/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2015 Danny Robson */ #ifdef __UTIL_MATHS_FAST_IPP #error #endif #define __UTIL_MATHS_FAST_IPP namespace util { namespace maths { namespace fast { /////////////////////////////////////////////////////////////////////////// constexpr float pow2 (float p) { float offset = (p < 0) ? 1.0f : 0.0f; float clipp = (p < -126) ? -126.0f : p; int32_t w = static_cast (clipp); float z = clipp - w + offset; union { uint32_t i; float f; } v = { static_cast ( (1 << 23) * (clipp + 121.2740575f + 27.7280233f / (4.84252568f - z) - 1.49012907f * z) ) }; return v.f; //float clipp = (p < -126) ? -126.0f : p; //union { uint32_t i; float f; } v = { static_cast ( (1 << 23) * (clipp + 126.94269504f) ) }; //return v.f; } constexpr float log2 (float x) { union { float f; uint32_t i; } vx = { x }; union { uint32_t i; float f; } mx = { (vx.i & 0x007FFFFF) | 0x3f000000 }; float y = vx.i; y *= 1.1920928955078125e-7f; return y - 124.22551499f - 1.498030302f * mx.f - 1.72587999f / (0.3520887068f + mx.f); //union { float f; uint32_t i; } vx = { x }; //float y = vx.i; //y *= 1.1920928955078125e-7f; //return y - 126.94269504f; } constexpr float log (float x) { return 0.69314718f * log2 (x); } constexpr float pow (float a, float b) { return pow2 (b * log2 (a)); } constexpr float sqrt (float x) { //return pow (x, 0.5f); union { float f; int32_t i; } u = { x }; int32_t v = u.i; v -= 1 << 23; v >>= 1; v += 1 << 29; u.i = v; return u.f; } constexpr float invsqrt (float x) { union { float x; int32_t i; } u = { x }; u.i = 0x5f3759df - (u.i >> 1); // refine estimate. repeat as necessary. u.x = u.x * (1.5f - x * 0.5f * u.x * u.x); return u.x; } } } }