/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2010-2017 Danny Robson */ #ifndef __DEBUG_HPP #define __DEBUG_HPP //#include "maths.hpp" // XXX: See notes at the end of file for maths.hpp inclusion #include #include #include #include #include #include /////////////////////////////////////////////////////////////////////////////// // it is fractionally easier to define a constexpr variable which can be used // in constexpr-if to enable/disable some codepaths rather than deal with // macros in some scenarios. eg, templates are complicated enough without // (more) macros. #if !defined(NDEBUG) constexpr bool debug_enabled = true; constexpr bool assertions_enabled = true; #else constexpr bool debug_enabled = false; constexpr bool assertions_enabled = false; #endif ///---------------------------------------------------------------------------- /// enable some code only if assertions are enabled /// /// explicitly does not use constexpr if to remove the code as some paths may /// refer to variables which do not always exist, and current compiler /// implementations are a little picky here. #ifndef NDEBUG #define DEBUG_ONLY(X) do { X; } while (0) #else #define DEBUG_ONLY(X) do { ; } while (0) #endif //#define DEBUG_ONLY(X) do { if constexpr (debug_enabled) { X } } while (0) /////////////////////////////////////////////////////////////////////////////// #define EXIT_XSUCCESS 0 #define EXIT_XSKIP 77 #define EXIT_XHARD_ERROR 99 /////////////////////////////////////////////////////////////////////////////// #define TRACE { \ DEBUG_ONLY ( \ std::clog << "tid: " << std::this_thread::get_id () << "; " << __FILE__ << ":" << __func__ << ":" << __LINE__ << std::endl; \ ); \ } #define WARN(C) do { \ DEBUG_ONLY ( \ if (C) { \ std::cerr << __FILE__ << ":" << __func__ << ":" << __LINE__ << ", " << #C << std::endl; \ } \ ); \ } while (0) #define WARN_RETURN(CONDITION,VALUE) do { \ if (const auto& __warn_return = (CONDITION); !!__warn_return) { \ if constexpr (debug_enabled) { \ std::clog << __FILE__ << ':' \ << __LINE__ << ':' \ << __PRETTY_FUNCTION__ << "; " \ << #CONDITION << '\n'; \ breakpoint (); \ } \ \ return (VALUE); \ } \ } while (0) #define RETURN_UNLESS(VALUE,CONDITION) do { \ if (const auto &__return_unless = (CONDITION); !__return_unless) { \ if constexpr (debug_enabled) { \ std::clog << __FILE__ << ':' \ << __LINE__ << ':' \ << __PRETTY_FUNCTION__ << "; " \ << #CONDITION << '\n'; \ breakpoint (); \ } \ \ return (VALUE); \ } \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define _CHECK_PANIC(FMT,...) do { \ panic ("%s:%s:%i:%s\n" FMT, \ PACKAGE, __FILE__, __LINE__, __func__, \ __VA_ARGS__); \ } while(0) /////////////////////////////////////////////////////////////////////////////// #define CHECK(C) do { \ DEBUG_ONLY ( \ if (!(C)) \ panic (#C); \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define SCOPED_SANITY(A) \ ::util::debug::scoped_sanity PASTE(__scoped_sanity_checker,__LINE__) ((A)); \ (void)PASTE(__scoped_sanity_checker,__LINE__); /////////////////////////////////////////////////////////////////////////////// #define CHECK_SANITY(A) CHECK(::util::debug::is_valid ((A))) /////////////////////////////////////////////////////////////////////////////// #define CHECK_EQ(A,B) do { \ DEBUG_ONLY ( \ const auto &__a = (A); \ const auto &__b = (B); \ \ if (!::util::almost_equal (__a, __b)) { \ _CHECK_PANIC("expected equality\n" \ "__a: %s is %!\n" \ "__b: %s is %!\n", \ #A, __a, \ #B, __b); \ } \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_LT(A,B) do { \ DEBUG_ONLY ( \ const auto &__a = (A); \ const auto &__b = (B); \ \ if (__a >= __b) { \ _CHECK_PANIC("expected less than\n" \ "__a: %s is %!\n" \ "__b: %s is %!\n", \ #A, __a, \ #B, __b); \ }; \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_LE(A,B) do { \ DEBUG_ONLY ( \ const auto &__a = (A); \ const auto &__b = (B); \ \ if (__a > __b) { \ _CHECK_PANIC("expected less than or equal\n" \ "__a: %s is %!\n" \ "__b: %s is %!\n", \ #A, __a, \ #B, __b); \ } \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_GT(A,B) do { \ DEBUG_ONLY ( \ const auto &__a = (A); \ const auto &__b = (B); \ \ if (__a <= __b) { \ _CHECK_PANIC ("expected greater than\n" \ "__a: %s is %!\n" \ "__b: %s is %!\n", \ #A, __a, \ #B, __b); \ } \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_GE(A,B) do { \ DEBUG_ONLY ( \ const auto &__a = (A); \ const auto &__b = (B); \ \ if (__a < __b) { \ _CHECK_PANIC ("expected greater or equal\n" \ "__a: %s is %!\n" \ "__b: %s is %!\n", \ #A, __a, \ #B, __b); \ }; \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_LIMIT(V,L,H) do { \ DEBUG_ONLY ( \ const auto &__v = (V); \ const auto &__l = (L); \ const auto &__h = (H); \ \ if (__v < __l || __v > __h) { \ _CHECK_PANIC ("expected limit\n" \ "__l: %s is %!\n" \ "__h: %s is %!\n" \ "__v: %s is %!\n", \ #L, __l, \ #H, __h, \ #V, __v); \ }; \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_NEQ(A,B) do { \ DEBUG_ONLY( \ const auto &__a = (A); \ const auto &__b = (B); \ \ if (::util::almost_equal (__a, __b)) { \ _CHECK_PANIC ("expected inequality\n" \ "__a: %s is %!\n" \ "__b: %s is %!\n", \ #A, __a, \ #B, __b); \ }; \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_ZERO(A) do { \ DEBUG_ONLY ( \ const auto &__a = (A); \ \ if (!::util::almost_zero (__a)) { \ _CHECK_PANIC ("expected zero\n" \ "__a: %s is %!\n" \ #A, __a); \ }; \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_NEZ(A) do { \ DEBUG_ONLY ( \ const auto &__a = (A); \ \ if (::util::exactly_zero (__a)) \ _CHECK_PANIC ("expected non-zero\n" \ "__a: %s is %!", \ #A, __a); \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_MOD(V,M) do { \ DEBUG_ONLY ( \ const auto &__check_mod_v = (V); \ const auto &__check_mod_m = (M); \ \ if (!::util::exactly_zero (__check_mod_v % __check_mod_m)) \ _CHECK_PANIC ("expected zero modulus\n" \ "__v: %s is %!\n" \ "__m: %s is %!", \ #V, __check_mod_v, \ #M, __check_mod_m); \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #if defined(ENABLE_DEBUGGING) #define CHECK_ENUM(C, ...) do { \ const auto &__c = (C); \ const auto &__e = { __VA_ARGS__ }; \ \ if (std::find (std::cbegin (__e), \ std::cend (__e), \ __c) == std::end (__e)) { \ _CHECK_PANIC("expect enum\n" \ "__c: %s is %!", \ #C, __c); \ } \ } while (0) #else #define CHECK_ENUM(C,...) #endif #if !defined(NDEBUG) #define CHECK_FINITE(V) do { \ const auto &__v = (V); \ if (!std::isfinite (__v)) { \ _CHECK_PANIC ("expected finite value\n" \ "__v: %! is %!", \ #V, __v); \ } \ } while (0) #else #define CHECK_FINITE(V,...) #endif /////////////////////////////////////////////////////////////////////////////// #define CHECK_THROWS(E,C) do { \ DEBUG_ONLY ( \ bool caught = false; \ \ try \ { C; } \ catch (E const&) \ { caught = true; } \ \ if (!caught) \ _CHECK_PANIC ("expected exception: %s", #E); \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// #define CHECK_NOTHROW(C) do { \ DEBUG_ONLY ( \ try { \ C; \ } catch (const std::exception &e) { \ _CHECK_PANIC ("unexpected exception: %s", \ e.what ()); \ } catch (...) { \ _CHECK_PANIC ("unexpected exception: %s", \ "unknown"); \ } \ ); \ } while (0) /////////////////////////////////////////////////////////////////////////////// /// make the compiler think a particular variable may now be aliased somewhere. /// /// useful for preventing optimisations eliding a variable. /// /// stolen from Chandler Carruth's 2015 talk: "Tuning C++". namespace util::debug { template inline T* escape (T *t) { asm volatile ("": : "g"(t): "memory"); return t; } template inline const T* escape (const T *t) { asm volatile ("": : "g"(t): "memory"); return t; } template inline const T& escape (const T &t) { return *escape (&t); } template inline T& escape (T &t) { return *escape (&t); } template inline void escape (T t, Args ...args) { escape (t); escape (args...); } } /////////////////////////////////////////////////////////////////////////////// /// force the compiler to conceptually dirty the global memory space. /// /// stolen from Chandler Carruth's 2015 talk: "Tuning C++". namespace util::debug { inline void clobber (void) { asm volatile ("": : : "memory"); } } void breakpoint (void); /////////////////////////////////////////////////////////////////////////////// #include "log.hpp" #include "backtrace.hpp" namespace util::debug::detail { void panic [[noreturn]] (const char *msg); template void panic [[noreturn]] (const char (&fmt)[N], const Args& ...args) { LOG_EMERGENCY (fmt, args...); LOG_EMERGENCY ("%!", ::debug::backtrace ()); breakpoint (); abort (); } void not_implemented [[noreturn]] (const char *msg); void unreachable [[noreturn]] (const char *msg); } constexpr void panic [[noreturn]] (const char *msg) { ! msg ? panic (msg) : util::debug::detail::panic (msg); } template constexpr void panic [[noreturn]] (const char (&fmt)[N], const Args&... args) { util::debug::detail::panic (fmt, args...); } /////////////////////////////////////////////////////////////////////////////// // not_implemented/unreachable/panic must be callable from constexpr contexts. // but they rely on functions that aren't constexpr to perform the controlled // abort. // // we can work around this in the same way assert does by using a conditional // that hides an extern function that actually does the work. as we can't // utilise external state this has to be the message variable which will // assume isn't ever null. // // to avoid warnings about a return from a noreturn function we recurse into // ourself in the alternate case. this branch shouldn't ever be taken, but if // it is we were planning on crashing anyway... /////////////////////////////////////////////////////////////////////////////// constexpr void not_implemented [[noreturn]] (const char *msg) { ! msg ? not_implemented (msg) : util::debug::detail::not_implemented (msg); } constexpr void not_implemented [[noreturn]] (void) { not_implemented ("operation not implemented"); } constexpr void unimplemented [[noreturn]] (void) { not_implemented (); } constexpr void unimplemented [[noreturn]] (const char *msg) { not_implemented (msg); } /////////////////////////////////////////////////////////////////////////////// constexpr void unreachable [[noreturn]] (const char *msg) { ! msg ? unreachable (msg) : util::debug::detail::unreachable (msg); } constexpr void unreachable [[noreturn]] (void) { unreachable ("unreachable code executed"); } /////////////////////////////////////////////////////////////////////////////// /// report a fatal error induced by an unhandled value, especially in switch /// statements. will almost invariably abort the application. template constexpr void unhandled [[noreturn]] (T &&t) noexcept { panic ("unhandled value %!", std::forward (t)); } /////////////////////////////////////////////////////////////////////////////// void warn (void); void warn (const std::string&); void warn (const char *); /////////////////////////////////////////////////////////////////////////////// void await_debugger (void); void prepare_debugger (void); void force_console (void); /////////////////////////////////////////////////////////////////////////////// void enable_fpe (void); void disable_fpe (void); /////////////////////////////////////////////////////////////////////////////// namespace util::debug { void init (void); /////////////////////////////////////////////////////////////////////////// // returns true if an instance of type `T' appears to be in a valid state. // // written as a struct rather than a function so that behaviour may be // arbitrarily specialised. all users are free to specialise this struct // with an user types. // // all specialisations must be safe to call on arbitrary data without // exceptions or faults as this mechanism is used to control some // debugging paths which themselves are the configuration points for // throwing/logging/etc behaviour. template struct validator { static bool is_valid (const T&) noexcept; }; //------------------------------------------------------------------------- template bool is_valid (const T &t) noexcept { return validator::is_valid (t); } //------------------------------------------------------------------------- // forwarding validator from a pointer type to a reference type. // // null pointers are assumed to be invalid template struct validator { static bool is_valid (const T *val) noexcept { return val && ::util::debug::is_valid (*val); } }; /////////////////////////////////////////////////////////////////////////// // asserts that an instance of type `T' is in a valid state. // // behaviour will be controlled by NDEBUG and other assertion machinery and // so may be optimised out entirely in optimised builds. template void sanity (const T &t) { (void)t; CHECK (is_valid (t)); } //------------------------------------------------------------------------- template < template class T, typename ...Args > void sanity (const T &t) { (void)t; CHECK (is_valid (t)); } template class scoped_sanity { public: scoped_sanity (ValueT &_value): m_value (_value) { sanity (m_value); } ~scoped_sanity () { sanity (m_value); } private: const ValueT& m_value; }; }; /////////////////////////////////////////////////////////////////////////////// // XXX: maths needs to be included so that CHECK_EQ/NEQ can call almost_equal, // but maths.hpp might be using CHECK_ macros so we must include maths.hpp // after we define the CHECK_ macros so the preprocessor can resolve them. #include "maths.hpp" #endif // __DEBUG_HPP