#include "colour.hpp" #include "tap.hpp" int main (int, char**) { util::TAP::logger tap; // Simple check for symbol visibility tap.expect_eq (util::colour4f::WHITE, util::colour4f (1), "WHITE available"); // Check casting works between intergral and floating formats { util::colour4f f (1); util::colour<4,uint8_t> u (255); tap.expect_eq (f.cast (), u, "cast float to u8"); tap.expect_eq (u.cast (), f, "cast u8 to float"); } // Check lookups are working tap.expect_eq (util::colour4f::from_html ("white"), util::colour4f::WHITE, "HTML lookup"); tap.expect_eq ( util::colour4f::from_x11 ("white"), util::colour4f::WHITE, "X11 lookup"); // Check HSV conversions { // white: hue is undefined auto white = util::rgb_to_hsv ({1,1,1}); tap.expect (util::exactly_zero (white.s) && util::exactly_equal (white.v, 1), "white hsv"); // black: hue is undefined auto black = util::rgb_to_hsv ({0,0,0}); tap.expect (util::exactly_zero (black.s) && util::exactly_zero (black.v), "black hsv"); struct { const char *name; util::colour3f rgb; util::colour3f hsv; } TESTS[] = { { "red", { 1, 0, 0, }, { 0, 1, 1, } }, // red { "green", { 0, 1, 0, }, { 120, 1, 1, } }, // green { "blue", { 0, 0, 1, }, { 240, 1, 1, } }, // blue { "misc", { 0.75f, 0.25f, 0.75f }, { 300, 2/3.f, 0.75f } }, }; for (auto i: TESTS) { tap.expect_eq (util::rgb_to_hsv (i.rgb), i.hsv, "rgb-to-hsv %s", i.name); tap.expect_eq (util::hsv_to_rgb (i.hsv), i.rgb, "hsv-to-rgb %s", i.name); } } }