/* * This file is part of libgim. * * libgim is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * libgim is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with libgim. If not, see . * * Copyright 2011-2014 Danny Robson */ #ifndef __UTIL_MATRIX_HPP #define __UTIL_MATRIX_HPP #include "point.hpp" #include namespace util { template struct matrix { T values[4][4]; static const size_t rows = 4; static const size_t cols = 4; matrix& transpose (void); matrix transposed (void) const; matrix inverse (void) const; matrix& invert (void); matrix inverse_affine (void) const; matrix& invert_affine (void); T det (void) const; matrix operator* (const matrix&) const; vector<4,T> operator* (const vector<4,T>&) const; matrix& operator*= (T); matrix operator/ (T) const; matrix& operator/= (T); bool operator== (const matrix&) const; point<3,T> to_local (const point<3,T> &p) const; point<3,T> to_global (const point<3,T> &p) const; bool is_affine (void) const; // Perspective matrices static matrix ortho (T left, T right, T bottom, T top, T near, T far); static matrix ortho2D (T left, T right, T bottom, T top); static matrix perspective (T fov, T aspect, T near, T far); static matrix look_at (point<3,T> eye, point<3,T> centre, vector<3,T> up); // Affine matrices static matrix translate (util::vector<3,T>); static matrix scale (util::vector<3,T>); static matrix rotate (util::vector<3,T> about, T angle); // Constant matrices static const matrix IDENTITY; static const matrix ZEROES; }; typedef matrix matrixf; template std::ostream& operator<< (std::ostream&, const matrix&); } #endif