/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2018 Danny Robson */ #pragma once #include "../point.hpp" #include "../vector.hpp" namespace util::geom { // an line of infinite extent that passes though 'base'. // // direction should be normalised template struct line { line () = default; line (util::point a, util::point b): line (a, normalised (b - a)) { ; } line (util::point _base, util::vector _direction): base (_base), direction (_direction) { CHECK (is_normalised (direction)); } util::point base; util::vector direction; }; using line2f = line<2,float>; using line3f = line<3,float>; template T distance2 (line l, point p) { const auto t = dot (p - l.base, l.direction); return distance2 (p, l.base + l.direction * t); } template T distance (line l, point p) { return std::sqrt (distance2 (l, p)); } };