/* * This file is part of libgim. * * libgim is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * libgim is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with libgim. If not, see . * * Copyright 2011 Danny Robson */ #include "quaternion.hpp" //----------------------------------------------------------------------------- using util::quaternion; //----------------------------------------------------------------------------- const quaternion quaternion::IDENTITY = { 1.0, 0.0, 0.0, 0.0 }; //----------------------------------------------------------------------------- quaternion quaternion::rotation (double radians, vector<3> axis) { radians /= 2.0; axis.normalise (); return { cos (radians), axis.x * sin (radians), axis.y * sin (radians), axis.z * sin (radians) }; } quaternion quaternion::rotation (vector<3> from, vector<3> to) { auto v = util::cross (from, to); return { acos (from.dot (to)), v.x, v.y, v.z }; } quaternion quaternion::operator* (const quaternion &rhs) const { return { w * rhs.w - (x * rhs.x + y * rhs.y + z * rhs.z), w * rhs.x + rhs.w * x + y * rhs.z - z * rhs.y, w * rhs.y + rhs.w * y + z * rhs.x - x * rhs.z, w * rhs.z + rhs.w * z + x * rhs.y - y * rhs.x }; }