need to be destroyed when our destructor // is called. public: /////////////////////////////////////////////////////////////////////// pool (const pool&) = delete; pool& operator= (const pool&) = delete; //--------------------------------------------------------------------- pool (pool &&rhs) noexcept : m_available (0) , m_store (nullptr) , m_capacity (0) { std::swap (m_available, rhs.m_available); std::swap (m_store, rhs.m_store); std::swap (m_capacity, rhs.m_capacity); } //--------------------------------------------------------------------- pool& operator= (pool &&rhs) { std::swap (m_available, rhs.m_available); std::swap (m_store, rhs.m_store); std::swap (m_capacity, rhs.m_capacity); return *this; } //--------------------------------------------------------------------- pool clone (void) const { pool res (m_capacity); memcpy (res.m_store, m_store, sizeof (T) * m_capacity); res.m_available = m_available.clone (); // Rebase the pointers to available data so they point into the // cloned object. auto offset = reinterpret_cast (res.m_store) - reinterpret_cast (m_store); auto data = res.m_available.store ( decltype(res.m_available)::contract::I_HAVE_LOCKED_THIS_STRUCTURE ); for (auto &ptr: data) ptr = reinterpret_cast (reinterpret_cast (ptr) + offset); return res; } //--------------------------------------------------------------------- explicit pool (std::size_t _capacity) : m_available (_capacity) , m_store (::operator new[] (_capacity * sizeof (T), std::align_val_t {alignof (T)})) , m_capacity (_capacity) { if (!m_store) throw std::bad_alloc (); reindex (); } //--------------------------------------------------------------------- ~pool () { clear (); ::operator delete[] ( m_store, m_capacity * sizeof (T), std::align_val_t {alignof (T)} ); } /////////////////////////////////////////////////////////////////////// [[nodiscard]] T* allocate [[gnu::malloc]] [[gnu::returns_nonnull]] (void) { void *raw; if (!m_available.pop (&raw)) throw std::bad_alloc (); return reinterpret_cast (raw); } //--------------------------------------------------------------------- void deallocate (T *cooked) { void *raw = reinterpret_cast (cooked); if (unlikely (!m_available.push (raw))) panic (__FUNCTION__); } /////////////////////////////////////////////////////////////////////// template T* construct (Args &&...args) { auto ptr = allocate (); try { return new (ptr) T (std::forward (args)...); } catch (...) { deallocate (ptr); throw; } } //--------------------------------------------------------------------- void destroy (T *ptr) { ptr->~T (); deallocate (ptr); } //--------------------------------------------------------------------- void destroy (size_t idx) { return destroy (&(*this)[idx]); } /////////////////////////////////////////////////////////////////////// auto capacity (void) const { return m_capacity; } size_t size (void) const { return capacity () - m_available.size (); } ssize_t ssize (void) const { return capacity () - m_available.size (); } bool empty (void) const { return size () == 0; } bool full (void) const { return size () == capacity (); } /// Destroys all objects that have been allocated, frees the /// associated memory, and then rebuilds the free node list ready for /// allocations again. /// /// NOTE: All bets are off if any object throws an exception out of /// their destructor. We provide no exception guarantees. /// /// This call is NOT thread safe. No users should be accessing this /// object for the duration of this call. void clear (void) { auto const valid_queue = m_available.store ( decltype(m_available)::contract::I_HAVE_LOCKED_THIS_STRUCTURE ); std::sort (valid_queue.begin (), valid_queue.end ()); // Now that we've ordered the nodes we can walk the list from // start to finish and find nodes that aren't in the free list. // Call the destructors on the data contained in these. auto node_cursor = valid_queue.begin (); auto data_cursor = reinterpret_cast (m_store); auto const data_end = data_cursor + m_capacity; while (node_cursor != valid_queue.end ()) { while (&*data_cursor < *node_cursor) { reinterpret_cast (&*data_cursor)->~T (); ++data_cursor; } ++node_cursor; ++data_cursor; } while (data_cursor != data_end) { reinterpret_cast (&*data_cursor)->~T (); ++data_cursor; } reindex (); } /////////////////////////////////////////////////////////////////////// size_t index (T const *ptr) const { CHECK_GE (ptr, reinterpret_cast (m_store)); CHECK_LT (ptr, reinterpret_cast (m_store) + capacity ()); return ptr - reinterpret_cast (m_store); } /// returns the base address of the allocation. /// /// guaranteed to point to the first _possible_ allocated value; /// however it may not be _live_ at any given moment. /// /// DO NOT use this pointer for indexing as you _may_ be unable to /// account for internal node sizes, alignment, or padding. This is /// why the return type is void. /// /// We may be using one particular representation at the moment but /// stability is not guaranteed at this point. void * base (void) & { return m_store; } void const* base (void) const& { return m_store; } /////////////////////////////////////////////////////////////////////// T& operator[] (size_t idx) & { return reinterpret_cast (m_store) [idx]; } //--------------------------------------------------------------------- T const& operator[] (size_t idx) const& { return reinterpret_cast (m_store) [idx]; } private: void reindex (void) { m_available.clear (); T* elements = reinterpret_cast (m_store); for (size_t i = m_capacity; i--; ) m_available.push (elements + i); } }; }