#include "geom/aabb.hpp" #include "geom/plane.hpp" #include "geom/ray.hpp" #include "geom/iostream.hpp" #include "tap.hpp" using util::geom::ray2f; using util::geom::ray3f; //----------------------------------------------------------------------------- void test_intersect_plane (util::TAP::logger &tap) { // trivial case: origin ray facing z, plane at unit z facing -z. const util::geom::ray3f l { .origin = 0, .direction = {0, 0, 1} }; const util::geom::plane3f p (util::point3f {0,0,1}, util::vector3f {0,0,-1}); tap.expect_eq (distance (l, p), 1.f, "ray-plane intersect"); } //----------------------------------------------------------------------------- int main (void) { util::TAP::logger tap; test_intersect_plane (tap); return tap.status (); }