/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2015 Danny Robson */ #ifndef __UTIL_RAY_HPP #define __UTIL_RAY_HPP #include "point.hpp" #include "aabb.hpp" #include "plane.hpp" #include "sphere.hpp" #include "vector.hpp" namespace util { template struct ray { ray (point origin, vector direction); // intersection tests T intersect (plane) const; T intersect (AABB) const; T intersect (sphere) const; // queries T closest (point) const; util::point at (T) const; // data members point origin; vector direction; }; typedef ray<2,float> ray2f; typedef ray<3,float> ray3f; } #endif