/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2012-2015 Danny Robson */ #ifndef __UTIL_NOISE_TURBULENCE_HPP #define __UTIL_NOISE_TURBULENCE_HPP #include "../point.hpp" #include "../vector.hpp" #include namespace util { namespace noise { /// perturb the evaluation point of a noise function by the results of /// a per-dimension noise function /// /// assumes the pertubation function is roughly symetrical around 0. /// nothing will explode if it isn't, but you'll see strong directional /// artefacts with higher scaling factors. template struct turbulence { using seed_t = uint64_t; turbulence (seed_t, vector<2,T> scale); seed_t seed (seed_t); seed_t seed (void) const; constexpr T operator() (point<2,T>) const; D data; P perturb[2]; vector<2,T> scale; }; } } #include "turbulence.ipp" #endif