#include "float.hpp" #include using namespace std; /* Constructors */ template ieee_float::ieee_float (void) { ; } template ieee_float::ieee_float (floating_t _floating): m_floating (_floating) { ; } template ieee_float::ieee_float (const ieee_float &rhs): m_bits (rhs.m_bits) { ; } /* Classifiers */ template bool ieee_float::is_zero (void) const { return m_components.exponent == 0 && m_components.significand == 0; } template bool ieee_float::is_subnormal (void) const { return m_components.exponent == 0 && m_components.significand != 0; } template bool ieee_float::is_inifinity (void) const { return m_components.exponent == (1 << EXPONENT_BITS) - 1 && m_components.significand == 0; } template bool ieee_float::is_nan (void) const { return m_components.exponent == (1 << EXPONENT_BITS) - 1 && m_components.significand != 0; } template bool ieee_float::operator==(floating_t _floating) const { // TODO: This method really shouldn't be generated if there's no // representative native floating point type. But I'm sick of // C++'s template bullshit for tonight. check_hard (bits_type::has_floating); union { floating_t _floating; uint_t _uint; } convertor; convertor._floating = _floating; return m_bits == convertor._uint; } #include template bool ieee_float::almost_equal (floating_t a, floating_t b) { static const double epsilon = 0.001; return fabs(a - b) <= epsilon * std::fabs (a) || fabs(a - b) <= epsilon * std::fabs (b); } template class ieee_float< 5, 10>; // ieee_half template class ieee_float< 8, 23>; // ieee_single; template class ieee_float<11, 52>; // ieee_double;