/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2015 Danny Robson */ #include "ray.hpp" #include "debug.hpp" //----------------------------------------------------------------------------- template util::ray::ray (util::point _p, util::vector _d): p (_p), d (_d) { CHECK_EQ (d.magnitude2 (), 1); } ///---------------------------------------------------------------------------- /// returns the distance along the ray in a ray-plane intersection /// /// returns inf if parallel /// returns 0 if corayar template T util::ray::intersect (plane q) const { return dot (q.p - p, q.n) / dot (d, q.n); } ///---------------------------------------------------------------------------- /// returns the distance from origin to AABB intersection /// /// returns NaN on miss /// returns -ve if behind template T util::ray::intersect (AABB r) const { auto t1 = (r.p0 - p) / d; auto t2 = (r.p1 - p) / d; auto vmin = min (t1, t2); auto vmax = max (t1, t2); auto tmin = max (vmin); auto tmax = min (vmax); if (tmax < 0) return tmax; if (tmin > tmax) return std::numeric_limits::quiet_NaN (); return tmin; } ///---------------------------------------------------------------------------- /// returns the closest parameter along the ray to a given point template T util::ray::closest (point q) const { // project the origin-point difference onto the direction return dot (p - q, d); } //----------------------------------------------------------------------------- template util::point util::ray::at (T t) const { return p + d * t; } //----------------------------------------------------------------------------- template struct util::ray<2,float>; template struct util::ray<3,float>;