/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2015 Danny Robson */ #ifndef __UTIL_COORD_STORE_HPP #define __UTIL_COORD_STORE_HPP #include "names.hpp" #include "../platform.hpp" #include namespace util::coord { /////////////////////////////////////////////////////////////////////////// // Coordinate storage class. // // Types of arity multiples of 4 with payloads of at least 16 bytes // (T >= uint16_t) are guaranteed to be aligned appropriately for SSE (see // specialisations below). template < size_t S, typename T, typename... > struct alignas ( sizeof (T) * S % 16 == 0 && sizeof (T) * S >= 16 ? 16 : alignof (T) ) store { T data[S]; }; /////////////////////////////////////////////////////////////////////////// template struct store<3,T,rgba,hsv> { union { T data[3]; struct { T r,g,b; }; struct { T h,s,v; }; }; }; // Align on 16 bytes if the data is at least 16 bytes long. Prevents tiny // types like colour4u requiring massive alignments, reduces internal // fragmentation. // // TODO: expand this for other instruction sets. maybe switch on type. template struct alignas ( sizeof (T) * 4u >= 16 ? 16 : alignof (T) ) store<4,T,rgba,hsv> { union { T data[4]; struct { T r,g,b,a; }; struct { T h,s,v; }; }; }; /////////////////////////////////////////////////////////////////////////// template struct store<2,T,xyzw> { union { T data[2]; struct { T x,y; }; }; }; template struct store<3,T,xyzw> { union { T data[3]; struct { T x,y,z; }; }; }; // Align on 16 bytes if the data is at least 16 bytes long. Prevents tiny // types like colour4u requiring massive alignments, reduces internal // fragmentation. // // TODO: expand this for other instruction sets. maybe switch on type. template struct alignas ( sizeof (T) * 4u >= 16 ? 16 : alignof (T) ) store<4,T,xyzw> { union { T data[4]; struct { T x,y,z,w; }; }; }; /////////////////////////////////////////////////////////////////////////// template struct store<2,T,xyzw,stpq> { union { T data[2]; struct { T x,y; }; struct { T s,t; }; }; }; template struct store<3,T,xyzw,stpq> { union { T data[3]; struct { T x,y,z; }; struct { T s,t,p; }; }; }; // Align on 16 bytes if the data is at least 16 bytes long. Prevents tiny // types like colour4u requiring massive alignments, reduces internal // fragmentation. // // TODO: expand this for other instruction sets. maybe switch on type. template struct alignas ( sizeof (T) * 4u >= 16 ? 16 : alignof (T) ) store<4,T,xyzw,stpq> { union { T data[4]; struct { T x,y,z,w; }; struct { T s,t,p,q; }; }; }; /////////////////////////////////////////////////////////////////////////// template struct store<2,T,whd> { union { T data[2]; struct { T w,h; }; }; }; template struct store<3,T,whd> { union { T data[3]; struct { T w,h,d; }; }; }; /////////////////////////////////////////////////////////////////////////// template struct store<4,T,wxyz,abcd> { union { T data[4]; struct { T w,x,y,z; }; struct { T a,b,c,d; }; }; }; } #endif